Ex-COD Dev Says “You Can Only Do So Much” With Such A Big Series

David Vonderhaar made a name for himself with the Call of Duty franchise, having worked on the series at Black Ops studio Treyarch for nearly 20 years before calling it quits and starting his own studio. In a new interview with GI.biz, Vonderhaar reflected on his time working on the juggernaut FPS series and spoke about what it was like working on an enormous franchise and the creative limitations that came with that.

“You can’t demolish the things that people like about it. You can only do so much different within something that big. I want the whole game to be different, not just a little bit of this and a little bit of that, this game mode or that mode, right?” he said.

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Now Playing: Modern Warfare III – Rebirth Island Season 3 Warzone Launch Trailer

Also in the interview, Vonderhaar said when a franchise gets “too big” and when “so much money” is at stake, things tend to get “complicated.”

For his part, Vonderhaar said the best times he had making games during his career came from creating elements within a larger experience. He didn’t name Call of Duty outright, but said those were the times “when I was alive and the team were alive, that’s when you got the innovation.”

In these moments, people stayed late, and not because they were told to, but because they wanted to due to their passion, Vonderhaar said.

At his new studio, BulletFarm, Vonderhaar is hoping to capture some of this. “That’s how you should make games. That’s the fun part. Can you make a whole game that way? We’re going to find out,” he said.

Vonderhaar also revealed that he contemplated retiring after leaving Activision and the Call of Duty franchise to drive around the country in his RV. He said nearly two decades of working on one of the biggest franchises in gaming would have made for a good career. But Vonderhaar said he felt a call to start something new so he could flex his creative muscles beyond what he was allowed to do within the confines of Call of Duty.

“When you get to be 18 years of making a game that’s franchised in that way, that goes on that long, what you can do to that game gets harder and harder to do, because it’s so big and popular for a reason,” he said.

Vonderhaar’s new studio is making a “AAA” game set in an original universe that features co-op in some capacity. He said he’s intentionally being coy about the game’s specifics because the team will spend the next year prototyping, and a lot could change in the creative process. “It’s a co-op first-person shooter, and it’s not going to be about killing a lot of people all the time. It’s more nuanced than that. It’s more personal than that. It’s more innovative than that,” he said.

Chinese gaming giant NetEase is backing BulletFarm financially. Chris Cowell, another former Call of Duty developer, followed Vonderhaar to BulletFarm and is the studio’s creative director.

“Starting this new studio has given me a chance to step out of my comfort zone and try my hand at making something entirely new and different. This is a departure from the games I’ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling, and plenty of action,” Vonderhaar said.

BulletFarm has numerous open positions listed on its careers page, most of which start at six-figure salaries. It’s still early days for the game, however, and there is no word on platforms or a release date.

As for the Call of Duty series, 2024 will reportedly see the release of a new Black Ops game set, at least partially, during the Gulf War.

Marvel Rivals Is An Overwatch-Like 6v6 Shooter For PC, And Testing Starts Soon

You’ll be able to throw down as Earth’s mightiest heroes, and villains, in a free-to-play team-based competitive shooter coming soon. Marvel Rivals, from developer NetEase, will start rolling out in the form of an alpha test in May, with further tests coming in the lead-up to launch.

Marvel Rivals features a roster of more than a dozen playable characters from famous comic book teams like the Avengers, X-Men, and Guardians of the Galaxy. The alpha test will feature an array of heroes and villains to play, including Spider-Man, Black Panther, and Magik. The debut trailer showed lots of other characters, like Dr. Strange and Luna Snow, making use of their powers–like Strange opening up portals for his teammates. It all looks very similar to Blizzard’s Overwatch, albeit in third-person and with a roster of classic comic characters.

In true comic-book fashion, you can use dynamic “Team-Up Skills” to combine the powers of two heroes into a devastating attack. Rocket Raccoon can be seen riding on Groot’s back while firing, and Hulk can provide some gamma energy to give Iron Man’s repulsor blast some extra oomph. Matches in Marvel Rivals will be third-person, 6v6 battles with destructible environments like Asgard and Tokyo 2099.

Marvel Rivals pits iconic heroes and villains against each other

Gallery

The story revolves around Doctor Doom as the primary antagonist, as he’s teamed up with his own 2099 counterpart to force universes to collide in an anomaly called the Timestream Entanglement. That premise nicely tees up tons of heroes and villains to clash. To that end, Marvel Rivals is preparing to have loads of post-launch updates, adding new characters and maps at a regular pace.

