Stellar Blade Day One Update Will Remove Unintentional Racial Slur Reference

Sony will remove a piece of in-game graffiti in Stellar Blade that created an unintentional reference to a racial slur, and the fix will come in a day-one patch.

Spotted by IGN, there’s a shop in Stellar Blade called the “R Shop” owned by the character Roxanne and its sign is placed next to the word “hard” in graffiti. When placed together, the two separate phrases seem to accidentally form a reference to the racial slur.

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Now Playing: Stellar Blade Review

“The placement of two graphics near each other in Stellar Blade resulted in an unintentionally objectionable phrase,” PlayStation said in a statement. “Shift Up had no intention of creating offensive artwork and will be replacing the graffiti for the Day 1 patch.”

IGN also asked PlayStation if future prints of physical copies for the game will include the patch. PlayStation reiterated that the issue will be addressed in the day-one patch. However, it looks like the issue has already been patched out, with the word “hard” replaced with “crime.”

This isn’t the first time that unintentional racism occurred in a game. Back in 2021, Back 4 Blood developer Turtle Rock Studios addressed an issue during the game’s open beta of zombies saying what sounded like a racial slur, especially when multiple zombies were saying the line at once. The developer fixed the problem prior to the game launching.

Stellar Blade launches on April 26, exclusively on PS5. In GameSpot’s Stellar Blade review, we said, “A strong battle system and exciting moments make Stellar Blade more than just an imitator.”

Fortnite – A Grassy Island In The Center Of Everything Location

Fortnite‘s latest Snapshot Quests, also known as story challenges, are live in the game, and a few of them are trickier than you may be used to as of late. If you need to know where to find the location referred to when Cerberus says he left a chew toy “on a grassy island in the center of everything,” we have your solution here.

On a grassy island in the center of everything in Fortnite

Each of these Cerberus chew toys you’ll be finding for this week’s snapshots require you to head to landmarks across the island, then dig up the toy. The nice thing to note is that once you get to the right spot, you’ll receive a marker for where to dig, so you won’t have to guess so long as you’ve arrived in the correct location.

For this one, you’ll want to head to the lake southeast of Restored Reels. However, there are two small (and seemingly grassy) islands there, and in a firefight, it may be annoying to head to the wrong one and fail to complete your quest. For this challenge, you’ll want to head to the smaller and more eastern island of the two there. We’ve marked it on the map below.

On a grassy island in the center of everything solution

Once you arrive, hit the marker with your pickaxe to dig up the “chew toy” and you’ll have completed one of three related challenges. We also have guides on where to find the chew toy near the snow where people bury yummy bones and the one under the windmill with a view of the Styx. You can even find them all in one spot by using our Cerberus Snapshot gallery.

Fortnite – Under The Windmill With A View Of The Styx Location

Fortnite‘s latest Snapshot Quests, also known as story challenges, are live in the game, and a few of them are trickier than you may be used to as of late. If you need to know where to find the location referred to when Cerberus says he left a chew toy “under the windmill with a view of the Styx,” we have your solution here.

Under the windmill with a view of the Styx in Fortnite

Each of these Cerberus chew toys you’ll be finding for this week’s snapshots require you to head to landmarks across the island, then dig up the toy. The nice thing to note is that once you get to the right spot, you’ll receive a marker for where to dig, so you won’t have to guess so long as you’ve arrived in the correct location.

For this one, you’ll want to head to the red windmill northeast of Grim Gate–hence how it overlooks to river Styx, known in Greek mythology to be the entryway to the underworld, Hades. We’ve marked it on the map below, so you don’t get it confused with The Other Windmill–and yes, that’s the actual landmark name of the island’s identical windmill more to the south.

Under the windmill with a view of the Styx location

Once you arrive, hit the marker with your pickaxe to dig up the “chew toy” and you’ll have completed one of three related challenges. We also have guides on where to find the chew toy at the grassy island in the center of everything and the one near the snow where people bury yummy bones. You can even find them all in one spot by using our Cerberus Snapshot gallery.

