Slapstick Comedy Movie Hundreds Of Beavers Is As Much Video Game Let’s Play As Bugs Bunny Cartoon

More and more video games are seeing adaptations into movies, but Hundreds of Beavers might be the most video game-like movie I’ve ever seen.

That’s not necessarily apparent from first blush, especially because Hundreds of Beavers’ other influences are so clear and stark. Following the story of a 19th-century fur trapper as he faces off against various woodland creatures in a wintery Wisconsin, it’s a black-and-white, mostly dialogue-free throwback to silent-era comedies, full of the kind of slapstick jokes that have made Bugs Bunny and Road Runner cartoons so enduring for so many years. It’s obviously channeling Buster Keaton, Tex Avery, and Chuck Jones, among a whole lot of others. Oh, and all the animals are played by average-sized adult humans in animal mascot costumes.

As it goes on, though, Hundreds of Beavers starts to work in gags that call back to video games. When the trapper, Jean Kayak (played by co-writer Ryland Brickson Cole Tews), finally manages to grab some of those mascot-costume furs, he sells them to a trader whose stand carries a game-like shop menu and sports music and sound effects reminiscent of the merchants in The Legend of Zelda series. Every time Jean manages to kill an animal, his “score” is briefly tracked on-screen. Later in the movie, there are very distinct references to Super Mario. It’s clear that Tews and director and co-writer Mike Cheslik are fans of video games, having previously cited inspirations like Super Mario Galaxy and Donkey Kong Country.

When movies take on elements of games, it’s almost always in a big, referential way. Adaptations such as Sonic the Hedgehog or Super Mario Bros. bring game characters into traditional film storytelling, with things like Sonic’s rings or Mario’s mushroom serving new story roles. Movies like Scott Pilgrim vs. The World or Free Guy use game elements as jokes in and of themselves–something you recognize as being “from a video game” and therefore funny or interesting through juxtaposition.

Hundreds of Beavers feels different because it uses the features of video games the same way it uses the features of cartoons. Menu-like icons aren’t popping up onto the screen to make you laugh at the use of a game idea in a movie context, but to convey particular information, just like they would in a game. In a way I’ve never seen before, Hundreds of Beavers uses the visual language of video games to inform its comedy, putting games on equal footing alongside its other slapstick inspirations.

The look, feel, and design of something like Mario or Hollow Knight is just as much at play here as the sight gags of Bugs or Buster.

Jean’s trips to the merchant to trade furs have an extremely Zelda vibe. After Jean meets the merchant’s daughter, the furrier, his goal becomes to earn her father’s blessing to marry her. Image courtesy of SRH.

“Even though there have been video-game adaptations over the last 10, 20 years, there haven’t been a ton of movies that have incorporated video game grammar in an interesting way into film, so we tried to do that,” Cheslik, who also edited the movie and crafted its visual effects, told me in an interview. “For me, growing up playing Mario and watching Buster Keaton from the library all at the same time, I view those as the same camera, a wide shot with no extraneous information. Just our hero, you know, his body in a wide [shot], you can’t really read his expression or emotions. He’s communicating with his body. And it’s a frame that’s about him and his physical obstacle, in kind of a locked-off frame.”

Most games are composed of long stretches that don’t carry any dialogue, where everything is conveyed physically and visually on screen, and that language transfers well to a movie like Hundreds of Beavers. Its use is most apparent in the second act, which fully takes on the spirit of something like an RPG.

Jean’s progress is conveyed through scene after scene of him setting traps, watching them fail, and iterating on his process, with tons of jokes along the way. As Jean traps more animals, he’s able to exchange the pelts for new items, like a knife, a rope, and a rifle, which he then uses to improve his traps and solve problems–a sequence that evokes RPGs and metroidvanias. Cheslik said the filmmakers intentionally designed the second act to be like watching a Let’s Play video, with viewers watching Tews “play the entire damn game.”