Marvel Rivals is being developed by NetEase, and the announcement notes that the team includes veterans from the Call of Duty and Battlefield series. So far there is no word of console versions, which may simply be due to the PC version entering alpha testing.

“We are overjoyed to bring Marvel Rivals to players around the world,” said producer Stephen Wu in the announcement. “We have always loved Marvel’s universe and its characters, and we are so excited to develop this game. This is the game we want to make, and we feel very lucky to be the team who made all of this come true.”

Pepper Grinder Exclusive Gameplay Shows Off The Many Ways To Grind

Pepper Grinder is built around having an enormous drill that you can use to burrow through soft ground, but as a new video shows, it gets a lot of mileage out of that central concept. In an exclusive gameplay walkthrough from Devolver, you can see Pepper skimming along the water, hitting grappling nodes, and more.

The walkthrough covers three varied stages in Pepper Grinder: a beach with volcanic activity, a spooky poisonous world, and a frosty tundra. Each one has its own specialized stage elements, like magma that cools and becomes soft soil to dig through when it hits the water, or cannons that shoot you from location to location or crack through heavy ice blocks. Your drill can even be used to spin up a rocket, which comes in handy for obvious reasons.

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Now Playing: Pepper Grinder – Exclusive Gameplay Of Three New Stages With Commentary

You can also see Pepper grabbing collectibles, like gems and Skull Coins. As the commentary points out, the gems are littered throughout the stage and meant to be collected, but some of them are traps made to lure you into dangerous situations. Skull Coins, meanwhile, are special collectibles that only have to be grabbed once, but they’re in especially tricky or hidden spots.

Pepper Grinder is the debut from Ahr Ech Games and is being published by Devolver. A demo is now available on Steam and Switch, and it’s Deck Verified so you can swim through the soil on the go. It’s coming to PC and Switch on March 28.

Ken Levine Has No Plans To Retire But Hopes To Make Judas Follow-Up Faster

BioShock designer Ken Levine has said he has no plans to retire, saying he wants to keep making games for as long as people will keep paying him to make them. Speaking to IGN, Levine said making games is “so central to my life,” and he doesn’t plan to walk away anytime soon.

There was a huge time gap of 10+ years between Levine’s last game, BioShock Infinite, and his new one, Judas. So if he keeps making games after Judas, he said he hopes the next title won’t need to bake as long before it’s ready.

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Now Playing: What Exactly Is Judas? | Spot On

“I have no interest in retiring. So as long as people continue to give me money to make games, I think I’m going to make them. And maybe one day I’ll have a change of heart. But it’s so central to my life,” he said. “Outside of my family and my wife and my dog and my friends, it is really where I find meaning and it’s how I express myself.”

Levine went on to say he feels especially fortunate because many artists “struggle in complete isolation” and no one ever sees their work. “So I’m always grateful I come to work, grateful every day that I get to do this, that I get to make games, that I get to work with creative people who inspire me and surprise me and amaze me,” he said.

Levine, who is 57, says making games doesn’t get any easier with age, but he is prepared to take on the challenge.

“You can’t let fear drive you. I think as an artist you just gotta make the right thing,” he said.

Levine did acknowledge that the road to release for Judas was a “long time.” However, Levine said his team at Ghost Story Games now has a “system” in place that should allow for the company’s next game to be developed in a “much more truncated period.”

Judas is in development for PlayStation 5, Xbox Series X|S, and PC, though a release date has not yet been announced. For lots more, check out GameSpot’s video feature above that explains what Judas, a narrative-focused FPS, is all about.

This Adorable Kirby Car Plush Won’t Be Available For Long

Kirby is one of the most adorable characters in all of gaming, so it makes sense that you’ll find dozens of plushies featuring the iconic pink blob. This includes a series of Club Mocchi Mocchi and TOMY plushies, and soon you’ll be able to add a new one from Little Buddy. Though it’s temporarily out of stock, you can now order the 16-inch Kirby Car Mouth Plush for $45.

Amazon notes that the 16-inch plush is currently out of stock, but you can still place an order. Once the retailer has an estimated delivery date, they’ll update your account. You also won’t be charged until the item ships.

