Bloodborne And Dark Souls Fans Can Preorder New Graphic Novels At Amazon

Two new graphics novels based on From Software’s Bloodborne and Dark Souls series are on the way, giving fans a new way to explore these bleak fantasy worlds in the coming months. Bloodborne: The Bleak Dominion and Dark Souls: The Willow King are available to preorder now at Amazon.

Bloodborne: The Bleak Dominion

Bloodborne: The Bleak Dominion

The first of the two new releases, Bloodborne: The Bleak Dominion, is written by Cullen Bunn and illustrated by Piotr Kowalski. The Bleak Dominion is a sequel to Bloodborne: Lady of the Lanterns, which Bunn and Kowalski also worked on. It follows the Hunters Gretchen and Abraham as they delve into the chalice dungeons, where they face horrific creatures and other dangers. Bloodborne: The Bleak Dominion releases on June 4, and you can preorder it now for $18 at Amazon.

Ahead of The Bleak Dominion’s release, you can catch up on the Bloodborne graphic novel series by reading the first five volumes. Most of the books are available for less than retail price. If you’re just starting out with the series, you’ll get the most value out of the box set containing the first three volumes.

Bloodborne graphic novels


Dark Souls: The Willow King

Dark Souls: The Willow King

The second upcoming graphic novel is Dark Souls: The Willow King. Written by George Mann and illustrated by Mann House, the 112-page volume tells the story of three undead warriors on a quest to confront Ustrad, the Willow King, who refuses to fulfill his duty and rekindle the flame. Dark Souls: The Willow King will launch for $18 on August 13, and preorders are available at Amazon.

The easiest way to catch up on the Dark Souls series is to pick up Dark Souls: The Complete Collection, which contains all four volumes as well as Tales of Ember, a two-issue limited series that picks up where Volume 3 left off. You can get the omnibus edition of Dark Souls for only $22.49 at Amazon right now. Big fans will also want to check out the gorgeous Artist’s edition of The Breath of Andolus, the first volume in the series.

Dark Souls graphic novels


The new Dark Souls and Bloodborne books aren’t the only upcoming comic adaptations of From Software games. Volume three of the Elden Ring: Road to the Erdtree manga is set to launch on May 21 and you can preorder it at Amazon for just $11.70 (normally $13). Aherad of its release, you can grab Volume 1 for $9.80 (was $13) and the recently released Volume 2 for $13.

Helldivers 2 Will Make Its Hardest Enemies “Easier To Bring Down” In A Future Hotfix

Helldivers 2’s most freedom-hating enemies will soon be brought down a peg, as developer Arrowhead Studios has confirmed it’s looking at changes that would adjust both the spawn rates and health pools of enemies like Chargers and Hulks.

In a post on the official Helldivers 2 Discord server (via Gamesradar), community manager Spitz stated the team has heard player concerns and complaints over armored enemies, their spawn rates, and players’ ability to deal with such threats.

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Now Playing: Helldivers 2 – New Warbond: Cutting Edge Trailer

“I can confirm that we’re currently looking at changes to the spawn rates and health pools of heavy enemies, and will be attempting to spread them out more to prevent large spikes of tougher mobs appearing at the same time, as well as making them a bit easier to bring down,” Spitz confirmed.

In an update following up their original post, Spitz added that the EAT-17 and Recoilless Rifle would no longer deal 50% less damage after a glancing shot, which should make armored enemies easier to bring down.

“Combined with the upcoming adjustment to health and spawn rates, this should make the larger enemies a bit less common, instead spawning more ‘chaff’ enemies to support them, and should allow players to bring these enemies down with a single well-placed shot,” Spitz stated. “Hopefully this leads to less instances of endless kiting and players being left without any effective weaponry to kill harder enemies.”

The changes will go live in an upcoming hotfix, though no release date for the update was given.