“It’s his Joseph Campbell hero’s journey, from being an alcoholic who could barely survive in the snow, to a man who is killing hundreds of beavers and facing the consequences for it,” Cheslik explained. “That journey of becoming better is not told in a truncated montage. It’s not told through elliptical edits of the Rocky montage of him getting better–you actually watch Ryland play the whole video game, you watch him catch every beaver, you watch him get every item and then apply those items to the levels, basically, of his loop.”

Director Mike Cheslik describes much of Hundreds of Beavers as being similar to a Let’s Play, as you watch Jean learn the mechanics of fur trapping and improve as he gains skill and unlocks new items. Image courtesy of SRH.

The movie also tracks how many beaver furs Jean has as he catches them like you’d see in a game. It plays as a visual joke, with a little beaver icon briefly popping up with a number beside it whenever Jean successfully defeats one of the semiaquatic rodents, but it also conveys his progress and advancement in skill.

“The idea of an inventory of a protagonist in a movie, having a consistent inventory, is fun to me too,” Cheslik said. “And I don’t know other movies that have done that. I think James Bond and any kind of, like, Chekhov’s gadget is like an inventory where you get your item from Q and it pays off later. But in our case, we’re also keeping track of the money of the number of beavers he has at any point, and then he spends it on items and it goes back to zero. I don’t know if that’s been done in other movies, but we just love that from games.”

Something else that works to the advantage of Hundreds of Beavers is how elements in games that players may otherwise find unremarkable can be funny in other contexts. When Jean climbs a tree, he shimmies up the trunk with Nintendo Entertainment System Mario-like moves. Those animations aren’t necessarily funny when Mario does them, but when they’re acted out by Tews, they become much goofier.

Game visual gags are everywhere in Hundreds of Beavers. A late sequence inside a castle-like beaver dam has Jean sneaking around, avoiding the view of beaver guards and riding logs and conveyor belts just like something out of Ratchet & Clank or Oddworld. A later log-flume chase has the feel of something like Crash Bandicoot, complete with a joke in which Jean and some beavers leap over obstacles while running atop a spinning log, only for one beaver to jump much too early, exactly like “in Mario Party when your friend jumps too early and Luigi eats shit,” Cheslik joked.

You know that question, would you rather fight 100 duck-sized horses or one horse-sized duck? The movie kind of has Jean dealing with both, but they’re beavers. Image courtesy of SRH.

Even the logic of some story elements has a video-game feel, and Hundreds of Beavers consistently finds what’s hilarious about something that players might take for granted. At one point, Jean steps on a pine cone that goes straight through his bare foot, causing him to scream in hilarious pain. Soon after, though, he realizes he can use the strength of his voice to drive rabbits out of their underground warrens and into traps. Jean doesn’t just shout into the tunnels, though–he steps on another pine cone, deliberately this time, to create the desired effect. It feels like the solution to an old Sierra or LucasArts adventure game puzzle, something that’s just one step beyond intuitive, and the joke of seeing Jean turn a negative experience to his advantage heightens the payoff.

Another gag has a trap with a spiked log that spins like a pinwheel, meant to swing down from above and nail its quarry. Of course, things go awry, with the spinning log speeding up so much it works like a fan. Later, Jean uses the fans to create channels of flowing air to trap even more beavers.

“I just did that last night in Animal Well,” Cheslik joked when I mentioned the fans’ game-like logic.

Cheslik said he and Tews didn’t do any research to make those kinds of jokes–they were just the sort of things that were already in their heads from a lifetime of playing games.

“It’s not that we played every game, but we really liked the games that we have played,” he said. “Like the merchant stand, do you need to go back and play [The Legend of Zelda:] Ocarina of Time to remember how that works? That stuff’s just in there.”

Mike Cheslik (center) directing on the set with Ryland Brickson Cole Tews (center-right). Image courtesy of SRH.