Somebody Once Told Me Shrek Forever After Is Coming To 4K Blu-Ray

The world might be ready to roll you, but you don’t need to be the sharpest tool in the shed to appreciate a good Shrek movie. Shrek Forever After fits that bill, and for the first time, it’s getting a 4K Blu-ray release. Preorders for the fourth Shrek film are now live ahead of its release in June.

Shrek Forever After

In case you missed it when it first came out, Shrek Forever After pits the surly ogre against Rumpelstiltskin. After he makes a deal with the magical being, Shrek’s entire history is rewritten and he has only 24 hours to assemble his gang and restore the original timeline. The only problem? Only Shrek remembers his past. Donkey can’t remember his best friend, Fiona has become the warrior princess of a tribe of ogres, and Puss in Boots really needs to go on a diet.

For bonus features, there’s quite a bit here to enjoy after the end credits have rolled. You’ll get deleted scenes, documentaries, a look at the technology behind Shrek, commentary tracks, and much more. Like most Blu-ray releases, this version comes with a standard Blu-ray disc and a digital copy of the film. The other Shrek movies are also available on Blu-ray, and in case you’re looking to assemble a jolly green collection, these can be purchased individually or in bundle deals.

For more Blu-ray deals, preorders for 4K Blu-rays of Team America: World Police and South Park: Bigger, Longer, and Uncut have just gone live. Trey Parker and Matt Stone’s films are definitely not for kids, as these puppet action and animated movies held nothing back to earn their infamous R-ratings.

Review Roundup For Stellar Blade

Developer Shift Up’s Stellar Blade is right around the corner, introducing itself as a character-action game in a sci-fi story starring Eve, a human arriving in a futuristic depiction of Earth filled with all sorts of monsters to take down. If you tend to pay more attention to combat set pieces than story beats, this is a game that should be on your radar.

Available as a PS5 exclusive, Stellar Blade will have you facing increasingly dangerous threats while investing points into large skill trees. Fights often demand precision and lots of parrying, with boss fights in particular being quite memorable in the smackdown they offer. It also has quite a lengthy campaign with side quests and hidden corners to wander off to.

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Now Playing: Stellar Blade Review

Reviewer Imran Khan wrote in GameSpot’s Stellar Blade review that he “came away from Stellar Blade having enjoyed the game quite a bit despite its foibles on the back of its incredibly strong systems. That its biggest weakness is that its tribulations can go on too long is perhaps praise from another perspective not my own.”

GameSpot also has a preorder guide for PS5 for the upcoming action-RPG:

  • Game: Stellar Blade
  • Platform: PS5
  • Developer: Shift Up
  • Release Date: April 26
  • Price: $70 for the Standard Edition, $80 for the Deluxe Edition

Check out more reviews for the game below:

IGN — 7/10

“Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre.” — Mitchell Saltzman [Full review]

VG247 — 4/5

“Stellar Blade, ultimately, is a pleasant surprise. It is a better action game than I expected, with better art, audio, and action than I had hoped for. As far as first attempts at making an action game go it’s a damn good effort. I don’t know what Shift Up’s sale expectations are for Stellar Blade – the part of my brain that reads video game industry news on the regular is worried that they’ll compare the income they get from Nikke to the profits they’ll make from Stellar Blade and decide it’s not worth it. I hope they decide against that. There is gold in these hills.” — Connor Makar [Full review]

VGC — 4/5

“Stellar Blade is a visual treat throughout, boasting glistening sci-fi environments and pleasingly detailed mechanical enemy and humanoid character designs. While much has been made of the lecherous male gaze underpinning EVE’s design – a fact made worse every time you unlock a more revealing costume – the pervy perspective feels more embarrassing rather than offensive, a cringe-worthy bid to capture the fanservice-loving anime crowd.” — Tom Regan [Full review]

Inverse — 8/10

“Looking back at my time with Stellar Blade, I believe it has the potential to turn into a franchise instead of just a one off deal. There is still a good deal of story to tell involving Mother Sphere, potentially even a prequel so we can see how things got so bad on Earth in the first place. With Stellar Blade being just the second game from this South Korean studio, the future looks incredibly bright.” — Brandon Hofer [Full review]