The announcement of upcoming changes to heavy enemies comes hot off the heels of Helldivers 2’s first balance patch. The update introduced lethal new planetary conditions while also nerfing popular weapons like the Breaker and Railgun, making fighting the hordes of democracy-hating Termanids and Automatons even more challenging. It did, however, buff some lesser-used weapons and stratagems, such as the Flamethrower and 380mm and 180mm Orbital Barrages.

In a post on the official Discord, an Arrowhead developer by the name of Alex K admitted that having a favorite weapon nerfed “absolutely sucks,” but asked players to give the changes a chance.

“I implore you not to compare a changed item with its older version, but to evaluate the existing one as it is and see if it still has a place in your heart,” they said.

They additionally noted that this first balance patch is just the first of a “never-ending series of balance changes,” and that the goal will always be to give players a wide-range of weapon choices. Powerful weapons like the Railgun shouldn’t be so versatile, they said, while very versatile weapons like the Grenade Launcher shouldn’t be overly-powerful. That way, “each gun has its purpose and none is strictly better than another.”

Helldivers 2 continues to be one of the top-played games on Steam and is currently tasking players with liberating a factory-filled planet from the evil Automatons in order to (hopefully) earn the right to deploy playable mechs. Arrowhead’s creative director recently denied rumors Sony is looking to acquire the independent studio after publishing Helldivers and its sequel.

Disney Dreamlight Valley Review – Great Game, Grueling Grind

I was a bit apprehensive before playing Disney Dreamlight Valley. Although I’ve been a huge fan of Disney’s animated films since I was a kid, developer Gameloft is primarily known for developing mobile titles, some of which have egregious microtransaction systems, such as Disney Magic Kingdoms. After playing Disney Dreamlight Valley for roughly 30 hours, I realized that it wasn’t microtransactions that I had to be concerned about, as there were no paywalls or progress-blocking instances that required me to pay cash. The more prevalent issues with the game were the extremely grindy progression system and restrictions coming from the real-time systems.

Disney Dreamlight Valley begins just as my character was whisked away into a magical fantasy kingdom. Approached by Merlin, it was revealed that a curse known as the Forgetting turned the once-whimsical land into a realm of despair and darkness. Merlin provides a tutorial through the basic mechanics such as removing obstacles called Night Roots and using tools like the pickaxe, shovel, and fishing pole.

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Now Playing: Disney Dreamlight Valley – A Festival of Friendship Update Trailer

At first, I was worried since regular tasks like mining ores with the pickaxe or removing clumps of roots quickly drained my character’s stamina. My initial concerns were quickly assuaged, as stamina is regularly refilled whenever I leveled up, ate food, or spent just a few seconds in my character’s home.

Needless to say, I was surprised at how player-friendly this mechanic is. From here, the game opens up, as you collect more resources used to craft new items, find ways to decorate the village, and sell materials to earn additional coins. The village itself can be redesigned to your fancy, as you can move around buildings and objects to make way for other structures.

The best part about Disney Dreamlight Valley is its inclusion of fan-favorite characters, along with their respective themes or locations. The initial batch consists of Merlin, Mickey, Goofy, and Scrooge McDuck (Goofy and Scrooge act as vendor NPCs, too), but you soon gain access to the Dream Castle, which has portals that lead to realms populated by other notable characters from Disney and Pixar films. These include Simba, Nala, and Scar (The Lion King); Moana and Maui (Moana); Ariel, Eric, and Ursula (The Little Mermaid); Elsa, Anna, Kristoff, and Olaf (Frozen); Mirabel (Encanto); and many more.

These short romps have fairly straightforward tasks, such as planting crops in a dried-up oasis to help Nala trap the hyenas, which then led to using the shovel to find bugs that she and Simba could eat. In Moana’s case, you collect resources to repair her boat and then remove obstacles so you can sail to another area together. The vast majority of quests in Disney Dreamlight Valley lean more toward the easy or leisurely side of things, but there were also a few tricky puzzles which I liked.

