CoD: Warzone And MW3 Patch Notes Detail MORS Optic Fix And More Guns For MP Ranked Play

CoD: Warzone And MW3 Patch Notes Detail MORS Optic Fix And More Guns For MP Ranked Play

The latest Call of Duty update arrived to Modern Warfare 3 and Warzone on April 16. The patch notes include weapon balancing across both games, and multiplayer’s Ranked Play mode gets new weapon options for a limited time.

On the multiplayer side, the MTZ-556 assault rifle received a 6% buff to bullet velocity, and the Holger 556 now has adjusted recoil and gun kick to allow for a more predictable recoil pattern. The popular RAM-9 submachine gun was nerfed with a 10% decrease to the minimum and maximum hip-fire accuracy, and the aim-down-sight time was increased by 10% as well.

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Now Playing: Modern Warfare III & Warzone – Season 3 BlackCell Battle Pass Upgrade Trailer

Additionally, an adjustment was made to Season 3’s new MORS sniper rifle to correct an optic misalignment that previously caused shots to travel slightly off-center.

Multiplayer’s Ranked Play mode has an expanded weapon pool for a limited-time trial. From now until April 23, the following weapons will be unrestricted:

Assault rifles:

  • BP50
  • Holger 556
  • MTZ-556

Submachine guns:

  • HRM-9
  • RAM-9

The developer says feedback and gameplay data during this weapon evaluation will help the pro league decide if the guns will be added to the official competitive ruleset at a later date.

The Warzone update includes the same weapon tuning as the multiplayer side for the MTZ-556, Holger 556, and RAM-9 submachine gun. It also corrected the optic misalignment that affected the MORS sniper rifle.

Additionally, a few changes were made to lethal equipment, with a decreased intermediate explosive damage radius for the frag grenade from 4.9 meters to 3.8 meters. It also reverted a previous change that prevented C4 from being detonated mid-flight.

The update also fixed an issue that prevented the High Trip LTM challenges from tracking properly on the Warzone side.

The full patch notes for Warzone and Modern Warfare 3 can be found below, as shared by Activision.

MULTIPLAYER

UIX

  • Maps widget in the Quick Play menu can now be scrolled to view all entries.
  • MORS Sniper Rifle will now display the correct icon in the kill feed.
  • Emblems unlocked in MWII will now be stated as such in the Customization menu.
  • Addressed various issues causing certain stats to not be tracked on the Scoreboard in COD Caster mode.
  • Resolved an issue causing the score to appear as 0-0 during the round transition in Gunfight and Search and Destroy.
  • Editing a Loadout during a match will no longer cause the player to be given an incorrect Loadout.

PROGRESSION

  • Executing a player with the Soulrender will no longer grant more XP than a standard Finishing Move.
  • Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

WEAPONS & ATTACHMENTS

Assault Rifles

  • MTZ-556
    • Increased bullet velocity from 650m/s to 690m/s (+6%).
  • Holger 556
    • Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
  • M16 (MWII)
    • Decreased horizontal and vertical recoil by 20%.
    • Decreased gun kick by 20%.
    • Decreased visual recoil by 18%.

Note: Changes to the M16 were released in a previous game update.

Submachine Guns

  • RAM-9
    • Decreased minimum and maximum hipfire accuracy by 10%.
    • Increased aim down sight time from 200ms to 220ms (+10%).
  • Striker 9
    • Removed the ability to aim down sights while sliding without Tactical Pads equipped.
  • Striker
    • Decreased aim down sight time from 215ms to 204ms (-5%).
    • Increased bullet velocity from 540m/s to 570m/s (+6%).
  • WSP Swarm
    • Decreased flinch resistance from 0.8N to 0.15N (-81%).

Shotguns

  • Haymaker
    • JAK Maglift Kit
      • Decreased damage pellet count from 5 to 4 (-20%).
      • Decreased near-medium damage from 20 to 19 (-5%).
      • Decreased near-medium damage range to 6.4m.