Game Informer — 8.75/10

“The further I played into Stellar Blade, the more it surprised me with the depth of its action and the breadth of play experiences. The story never clicked for me, but the world-building, top-notch art, and silky animation certainly did. Even when certain devastating bosses made me curse, it was always because I made a mistake and was left eager to dive back in for another shot. I loved the gradual mastery I developed as I explored its many interlocking systems of combos and special moves. Stellar Blade is unabashed in its titillating approach to sex and violence, but unlike so many games that use those appeals as a crutch, it’s also a top-notch action experience that can easily stand with the big girls.” — Matt Miller [Full review]

Fortnite – Near The Snow Where People Bury Yummy Bones Location

Fortnite‘s latest Snapshot Quests, also known as story challenges, are live in the game, and a few of them are trickier than you may be used to as of late. If you need to know where to find the location referred to when Cerberus says he left a chew toy “near the snow where people bury yummy bones,” we have your solution here.

Near the snow where people bury yummy bones in Fortnite

Each of these Cerberus chew toys you’ll be finding for this week’s snapshots require you to head to landmarks across the island, then dig up the toy. The nice thing to note is that once you get to the right spot, you’ll receive a marker for where to dig, so you won’t have to guess so long as you’ve arrived in the correct location.

For this one, you’ll want to head to the graveyard southeast of Lavish Lair. We’ve marked it on the map below.

Near the snow where people bury yummy bones solution

Once you arrive, hit the marker with your pickaxe to dig up the “chew toy” and you’ll have completed one of three related challenges. We also have guides on where to find the chew toy at the grassy island in the center of everything and the one under the windmill with a view of the Styx. You can even find them all in one spot by using our Cerberus Snapshot gallery.

Another Crab’s Treasure Review – Shellden Ring

To stand out as a Souls-like these days, a game needs to either reach similar heights as the genre’s namesake when it comes to gameplay, or have a compelling new spin on the genre. While Another Crab’s Treasure gets close on the combat front, its excellent 3D platforming are what help distinguish it. Combining those gameplay elements with a genuine, if perhaps slow to start, story about a crab named Kril, who starts as a loner just wanting to get his shell back and go home, but instead finds a greater understanding of the vast ocean, makes for a fun take on the genre.

The game kicks off with Kril’s shell being repossessed as a tax by a wealthy monarch, but this setup is mainly used as an excuse to send him on a treasure hunt across the ocean. Kril’s story during Another Crab’s Treasure is a particularly strong aspect of the game. While initially framed as a tale about Kril breaking out of his routine and finding renewed purpose, it eventually tackles the ocean’s ongoing pollution problems, taking the narrative to a place that is bleak yet also genuine. Where Kril finds himself by the end isn’t one of those overdone happy endings, but instead a far more complicated place that feels true to some of the game’s more dour themes.

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Now Playing: Another Crab’s Treasure – Announcement Trailer

The game is broken up into large levels, filled with both enemies and platforming challenges, that you need to explore to find an objective, such as a piece of a treasure map, or reach a far-off structure. The levels are well-designed, with combat and platforming flowing together seamlessly. There are a few places where the brutality of Another Crab’s Treasure does overdo it–such as during platforming sections overlooked by ranged enemies–which results in unwelcome difficulty spikes. Trying to navigate these areas while not getting blown up by ranged attacks that take away a third of your health goes from difficult to frustrating, but this only happens in a handful of instances.

Another Crab’s Treasure provides very little guidance in these open levels. There is no objective marker, nor a place where you can see what your current objective is at a glance. The only direction comes from cutscenes in which characters explain your next goal, or by speaking to characters in the level, which is fine most of the time. However, there were a few instances where something as simple as seeing the current objective would have saved a headache.

In the factory area, for example, you can find a puzzle that leads to the next section of the map, and while you can interact with it if you find it early, you can’t actually solve it. But, because I couldn’t check my current objective, it wasn’t clear that I needed to head elsewhere. Another puzzle has you use a magnet for platforming. Naturally, a metal shell is required to do this, but you also have to hold the block button for it to activate, which a nearby NPC takes joy in not telling you, a reflection of the aloof characterization of characters found throughout Another Crab’s Treasure, although it loses some charm here due to the frustration of unclear mechanics. These small hiccups take away from level design that is otherwise strong overall and typically guides you without the need for objective markers.