Completing quests in these mini-realms allows the corresponding characters to be recruited to your village, where they become villagers or potential companions. They also provide a source of additional side quests after befriending them by giving them gifts. For example, after Kristoff moved to the village, I found him in the forest biome where he gave me a quest to rescue Donald Duck in a portal zone.

This gameplay loop–one where you meet characters, max out their friendship levels to unlock new quests, leading you to meet even more characters–kept me engaged. As I ventured forth into certain areas, I also wanted to tackle the tasks therein, and perhaps gain new villagers or companions along the way. My village, once a rundown and cursed place, eventually became a busy locale, full of people just milling about and interacting with one another. Interactions that added to the ambience and atmosphere also happened regularly. For example, characters like Ursula and Ariel might show up while I was fishing, or Simba and Nala might play around only for Merlin to scold them. These ambient interactions also include photo mode, which causes characters to pose for selfies. There truly were moments in Disney Dreamlight Valley that gave me a sense of wonderment as I recalled my younger days of first seeing some of these characters, thinking of what it’d be like if they were all in the same place.

Sadly, Disney Dreamlight Valley has its own share of fundamental issues. Chief among these is that the overall progression of unlocking realms and characters, while also doing quests, remains unclear and downright confusing. This is compounded by realm and biome unlocks that primarily require a currency called Dreamlight, which often comes from general tasks listed in a panel. Examples include mining X number of rocks/ore deposits in Y biome, preparing a certain number of meals, bringing gifts, adding decorations in a particular biome, catching/cooking/selling different kinds of fish (sometimes in a specific biome), buying/planting specific types of seeds (and harvesting them), and many more.

I recall when I amassed a lot of Dreamlight to unlock a new realm in the castle. Although biomes and realms have their respective Dreamlight costs, I opted to prioritize the slightly more expensive Frozen Realm. I met up with Elsa and Anna and thought I’d be done with the objectives in a jiffy. Unfortunately, I needed Iron Ore to progress. It just so happened that Iron Ore comes from other biomes in the village that I hadn’t unlocked yet. That meant I had to redo the aforementioned gathering and mining tasks to earn more currency.

This checklist-based approach turned what could’ve been a grand adventure into monotonous drudgery. While there’s no strict method of progression, there’s still an optimal one. A single mistake–unlocking realms in the wrong order–was all it took to turn my relaxing playthrough into a by-the-numbers grind where I repeatedly looked at the Dreamlight panel to ensure that I could still amass as much currency as possible. In other instances, I accidentally used a material for a particular task or craftable item, not knowing that it’s also needed for various quests. The biggest factor that bars progress now is something none of us can avoid: time.

The in-game time in Disney Dreamlight Valley is synced with your local real-world time. Certain crops need to be watered repeatedly, and you can only harvest them after many minutes have passed. In other cases, you might run out of a particular resource, only to realize that these nodes also won’t respawn until later.

Worse, characters follow a particular schedule. You might see them roaming around the village, in which case you’d be able to talk to them, give gifts, do quests, or ask them to hang out with you (which nets you bonuses based on an assigned task). However, if they’re asleep, you have no choice but to wait, as there’s no in-game option to advance time. Although it’s possible to set your system clock further ahead, doing so can cause adverse effects, such as mineral/resource nodes no longer appearing.

There were instances when I could only play late at night and found the NPCs that I wanted to interact with weren’t available, as each one followed a predetermined schedule. While this added a degree of reality to the village, it just didn’t make sense that I had to adjust my schedule because Buzz Lightyear and Mirabel are asleep from 10 PM. to 2 AM These restrictions negatively impacted my progress and enjoyment with the campaign overall.