Before today’s update, the near-medium damage was set to an improper value, potentially allowing more ranged lethality than intended.

Sniper Rifles

  • MORS
    • Corrected an optic misalignment causing shots to travel slightly off-center.

Attachments

  • MORS Hexer Optic
    • Removed aim down sight speed benefit.
  • ECS Requieter Suppressor Muzzle
    • Added compatibility with all MWII Submachine Guns.

EQUIPMENT

  • EMD Grenade (Tactical)
    • Tracking device will now ignore enemies who are downed.
    • Downed players now must stand before removing the tracking device.
  • Frag Grenade (Lethal)
    • Increased intermediate explosive damage from 130 to 150 (+15%).
    • Decreased intermediate explosive damage radius from 4.9m to 3.8m (-22%).

KILLSTREAKS

  • Remote Turret
    • Player is no longer forcibly swapped to their Primary Weapon upon the destruction of an owned turret.

MWIII RANKED PLAY

LIMITED TIME: WEAPON EVALUATION

  • Treyarch, Sledgehammer Games, and the Call of Duty League are excited to share that we will begin a Weapon Evaluation this week after the success of our previous Map Evaluation.
  • Starting April 16th, the following weapons will be unrestricted and available in MWII Ranked Play loadouts until April 23rd.
    • ARs
      • BP50
      • Holger 556
      • MTZ-556
    • SMGs
    • HRM-9
    • RAM-9
  • Your feedback and gameplay data during this Weapon Evaluation will help The Call of Duty League and our teams decide if they are added to the official CDL competitive ruleset at a later date.
  • Feel free to share clips and feedback online to @Treyarch, @SHGames, and @CODLeague by including the #MW3RankedPlay hashtag.

BUG FIXES

  • Addressed an issue that prevented a limited number of players from accessing MWIII Ranked Play.
  • Addressed an issue that prevented Platinum and above players from being able to view their Seasonal Rewards.
  • Addressed an issue that impacted the Seattle Surge 2024 camo pattern.
    • Players will now see the correct lightning pattern as shown in the Camo select menu.

WARZONE

LOADOUT

» LETHAL EQUIPMENT «

  • C4
    • Reverted the change that was preventing C4 from being detonated mid-flight.
  • Frag Grenade
    • Decreased intermediate explosive damage radius to 3.8 meters, down from 4.9m.

WEAPONS

ASSAULT RIFLES

WEAPON ADJUSTMENTS

MTZ-556

  • Increased bullet velocity to 690m/s, up from 650m/s .

HOLGER 556

  • Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.

M16 (MWII)

  • Decreased horizontal and vertical recoil by 20%.
  • Decreased gun kick by 20%.
  • Decreased visual recoil by 18%.
  • Note: Changes to the M16 were released before today’s game update.

SUBMACHINE GUNS

WEAPONADJUSTMENTS

RAM-9

  • Decreased minimum and maximum hipfire accuracy by 10%.
  • Increased aim down sight time to 220ms, up from 200ms.

STRIKER

  • Decreased aim down sight time to 204ms, down from 215ms.
  • Increased bullet velocity to 570m/s, up from 540m/s.

WSP SWARM

  • Decreased flinch resistance to 0.15N, down from 0.8N.

SNIPER RIFLES

WEAPONADJUSTMENTS

MORS

  • Corrected an optic misalignment causing shots to travel slightly off-center.

» ATTACHMENTS «

  • MORS Hexer Optic
    • Removed aim down sight speed benefit.
  • ECS Requieter Suppressor Muzzle
    • Added compatibility with all MWII Submachine Guns.