The platforming, however, sings thanks to a simplistic approach. You have a limited toolset that enables you to grapple between points, hover jump over perilous falls, and climb nets, all of which are introduced early in the adventure. The platforming challenges instead come from the addition of increasingly tricky obstacles and length of the platforming sections, with the demands building alongside your own platforming skill. There is also some nice leeway when it comes to platforming, as falling only takes a chunk of health instead of instantly killing you, providing just enough of a safety net that you aren’t forced to take it slow and can instead let the movement really build momentum. There were a few instances of objects in the environment catching or stopping my movement in a way that felt unintentional, but it wasn’t a prevalent issue.

Where Kril finds himself by the end isn’t one of those overdone happy endings, but instead a far more complicated place that feels true to some of the game’s more dour themes

The combat should feel familiar for anyone who has played one of these hard 3D action games. It has mechanical mainstays, such as dodges, blocks, and parries, but where Another Crab’s Treasure distinguishes itself is through the use of shells. Since Kril has lost his shell, he can use miscellaneous objects found throughout the ocean as a replacement, so he’s able to equip anything from soda cans to sushi rolls and even party poppers. Each shell has its own defense value and other various stats, like increased physical or skill damage, along with a special move that you can use in combat. These special moves can be a projectile attack, like the fizz from a soda can, or a status effect like an electrically charged can, which deals damage when you get hit. Crucially, these shells break frequently, forcing you to adapt based on which shells are available nearby.

Each shell has an armor meter of various sizes, which is reduced each time you block or take damage. Unless you unlock and execute the parry, your shell will always take damage during combat and break. This extra layer adds some depth to the combat, forcing you to always be on the lookout for a fresh shell when exploring levels. Even if you really like a shell, it’s only temporarily available to you, forcing you to adapt and keeping you from becoming complacent. Not being able to lock myself into a specific build let me experience far more of the options at my disposal, which kept combat fresh over the dozen hours it took to beat Another Crab’s Treasure. While you can insure a shell later in the game to guarantee you will respawn with it, this option comes late enough–and is expensive enough–that it doesn’t disrupt the dynamic or become a crutch yet also feels like a welcome option when it arrives.

Another Crab’s Treasure falls short during fights against tougher enemies and bosses. While mistakes can be incredibly costly in games like this, here they are more often than not fatal. Missing a block can easily get you stuck in an enemy’s attack string, and with tougher enemies, you can almost never take more than two hits without dying. This resulted in losing many, many fights because of one mistake. Losing because you didn’t execute a single block or parry can be extremely frustrating, especially the third or fourth time it happens against the same boss. The vast majority of my deaths came with most of my heals unused, because I lost all of my health without the opportunity to remedy the error. While generally the challenge in the game comes from there only being a little room for error, there are plenty of fights that feel like there is no room for error in a way that is unfair and frustrating.

Gallery

Another Crab’s Treasure also has multiple instances of unnecessary friction when it comes to quality-of-life features. New skills can only be learned by fast traveling to a specific place, instead of just at any checkpoint, putting multiple loading screens between unlocking a new skill and getting back to the action. There is trash to collect throughout the game that can be sold for additional microplastics (the equivalent of XP), but instead of being able to quickly use these items, you are once again required to fast travel to a specific location to cash them in. The skills vendor and junk vendor are also in different areas, so doing both at once takes even longer.

While not everything in Another Crab’s Treasure is as smooth as it should be, and some unforgiving enemies take away from the joy of the intense combat, the game is a solid take on the Souls-like genre nevertheless. It brings in fresh ideas with the shell system and a focus on platforming–traditionally an afterthought in the genre. And while Kril’s journey takes an act or two to find its footing, the places it goes make the ocean worth exploring.

Itch.io Palestine Relief Bundle Aids Gaza’s Children And Includes Over 300 Games

Game developers have come together for a massive video game bundle on itch.io to raise funds for besieged Palestinian citizens in Gaza. All proceeds will be donated to the Palestine Children’s Relief Fund (PCRF).

The Palestine Relief Bundle will net you 373 games for an for $8 (though you can pay more if you want). Notable inclusions are the cutesy platformer A Short Hike, the musical adventure Wandersong, and the 2D zelda-like Anodyne. The bundle also includes a number of tabletop role-playing games, like the mech-focused Apocalypse Frame and the paranormal mercenary sim Fist.