In the end, Disney Dreamlight Valley still managed to captivate me thanks to its wonderful cast of characters and their magical worlds. The cozy life-sim concept allows you to gather, farm, and build at a leisurely pace. Unfortunately, I was also disappointed by the decision to have a real-time sync feature and an unclear progression path that’s compounded by repetitive tasks. The quests that you undertake aren’t skill-based either–they’re patience-based, so to speak, as any mistake made when unlocking biomes or spending materials can be downright exasperating. Two concepts clash here: the delightful and whimsical themes that spark the joy of your inner childhood, and the frustrations of time management as you experience the monotonous daily grind as an adult.

Baldur’s Gate 3 Leads The Pack With 11 Nominations For 2024 BAFTA Games Awards

Just because it’s March doesn’t mean award season is over just yet. The British Academy of Film and Television Arts, aka BAFTA, has just announced the nominees for the 2024 Games Awards. Baldur’s Gate 3 is leading the pack this year with 11 nominations in various categories, such as Artistic Achievement, Multiplayer, Best Game, and more.

Right behind Baldur’s Gate 3 is Marvel’s Spider-Man 2, with 10 nominations in categories such as Best Game, Audio Achievement, Animation, and many more.

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Now Playing: Why Baldur’s Gate 3 Is GameSpot’s Game Of The Year 2023

These aren’t the only games that have been nominated in multiple categories. Alan Wake 2 has been nominated in eight different categories. Some of these include Animation, Artistic Achievement, and Audio Achievement. While other games, such as Star Wars Jedi: Survivor, secured six nominations in areas like Animation, Narrative, and Audio Achievement.

Larian Studios has recently been on a hot streak of winning awards. In addition to being nominated for various categories, Baldur’s Gate 3 secured Game of the Year during The Game Awards and Steam Awards. It was also GameSpot’s 2023 Game of the Year.

The BAFTA Game Awards is scheduled to take place on April 11 AM PT, which is March 8 at 2 PM ET. It’ll be live-streamed on its official YouTube channel, Twitch, and X/Twitter account.

Below is a list of all the nominees:

Animation

  • Alan Wake 2
  • Hi-Fi Rush
  • Hogwarts Legacy
  • Marvel’s Spider-Man 2
  • Star Wars Jedi: Survivor
  • Super Mario Bros. Wonder

Artistic Achievement

  • Alan Wake 2
  • Baldur’s Gate 3
  • Cocoon
  • Diablo IV
  • Final Fantasy XVI
  • Hi-Fi Rush

Audio Achievement

  • Alan Wake 2
  • Call of Duty: Modern Warfare III
  • Hi-Fi Rush
  • The Legend Of Zelda: Tears Of The Kingdom
  • Marvel’s Spider-Man 2
  • Star Wars: Jedi Survivor

Best Game

  • Alan Wake 2
  • Baldur’s Gate 3
  • Dave The Diver
  • The Legend Of Zelda: Tears Of The Kingdom
  • Marvel’s Spider-Man 2
  • Super Mario Bros. Wonder

British Game

  • Cassette Beast
  • Dead Island 2
  • Disney Illusion Island
  • Football Manager 2024
  • Viewfinder
  • Warhammer Age Of Sigmar: Realms Of Ruin

Debut Game

  • Cocoon
  • Dave The Diver
  • Dredge
  • Stray Gods: The Roleplaying Musical
  • Venba
  • Viewfinder

Evolving Game

  • Cyberpunk 2077
  • Final Fantasy XIV Online
  • Fortnite
  • Forza Horizon 5
  • Genshin Impact
  • No Man’s Sky

Family

  • Cocoon
  • Dave The Diver
  • Disney Illusion Island
  • Hi-Fi Rush
  • Hogwarts Legacy
  • Super Mario Bros. Wonder

Game Beyond Entertainment

  • Chants Of Sennaar
  • Goodbye Volcano High
  • Tchia
  • Terrea
  • Thirsty Suitors
  • Venba

Game Design

  • Cocoon
  • Dave The Diver
  • Dredge
  • The Legend Of Zelda: Tears Of The Kingdom
  • Marvel’s Spider-Man 2
  • Viewfinder