What’s fascinating about watching Hundreds of Beavers as a fan of games is how well elements of the medium fit right alongside the more-traditional inspirations–the cartoons and slapstick comedies–for this kind of movie. When I pointed out how the log-flume chase felt like Crash Bandicoot, for instance, Cheslik noted that also draws from Wallace and Gromit. A generation of filmmakers have grown up with video games occupying the same space for them that Looney Tunes, Hanna-Barbera, and the Three Stooges did for older generations.

Cheslik said that, growing up, he loved the comedy of something like Mario Kart 64’s Block Fort map, which focuses on battling other drivers rather than racing. Because of the layout and huge number of reflective surfaces, it’s not just other players who are dangerous on Block Fort; any shells you fire can bounce back and hit you, and often shells go ricocheting around the map to be forgotten before they return at inopportune times.

“There’s a gag [in a Road Runner cartoon] where Wile E. Coyote is using rockets, and then we move on to some other premise for a while, and then one of his rockets comes back,” he said. “And I remember being, like, five and it blowing my mind that, ‘Oh, it’s like in Mario Kart when it keeps track of your shell and your own stupid shell comes back and hits you.’ So I’ve always felt that the Looney Tunes logic and Nintendo logic were the same.”

Games have always shared a lot of DNA with movies and drawn on the elements of the film as developers have spent the last 50 years experimenting with how games convey their experiences and tell their stories. The flow of inspiration has largely been one-way, though, and one major criticism of games over the years is that many try too hard to be movies interrupted by gameplay.

The beavers have plans of their own. Image courtesy of SRH.

It’s not that movies should be more interactive, Cheslik said, but there are definitely inspirations and ideas from games that can work well in movies, just like games have made use of the techniques and visual language of film.

Cheslik spoke a lot about enjoying and being inspired by indie games in particular–games that find their own way by making creative use of their limitations. They develop a distinct identity by revitalizing older genres, using less graphically intensive visuals, and focusing on elements that are unique and specific to games.

“Indie games sort of accept what a game is, and try to heighten on one gameplay premise in an interesting way,” he said. “And I feel like the silent era in film was this early period where film was its own form, and it wasn’t yet just plays being covered by cameras. It was its own unique art form for 15 years. And obviously, sound had to happen, but big questions were being asked early on about what this new form is and what only it can do. And I hate to see games settle into a pattern of just iterating on what’s worked. It’s a special period early in an art form when people are asking big questions about what that art form is, and I like indie games that accept what a game is and don’t try to be movies.”

Cheslik said that Hundreds of Beavers is a lot like the filmmakers trying to do the indie-filmmaking equivalent of indie-game development.

The highly organized beavers have noted the rampage the local trapper is committing against their breathren, and they will not stand for it. Image courtesy of SRH.

“Early on, we were talking about indie games a lot,” he explained. “I really like the super tightly designed, self-contained indie game that picks a lo-fi style and is made by like three people. That’s what we tried to do with Hundreds of Beavers. Instead of imitating a AAA game, instead of imitating the look of a Hollywood movie, we picked an old style that we could achieve more easily with our small team, and so that every crazy idea we had could be included because we were only responsible for doing it in pixel art–or in our case, grainy silent black and white.”

Indie movies can take a page from indie-game development, Cheslik said, by distancing itself from the output of Hollywood in the same way that indie games take a different tack from AAA games. Leaning into older aesthetics, like Hundreds of Beavers does by channeling silent movies, or drawing from the visual grammar of games and other rising outlets of artistic expression, such as social media, are ways that indie films can set themselves apart.

“I hope that instead of imitating Hollywood movies, I hope that indie film picks different aesthetics. Maybe they’re archaic aesthetics, maybe they’re just simpler ways of conveying something visually,” he said. “Accept that you don’t look like a Hollywood movie, and then make something interesting in an indie style, the way that indie game developers do. Indie game developers pick a style that fits their resources, and they can still make strong images without $100 million.”

You can rent or buy Hundreds of Beavers on Apple TV or Amazon Prime Video. Check out the movie’s website for more info.