The collection has blown past its initial goal of $100,000 and its second goal of $250,000. Currently it has raised over $323,000 and is aiming to raise $500,000. The bundle is available for the next 11 days, as of writing. Developers created a similar bundle for Palestine in 2021, which raised money for the United Nations Relief and Works Agency. Other itch.io bundles have supported causes like racial justice and Ukraine.

The PCRF’s mission is to “provide medical and humanitarian relief collectively and individually to children throughout the Levant, regardless of their nationality or religion.” It is currently raising money to provide urgent relief on the ground in Gaza, delivering medical supplies, food, clean water, and mental health services. If you are looking for other organizations to donate to, you can check out GameSpot’s list from 2021.

TikTok Ban Bill Signed Into Law By Biden, Forcing Possible Sale Of The Company

Major changes could be in the cards for TikTok. President Biden on Wednesday signed into law a $95 billion plan that delivers aid to Ukraine, Israel, and Taiwan, and also mandates that TikTok owner ByteDance must sell the hugely popular app or else it will be banned in the US.

ByteDance is now on the clock and has nine months to divest from its US subsidiary (with a further three-month extension if a deal is in the works but not yet completed). As such, any potential ban wouldn’t happen soon, and that’s to say nothing of any legal battles that could extend the timeline or lead to any other changes.

TikTok CEO Shou Zi Chew said in a video posted on TikTok (via THR), “Rest assured, we aren’t going anywhere.” Chew aded, “Make no mistake, this is a ban, a ban on TikTok and a ban on you and your voice. Politicians may say otherwise. But don’t get confused.”

“TikTok gives everyday Americans a powerful way to be seen and heard,” Chew added.

According to ByteDance, TikTok has more than 170 million users in America. Today’s news means nothing for the TikTok app you might already have installed on your phone. It will continue to work normally and any potential ban or change to the app presumably would not go into effect anytime soon.

This is all happening because US lawmakers–Republican and Democrat alike–along with other experts and officials, have said TikTok poses a potential security threat. TikTok has maintained for years that the app is not secretly a mechanism of the Chinese government and that it does not share data about US users and would not if asked to do so, according to the AP.

In 2020, Microsoft said it wanted to buy TikTok but later moved away from those plans. More recently, it was reported that former Activision Blizzard CEO Bobby Kotick was putting together a team to explore buying TikTok.

Keep checking back with GameSpot for the latest.

Ubisoft Has Ideas For Another Assassin’s Creed Basim Story

Ubisoft developers have confirmed they have more ideas revolving around Assassin’s Creed Mirage protagonist Basim, but reiterate that the game is a standalone experience.

In a Reddit AMA, several Ubisoft developers answered questions about Assassin’s Creed Mirage and the future of the franchise. “We’re thrilled by the reception of Mirage! Mirage [has been designed] as a standalone experience without any [DLC planned],” explained creative director Stephane Boudon. “However, we have ideas on how we could extend the story of Basim, surely. But as of today, no post-launch content is planned for Mirage.”

It’s unclear what kind of way Basim could appear again. While Boudon said that there are no plans for Mirage DLC, that doesn’t rule out something like a direct sequel or a cameo in future Assassin’s Creed games.

Ubisoft had a past promotion with Twitch where players could earn in-game rewards through Twitch Drops by watching support streams. One such reward was Basim’s sword from Assassin’s Creed Valhalla. Boudon said that the sword will be available through Ubisoft Connect at a later date without the need for a Twitch Drop.

One user asked if non-lethal knockout options will be added to Mirage in the future, and Boudon answered that they won’t be. However, that’s something that Ubisoft’s development teams could consider going forward.

Ubisoft is currently working on multiple Assassin’s Creed projects. One of them is Codename Hexe, which reportedly will let players pocess and control a cat.

Assassin’s Creed Mirage is now available on PC, PlayStation, and Xbox. In GameSpot’s Assassin’s Creed Mirage review, we said, “Assassin’s Creed Mirage’s focus on social stealth and detective work makes for a compelling dive into ninth-century Baghdad.”