BUG FIXES

  • Fixed issues preventing High Trip challenges from tracking properly.
  • Fixed an issue where the Signal Intelligence public event would complete other hacking contracts.
  • Fixed an issue causing Mosquito Drones to disappear in a player’s hands when hit by a Shock Stick.
  • Fixed an issue causing players to hear incorrect VO from Biometric Scanners.
  • Fixed an issue causing the amount of Bots spawning into the Bootcamp playlist to be inconsistent.
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Bandai Namco Revives Popular Tamagotchi Connection Virtual Pets For 20th Anniversary

Though Bandai Namco releases new Tamagotchi devices fairly regularly these days, its next major release is a blast from the past. To celebrate the 20th anniversary of Tamagotchi Connection, a refreshed set of the multiplayer-focused virtual pets is set to release on July 9. Not only will you be able to raise you pixelated pet, but they will be able venture out into the world to mingle with other little aliens who also happen to be trapped inside keychain devices. Four different color variants are available to preorder now for $30 each. Alternatively, you can preorder a two-pack for $58 to ensure your little guy makes friends and maybe even finds love. Just please don’t forget to feed your digital pet this time.

Tamagotchi Connection

Tamagotchi Connection – $30 each

While you might be familiar with the original Tamagotchi released in 1997 in the US, the Tamagotchi Connection was a serious upgrade in comparison to when they debuted in 2004. Along with brand-new designs for the digital critters, the big draw here was the infrared “connection” that could be used to link up with friends. Once a connection was established, you could play games, exchange gifts, and even breed your Tamagotchi after they became married to each other. What a wild time, the early 2000s were.

All of those original features have been retained for this new line of Tamagotchi Connection toys, and these eggs also allow you to meet more than 50 characters, play more games, and earn Gotchi Points to spend on food and other items, as part of the new extras being introduced here. You can even find passwords to unlock special items.

If that’s not enough Tamagotchi for you, then check out this new line of Hello Kitty Tamagotchis.

Available for $20 on July 9 in red and blue shell designs, these cute accessories come with a clasping carrying chain and batteries.

There are plenty of other themed Tamagotchis you can buy, and many of them are discounted at Amazon.

More Tamagotchi

Assassin’s Creed Shadows Is Ditching An Iconic Franchise Feature

In Assassin’s Creed Shadows, one of the franchise’s most iconic features–synchronization points–will work a little differently than before.

Following a cinematic reveal trailer, Ubisoft has revealed all kinds of details about the latest entry in the long-running series to IGN. The game will put players into the shoes of both a shinobi and a samurai in feudal Japan. While much of Assassin’s Creed Shadows will sound familiar to fans–parkour, a large open world to explore, stealth assassinations, melee combat–there are some notable changes, particularly when it comes to filling out the game’s map.

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Now Playing: Assassin’s Creed Shadows – Who Are Naoe and Yasuke?

In the past, these have been done via synchronization points. These points are usually atop tall buildings or towers. Traditionally, synchronizing sees the camera slowly rotate in a panoramic view of the surrounding area, before marking all nearby points of interest on the in-game map.

That won’t be the case in Assassin’s Creed Shadows. There will be no spinning panoramic views in the upcoming title when synchronizing, nor will synchronizing automatically reveal nearby points of interest. Instead, players will need to survey the area and manually highlight areas of potential interest before investigating them further once back on the ground. Synchronization points will, however, still allow for players to fast travel between them.

It’s a small, but significant change, as synchronization points, including their stylish, slow camera pan of the surrounding area, have largely worked the same for much of the franchise’s long history. Other changes in Assassin’s Creed Shadows include the lack of a bird that can be used to mark enemies, though players will still have access to Eagle Vision to track nearby foes. Light sources, shadows, and the weather will also play an important role in gameplay. For the first time in the franchise’s history, Assassin’s Creed Shadows will star a real historical figure as one of its dual protagonists: the African samurai, Yasuke.

Assassin’s Creed Shadows will be similar in size to 2017’s Assassin’s Creed Origins, Ubisoft has said, which means there should be plenty of Japan to explore. It will feature a non-linear campaign story revolving around tracking down and eliminating specific targets, according to Ubisoft, and it’s one that will also see players building out a spy network to gather intel on targets in a system that sounds similar to one seen in Assassin’s Creed Brotherhood.