Batman 2 Writer Discusses His Game Of Thrones TV Show Idea About Aegon

Mattson Tomlin is writing the sequel to The Batman, and he’s also writing a treatment for a new Game of Thrones TV show. Speaking to Entertainment Weekly, Tomlin said this project, which focuses on Aegon Targaryen AKA Aegon the Conqueror, is “very early days.”

Right now, Tomlin is working on the script and is having “a lot of great back-and-forth” with George R.R. Martin. Tomlin is basing his show idea on Martin’s Fire and Blood book, which is not a novel but instead positioned as if it was a real historical document about the Targaryen lineage.

“In speaking to George, it became really clear, ‘This is history, treat this like it is what happened,'” he said. “Unlike the original series, I don’t have thousands of pages to go off to adapt. I’ve got a couple hundred that I’m really focused on, and in those pages of Fire & Blood, there are a lot of clues. It kind of turns into doing Napoleon or doing Alexander the Great or doing some great historical figure where we know a lot about the guy. We know where he was, we know who he conquered, we know who lived, and we know who died. That all becomes the plot, and then it becomes my job to go, but what did it mean thematically? How did it feel? What were the emotions when this person died and this person lived? We don’t have the context. We don’t know what anybody said.”

HBO has not officially ordered Tomlin’s Game of Thrones idea. In terms of Game of Thrones shows that are definitely happening, House of the Dragon comes back this June, while A Knight of the Seven Kingdoms is coming in 2025.

HBO isn’t going ahead with every potential Game of Thrones idea. Before this, HBO spent $30 million on a Naomi Watts-led show called Blood Moon before cancelling it. There was also a Jon Snow TV show idea with Kit Harington set to come back, but that show is also not moving ahead.

Tomlin is also the creator and showrunner of a new Terminator anime series for Netflix and is writing the upcoming Mega Man movie and the Keanu Reeves film based on the comic book BRZRKR.

First Look At Liam Hemsworth As Geralt In The Witcher Leaks Online

Henry Cavill left some pretty big shoes to fill when he stepped aside from his leading role as Geralt of Rivia at the end of The Witcher Season 3. Now, Liam Hemsworth will take over the part of Geralt for the final two seasons of The Witcher. Fans have been understandably curious to see how Hemsworth will stack up with Cavill’s take on Geralt. But if the recently leaked photos from the set are any indication, the fans may be pleased.

Via Metro, the photos come from a battle between Hemsworth’s Geralt and the sorcerer Vilgefortz (Mahesh Jadu), which appears to be a recreation of their fight from Season 3, episode 6. This suggests that Season 4 will flash back to the battle that left Geralt clinging to life by a thread.

From a distance, it’s hard to tell that the Geralt actor has been changed. Once fully in costume, Hemsworth really does resemble Cavill’s Geralt. The real question will be if Hemsworth’s performance can match his predecessor’s as well.

Hemsworth’s Witcher co-star–and current star of Kingdom of the Planet of the Apes–Freya Allan, recently shared her hope that fans will give the new Geralt a chance.

“I don’t want to speak for him, but from what I’ve understood, I feel like he’s really wanting to try and bring the heart,” said Allan. “He’s been training. I feel sorry for him, honestly, because, number one, that fan base can be very attack-y, and it’s not an ideal situation to be in taking up someone else’s role. But I’m really excited to see what he does. And he’s such a lovely guy. I just hope that people give him the time of day, you know?”

The Witcher Season 4 will hit Netflix in 2025.

Canceled Division Game Started As A Battle Royale Mode For The Division 2, Dev Says

Recently, Ubisoft canceled its upcoming free-to-play shooter, The Division Heartland, stating that it “redeployed resources” to other games like XDefiant and Rainbow Six Siege. Now, a developer who says he worked on an early version of Heartland says that it started off as a “low-risk” battle royale mode for The Division 2.