Aside from the two car-based plushies above, Kirby has built up quite the roster of huggable toys over the years. Here’s a look at other Kirby plushies to consider:

Best Kirby Plushies

These Special South Park-Themed Xbox Series X Systems Are Very Ice

Winter might be over in the northern hemisphere, but Microsoft wants to keep things cool with four special South Park: Snow Day-themed Xbox Series X consoles. The systems–which feature Kyle, Stan, Cartman, and Kenny–are part of an official Xbox sweepstakes on X (formerly known as Twitter) that runs through April 22.

Each console also comes with a wireless controller that complements the snowy and blue systems. The pads match what South Park: Snow Day character appears on the Xbox Series X, too: Wizard Cartman, Kyle the High Elf, Princess Kenny, and Stan Marshwalke.

Microsoft has had fun over the past year creating unique consoles based on some of the most popular franchises. For instance, a $700 SpongeBob Xbox Series X sold out quickly after becoming available at Best Buy earlier this month. There is also an ongoing Fallout-themed Xbox Series X available in a social media sweepstakes that’s based on the upcoming Amazon Prime Video show. Last year saw possibly the most wholesome Xbox Series X unveiled–based on Bluey–as well as an elaborate Diablo IV system that doesn’t even work.

As for South Park: Snow Day, Matt Stone talked about why it’s nothing like the previous RPG installments based on the long-running Comedy Central show recently. GameSpot also has seven things to know before you play South Park: Snow Day. The game launched yesterday, March 26.

PlayStation Portal Restocked At Best Buy, Will Sell Out Quickly

The PlayStation Portal is back in stock at Best Buy. The Remote Play device has been mostly out of stock at major retailers since its November launch. Predictably, scalpers have inflated the price on reseller marketplaces. In a sign of good news, Best Buy’s latest restock hasn’t sold out immediately. That said, it will probably sell out soon. Amazon has been restocking the PlayStation Portal regularly over the past couple weeks, though it typically sells out in minutes.

Keep in mind that this is a streaming device, meaning you’ll need a fast (and reliable) internet connection to get the most use out of the handheld. The Portal only works when synced to a PlayStation 5 console, so if you don’t already own a PS5, you’ll need to get one if you’re interested in the handheld device. The PS5 Slim bundle with Marvel’s Spider-Man 2 is available at Amazon for only $449. Alternatively, you can get the PS5 Slim Digital version of the bundle for only $399.

While it was already possible to stream PS5 games using Remote Play, the PlayStation Portal takes advantage of a brand-new wireless technology called PlayStation Link. The new tech offers low latency and lossless audio, which should ideally result in smooth gaming sessions when away from your PS5.

The PlayStation Portal is not equipped with Bluetooth, but you can use the aforementioned 3.5mm audio jack for personal listening. Alternatively, you can purchase one of the new Pulse audio devices that PlayStation designed with the Portal in mind. The Pulse Explore earbuds are available now for $200. They come with a PlayStation Link adapter that allows you to connect the earbuds to your PS5 and PC, too. If you prefer over-ear headphones, the Pulse Elite headset is available for $150.

New Spider-Man Animated Short Raises Awareness For Mental Health

Announced last summer, The Spider Within: A Spider-Verse Story is a short animated film focused on Miles Morales having an anxiety attack that takes on a physical manifestation. The short film debuted at Annecy International Film Festival and finally debuts online for fans to watch.

“We are proud to officially debut The Spider Within: A Spider-Verse Story, in partnership with the Kevin Love Fund and the education initiative, #TheHeroWithin,” the official Spider-Verse Twitter account posted. “Because everyone is going through something, even superheroes like Miles Morales.” You can watch the seven-minute short below.

In it, a dark figure tries to attack Miles, who also sees projections of spiders in his bedroom and all over him as he tries to escape the figure. Shameik Moore and Oscar nominee Brian Tyree Henry reprise their respective Spider-Verse roles as Miles and his father, Jefferson.

The Spider Within was produced by Sony’s Leading and Empowering New Storytellers (LENS) initiative, which aims to help cultivate talent from underrepresented groups. Director Jarelle Dampier said he and writer Khalla Amazan came up with the idea for The Spider Within after Dampier had a massive anxiety attack after he was accepted into the program.

“The day that I was offered this job to direct this film, I had the largest panic attack I remember in my life. I spent the night in the hospital. I was so excited and happy at the opportunity and yet my whole body shuts down,” he said at the time. “I wanted to explore that and to open the door for some healing conversations for everyone.”