Assassin’s Creed Shadows will release on PC, PlayStation 5, and Xbox Series X|S on November 15. A collector’s edition exclusive to GameStop is available for preorder now.

LOTR Gollum Movie Will Explore Parts Of His Story The Original Trilogy Didn’t Cover

Warner Bros. is making new Lord of the Rings live-action movies, and the film studio is bringing back Peter Jackson, Fran Walsh, and Philippa Boyens to make them. The first of these projects is a film about Gollum in development under the working title The Hunt for Gollum, with Andy Serkis directing. Jackson recently spoke to Deadline about why he wanted to begin with a movie about Gollum and provided some clues about what to expect.

He said he’s always been fascinated by Gollum/Smeagol because of what the character represents.

“Gollum reflects the worst of human nature, whilst his Smeagol side is, arguably, quite sympathetic,” Jackson said. “I think he connects with readers and film audiences alike, because there’s a little bit of both of them in all of us.”

Jackson went on to say that The Hunt for Gollum’s story will dig more into Gollum’s backstory and “delve into those parts of his journey we didn’t have time to cover in the earlier films.”

Given the film’s working title, many expect the story to focus on the period of time when Gandalf sent Aragorn on a journey to find Gollum before Sauron’s forces could. However, Jackson wouldn’t be drawn into discussing further specifics on the story or what other characters may appear.

“It’s too soon to know who will cross his path, but suffice to say we will take our lead from Professor Tolkien,” he said.

Boyens, for her part, said the original Lord of the Rings trilogy “couldn’t go as deeply” as the team wanted to for Gollum, and the new movie is an opportunity to fill in the gaps.

As viewers surely recall, Return of the King begins with a sequence that shows how Smeagol became Gollum, and this was a dark and upsetting sequence where Smeagol murders his cousin and friend.

“Gollum’s life span takes place in such an interesting period of Middle-earth. When the question was first asked, this was the first story we thought of,” Boyens said. “Because I can tell you, and people might not believe this, but we had zero expectations of going back to this. It wasn’t something we were looking to do, particularly. So the when the question was asked, it was, ‘What would draw you back?'”

Andy Serkis, who played Gollum in the original series and was a second unit director on The Hobbit, is directing The Hunt for Gollum. Boyens said Serkis is the perfect person to direct the film.

“There’s nobody else you can think of who knows what goes into that character and we know what he brings to it and brings to the whole world of Middle-earth. Andy [is] going to have a really interesting take. It’s going to be his own take, because what we don’t want this film to be is just the fourth film in the trilogy,” she said. “This film has to work in its own way. And that’s our job. That’s what we are going to have to be able to do. I know there’s plenty of people out there who will be like, ‘Oh no, why are they doing this? Why are they going back in?’ Well, that’s our job. Our job is going to have to be to prove why we think that it’s a good idea.”

As for Serkis, he told Deadline he was “absolutely floored” to be asked to return to Middle-earth to direct The Hunt for Gollum. “They are the most hardworking people on the planet, and their search for excellence never ends, and now I get to help reach that bar again,” he said. “It was Philippa who first called me actually and said, ‘Look, this is what we’re thinking.’ And I was just flushed with a sort of, ‘Oh my God, I’m going back in there.’ Yeah, it was a terrific moment.”

He went on to say he’s excited to investigate Gollum “on a deeper level” to reveal to viewers who he really is. Serkis, too, wouldn’t comment on if other popular Lord of the Rings characters will appear in The Hunt for Gollum. He said, “I don’t want to commit anything right now. I mean, because it’s so raw and so raw and wriggling, and we are just literally having very early state script discussions and ideas of exactly where and how we’re going to drop anchor with the character and his journey and how he is or comes into contact with other characters, and the characters that we know and don’t know.”

Go to Deadline to read the full interview. The Hunt for Gollum, or whatever final title is assigned to the film, is penciled in for release in 2026.