Level designer Ryan Smith said on X/Twitter that he was part of a small team that started work on the project that would become Heartland in 2019. Smith–who is now a lead level designer on Overwatch 2–indicated that it started off as a battle royale mode for the already-successful The Division 2. However, despite a “pretty clear plan,” Ubisoft and developer Red Storm apparently decided to make the mode its own game at some point. Several large shooter franchises were working on their own battle royale spin-offs at the time, such as Call of Duty: Warzone, which first released in March 2020.

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Now Playing: The Division Heartland: Cinematic Intro Trailer

Ubisoft has canceled a number of high-profile projects in the past 12 months, reportedly including Immortals Fenyx Rising 2, as well as several unannounced games. Heartland’s canning came as a surprise to some players, particularly since the game had gone through at least one closed beta and was rated by the Taiwan game rating board. As part of the announcement, Ubisoft indicated that The Division 3 is full steam ahead, and we hope that it may make an appearance at Ubisoft Forward in June.

College Football 25 Cover Stars And Release Date Revealed

EA Sports College Football 25 is easily one of 2024’s most anticipated games, and at long last, EA has begun to lift the veil that was hanging over the game, presumed to hit stores in just a few months. The College Football 25 cover stars are here; yes, there are multiple.

Co-starring in the official artwork for the game’s reboot (of a sort) are Michigan running back Donovan Edwards, Texas quarterback Quinn Ewers, and Colorado wide receiver/defensive back Travis Hunter. The trio is likely meant to serve as a big, bright reminder that College Football 25 features real player names and likenesses for the first time in EA’s history with the sport (known previously as the NCAA Football series).

Three standout college football athletes grace the cover of EA’s much-anticipated return to the genre.

Alongside the cover reveal came a few other details surrounding the game. Preorders are now available for College Football 25, with Standard and Deluxe editions available, though an even bigger bundle also exists for football diehards: the EA Sports MVP Bundle, which groups together the Deluxe editions of both College Football 25 and Madden NFL 25 (yes, that’s its name) for $150, translating into a savings of $50 for players who may have bought the games separately.

Beyond these high-level details, EA has not said much else yet, but promises more details are coming “tomorrow [May 17] and throughout the summer.” EA Sports College Football 25 launches on July 19, with three days of early access available for Deluxe Edition buyers.

Fallout’s Ella Purnell To Star In Horror-Comedy About Killer Squirrels

Ella Purnell, who stars on Prime Video’s Fallout and is coming back for its upcoming Season 2, is also lined up to star in a comedy-horror about killer squirrels. Screen Daily reports that Purnell will star in The Scurry, which is currently filming in the United Kingdom. The movie tells the story of a park attendant, Purnell, who uses her skills to survive against a wave of killer squirrels.

True Brit Entertainment is co-producing and distributing the movie in the UK. Purnell joins a cast that also includes Rhys Ifans (Harry Potter, House of the Dragon). Olivia Cooke, another star of House of the Dragon, recently had to drop out due to scheduling conflicts. Some reports online suggest Purnell is replacing Cooke. The movie also stars Antonia Thomas and Paapa Essiedu.

One of the producers, James Scott, said, “Fallout is the biggest show on the planet right now, so to have the lead actress join our squirrel movie is incredibly exciting for the production team and our worldwide distribution partners.”

True Brit’s Zygi Kamasa said of Purnell, “She will be fantastic battling deranged killer squirrels.”

Craig Roberts is directing The Scurry. He previously made the movies Just Jim, Eternal Beauty, and The Phantom of the Open. There is no word yet on a release date for The Scurry.

As for the Fallout series, Season 2 is now in the works. For more, check out everything you need to know about Fallout Season 2.

Activision Announces New Studio Making “All-New Franchise”

Activision, the gaming giant behind Call of Duty, has announced a new studio based in Europe–Elsewhere Entertainment–that is creating an “all-new franchise.” This will be a “narrative-based IP,” but the company did not confirm any further details on the project.

GameSpot understands this will not be a new Call of Duty project and that the team has been working quietly on the game for some time. Activision investing in a non-sequel or franchise extension is a big move, as the company has in recent years tripled down on Call of Duty.