Disney Plus Adds Hulu Content Today For Bundle Subscribers

Hulu content is now on Disney+. Everyone who is a Disney bundle subscriber, or has individual subscriptions to both Disney+ and Hulu, will now see the Disney+ and Hulu content libraries combined into one catalog on Disney+.

This means you can watch an episode of The Simpsons one minute and switch to an episode of The Bear right after without needing to load into a different app. Disney’s content is known for being very family friendly, whereas shows and movies on Hulu can be far more adult in nature, like the recently released TV series Shogun.

Hulu’s live TV offerings are not available in the new Disney+ app. Not every Hulu show is making it onto Disney+, though, as Modern Family and Love Island are among those left out due to licensing deals, according to Variety.

Now that Disney+ and Hulu content are in the same app, the platform’s algorithm will recommend titles from across both catalogs. You can check out a hype trailer for the launch below, featuring Disney and Hulu characters colliding.

Disney bundle plans start at $10/month, while standalone Disney+ and Hulu plans will continue to be available going forward. If you only subscribe to Disney+, the Hulu content will still show up in your Disney+ library, and a landing page will try to upsell you to the bundle price.

The Disney+ with Hulu bundle costs $10/month for the basic plan with ads or $20/month with no ads.

Disney Entertainment president Aaron LaBerge said this is Disney +’s most “significant technical, operational, and product evolution” since launch.

Coinciding with this change, the Disney+ logo has been updated to be more “refined” and featuring a new color palette. The sound that plays when the app opens is different, too, with a new orchestral piece from Ludwig Goransson; he just won an Oscar for Oppenheimer and also composes the music for The Mandalorian.

For more, check out a rundown of what’s new on Disney+ in March and what’s new on Hulu in March.

GameStop Confirms More Layoffs, Share Price Tumbles After Sales Slide

GameStop has published its latest earnings briefing, and as part of it, the video game retailer said it was cutting an unspecified number of jobs, according to Reuters.

These layoffs could be part of the previously announced plan to close a GameStop Fulfillment Center in York, Pennsylvania; this move will impact more than 150 people.

GameStop’s latest data shows the company has around 8,000 full-time salaried and hourly workers globally. In addition, GameStop employs between 13,000 and 18,000 part-time, hourly workers depending on the time of year. These numbers are down substantially. During the previous fiscal year, GameStop had 11,000 full-time salaried and hourly workers and between 14,000 and 27,000 part-time hourly associates based on the time of year.

For the latest fiscal year, GameStop reported substantially lower expenses (down 21.2% to $357.1 million) due to having fewer people to pay, among other things. Wedbush Securities analyst Michael Pachter said he expects GameStop will continue to trim costs, but he said it is “inevitable that their sales will decline to an unsustainable level.”

For GameStop’s fiscal fourth quarter that ended on February 3, the retailer saw sales slide from $2.226 billion down to $1.784 billion. Profit, however, rose from $48.2 million to $63.1 million. For the full year, sales slumped from $5.927 billion to $5.273 billion. Net income, however, posted a dramatic surge from a net loss of $313.1 million to a profit of $6.7 million.

Pachter told Reuters that increases in digital game sales is negatively impacting GameStop’s bottom line. “There is simply no reason to go to the store if a consumer can just order a game and download it immediately,” he said.

GameStop also announced that, in an effort to reach “sustained profitability,” the company closed all of its stores in Ireland, Switzerland, and Austria. In the past fiscal year, GameStop closed 287 stores worldwide and now has 4,169 stores.

Following the “short-squeeze” situation in 2021 that saw GameStop’s stock price massively surge, GameStop’s new management, including CEO Ryan Cohen, announced a plan to make GameStop profitable again, something that the company has now achieved. This involved a variety of cost-cutting measures like layoffs and store closures, and, for a period of time, an attempt to get a foothold in the NFT space. However, GameStop’s NFT and crypto plans didn’t pan out and the company’s investments in that space have come to an end.

GameStop’s share price tumbled by more than 10% after the company announced its latest earnings results that showed lower sales results. Despite this, GameStop’s stock price remains up more than 400% in the past five years.

In other GameStop-related news, the company’s magazine, Game Informer, is now selling subscriptions directly, so you no longer need to sign up for GameStop’s loyalty program or buy issues individually.