Elsewhere Entertainment, based in Warsaw, Poland, is Activision’s second studio in Poland, joining the Infinity Ward team in Krakow. Resources from Activision’s US teams are working with Elsewhere.

Elsewhere Entertainment is coming into focus

Activision is known best for its mega-franchise Call of Duty and hasn’t published a new, original IP since Sekiro: Shadows Die Twice in 2019. Prior to that, Activision published Bungie’s Destiny series before Bungie bought the franchise back and split off from Activision (and was later acquired by Sony).

Elsewhere is staffed by people who worked on The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, The Division, and Far Cry, though Activision did not provide the names of any specific employees at the company. The studio is actively hiring for a variety of roles currently. It sounds like it’s early days for this new Activision game, and there is no word yet on a release window or platforms, including whether or not it will be exclusive on console to Xbox given Activision’s stance as a Microsoft-owned company.

Also worth noting is that Activision is now owned by Microsoft, so Elsewhere is part of the wider Microsoft umbrella. Microsoft has made headlines recently for mass layoffs and studio closures at Xbox.

In other Activision news, many are expecting the company to announce the next Call of Duty game soon. It’s widely expected that Treyarch is making the next Black Ops game, and if history repeats itself, the game could be teased within Warzone before its public debut. Microsoft’s Xbox Games Showcase in June will be followed by a mystery event that could be a dedicated broadcast for the next Call of Duty.

Chris Hemsworth Found It Liberating To Play The Villain In Furiosa

Although Chris Hemsworth doesn’t always play heroic figures, his career has largely been defined by his performance as Thor across multiple movies in the Marvel Cinematic Universe. This summer, Hemsworth is playing against type in Furiosa: A Mad Max Saga, where he portrays Warlord Dementus, the main villain of the film. According to Hemsworth, getting to play the bad guy was more than just a much-needed change of pace.

“It was somewhat liberating and refreshing to kind of shed the heroic Thor space and transform into something different, and not have to be restricted by the expectations of the hero,” Hemsworth told SFX Magazine via GamesRadar. Hemsworth also credits his Furiosa co-star, Anya Taylor-Joy, for helping him acclimate to the film.

“I felt quite intimidated by the whole experience,” explained Hemsworth. “What we were a part of was both exciting and also scary. I had a lot of questions and a real need to sort of dissect everything. Meeting Anya, I immediately saw the same enthusiasm. It was just a constant discussion. Everything Anya did helped inform everything I was wanting to do. The two characters–although as abrasive and polar opposites as they were–kind of complemented the journey. I didn’t realize that when I first read the script.”

Within the world of the film, Dementus is the man who stole Furiosa away from her family. Even after she’s transformed herself into a warrior, Furiosa neither forgives nor forgets what Dementus has done to her. And her journey of personal vengeance will play out in the film.

Furiosa: A Mad Max Saga will hit theaters on May 24.

Microsoft Is Pushing For No “Red Line” For What Games Could Come To PlayStation – Report

Microsoft is reportedly pushing to have no “red line” or restrictions when it comes to putting Xbox games onto PlayStation.

According Windows Central, Microsoft CEO Satya Nadella and CFO Amy Hood are mandating increasing margins across all departments. While franchises like Minecraft and Call of Duty have always been on multiple platforms even after Microsoft purchased their developers, now the conversation is reportedly involving putting even more games on rival platforms like PlayStation.

Reportedly, there’s an internal plan within Microsoft codenamed “Latitude,” which is focused on moving Xbox games onto other platforms, and there are already more Microsoft games that will be coming over to PlayStation.

However, it seems like there’s some debate and discussion surrounding the initiative as to whether it’s a good idea. If Microsoft puts more of its games onto more platforms, that would potentially decrease the reasons to even purchase an Xbox console.

Earlier this year, Microsoft revealed that it’d be porting Sea of Thieves, Pentiment, Grounded, and Hi-Fi Rush to other platforms. In particular, Sea of Thieves performed incredibly well, as it was in the top 25 best-selling games on PlayStation 5 last month.

Furiosa Review Roundup: Critics Weigh In On The New Mad Max Movie

Furiosa: A Mad Max Saga comes to theaters later this month, and hopes are high after 2015’s Mad Max: Fury Road was praised by critics and fans, and won six Academy Awards.

Reviews for the film have now begun to appear online ahead of its May 24 debut in the US, painting a picture of the movie’s critical reception. On GameSpot sister site Metacritic, Furiosa has an 83 metascore, while the film is rated 86% on Rotten Tomatoes. In short, critics are generally saying nice things about the movie. As always, though, your mileage may vary based on a wide variety of factors.

Furiosa stars Anya Taylor-Joy as the title character, Furiosa, a role that Oscar-winner Charlize Theron played in Fury Road. The filmmakers considered using de-aging technology to bring Theron back, but ultimately decided to cast someone new in the prequel.

Reflecting on the filmmaking experience, Taylor-Joy said she’s never felt more alone, in part because she stayed quiet a lot (she has about 30 lines of dialogue in the entire movie) and was instructed to mainly act with her eyes.

“We’re animals, and there’s a point where somebody just snaps,” Taylor-Joy said. “There’s one scream in that movie, and I am not joking when I tell you that I fought for that scream for three months. I will never regret this experience, on so many different levels, but it’s a very particular story to have. There’s not everyone in the world that has made a Mad Max movie, and I swear to God, everyone that I’ve met that has, there’s a look in our eyes: We know. There’s an immediate kinship of like, ‘OK, hey, I see you.'”

Chris Hemsworth plays the main villain, Dementus, and he recently reflected on how he felt liberated making the movie because it was so far removed from his Thor character in the MCU.

You can see a sampling of review scores and excerpts below and more critical consensus at GameSpot’s sister site Metacritic.

Furiosa: A Mad Max Saga

  • Directed by: George Miller
  • Written by: George Miller, Nico Lathouris
  • Starring: Anya Taylor-Joy, Chris Hemsworth, Tom Burke, Alyla Browne
  • Release Date: May 23 (Australia), May 24 (US)
  • Rating: R
  • Runtime: 2 hours, 28 minutes

The Hollywood Reporter – Unscored

“Furiosa is a big step down from Mad Max: Fury Road. Whereas the 2015 instant action classic had grit, gravitas and turbo-charged propulsion that wouldn’t quit, this fifth installment in the dystopian saga grinds on in fits and starts, with little tension or fluidity in a narrative whose shapelessness is heightened by its pretentious chapter structure.” — David Rooney [Full review]

IGN — 10/10

“George Miller’s Furiosa: A Mad Max Saga weaves a hero’s journey of epic proportions, ushering in a powerful reflection on what it means to live and love in a dying world.” — Lex Briscuso [Full review]

Indie Wire — A-

“How do we brave the world’s cruelties? By refusing to become them ourselves. Such an internally combusting prequel might seem like a strange lead-in to a movie that spit fire in every direction, but don’t you worry: George Miller still has what it takes to make it epic.” — David Ehrlich [Full review]

Polygon – Unscored

“Even as Furiosa is inevitably compared with Fury Road, both positively and negatively, put your trust in Miller’s weird, wild filmmaking. He’ll make you root for a near-silent hero in the face of insurmountable odds, and a demented villain who will go down alongside Fury Road’s Immortan Joe as a horrible new addition to Mad Max’s rogues gallery. Innovative and strange in the best ways, Furiosa repays that trust with a trip down a twisted cinematic rabbit hole that’ll likely once again redefine expectations for what an action film can be.” — Rosie Knight [Full review]

Variety – Unscored

“As much as I loved the character of Furiosa in Fury Road, do we really need to see her tangled, deep-dive-that-somehow-stays-on-the-surface origin story? It’ an impulse, at heart, that grows out of franchise culture, and maybe that’s why Furiosa, for all the tasty stuff in it, is a half-satisfying movie.” — Owen Gleiberman [Full review]