Multiplayer

  • Baldur’s Gate 3
  • Call Of Duty: Modern Warfare III
  • Diablo IV
  • Forza Motorsport
  • Party Animals
  • Super Mario Bros. Wonder

Music

  • Alan Wake 2
  • Assassin’s Creed Mirage
  • Baldur’s Gate 3
  • The Legend Of Zelda: Tears Of The Kingdom
  • Marvel’s Spider-Man 2
  • Star Wars Jedi: Survivor

Narrative

  • Alan Wake 2
  • Baldur’s Gate 3
  • Dredge
  • Final Fantasy XVI
  • The Legend Of Zelda: Tears Of The Kingdom
  • Star Wars Jedi: Survivor

New Intellectual Property

  • Chants Of Sennaar
  • Dave The Diver
  • Dredge
  • Hi-Fi Rush
  • Jusant
  • Viewfinder

Performer In A Leading Role

  • Amelia Tyler – Narrator in Baldur’s Gate 3
  • Cameron Monaghan – Cal Kestis in Star Wars Jedi: Survivor
  • Nadji Jeter – Miles Morales in Marvel’s Spider-Man 2
  • Neil Newborn – Astarion in Baldur’s Gate 3
  • Samantha Béart – Karlach in Baldur’s Gate 3
  • Yuri Lowenthal – Peter Parker in Marvel’s Spider-Man 2

Performer In A Supporting Role

  • Andrew Wincott – Raphael in Baldur’s Gate 3
  • Debra Wilson – Cere Junda in Star Wars Jedi: Survivor
  • Ralph Ineson – Cidolfus “Cid” Telamon in Final Fantasy XVI
  • Sam Lake – Alex Casey In Alan Wake 2
  • Tony Todd – Venom in Marvel’s Spider-Man 2
  • Tracy Wiles – Jaheira in Baldur’s Gate 3

Technical Achievement

  • Alan Wake 2
  • Final Fantasy XVI
  • Horizon Call Of The Mountain
  • The Legend Of Zelda: Tears Of The Kingdom
  • Marvel’s Spider-Man 2
  • Starfield

EE Players’ Choice

  • Baldur’s Gate 3
  • Cyberpunk 2077
  • Fortnite
  • The Legend Of Zelda: Tears Of The Kingdom
  • Lethal Company
  • Marvel’s Spider-Man 2

Balatro Review – One More Blind

Poker has endured as a popular and immensely enjoyable card game because of how malleable it is. The purest form of poker is predominantly played in your hand, with you deciding on cards to discard and redraw in the hopes of creating a better hand than your opponents. Texas Hold’Em, by far the most popular variation on poker, eschews these rules by giving all players five shared cards on the table, and two cards in their hand to try and outwit other players with. A small change like this has a dramatic impact on how the game ultimately plays out, inviting the assumption that other small tweaks might have similar effects. Balatro operates directly in this space. It creates distinct scenarios through both deck building and randomization that force you to think about poker hands differently during short, captivating runs in its roguelite structure. It injects new life into the fundamental rules of poker without requiring any previous knowledge of the game, feeling deftly balanced for both newcomers and experts of the card game alike.

Balatro is deceptively straightforward. Each round you play features a blind, which here is a total score you need to beat in order to progress. Each card has its own chip value, while different poker hands add on multipliers to the total score you hand tallies to. Play better hands with better cards, and you’ll progress from the small blind to the big blind and ultimately a boss blind before the ante is raised and you’re challenged to repeat the process with more challenging totals to topple. You’re limited to a certain number of hands you can play during each round, as well as a limited amount of discard opportunities that let you toss away cards you don’t want to use. A handy glossary makes the action approachable even if you’re unfamiliar with the basics of poker, and the means to progress through each round aren’t fundamentally rooted in a deep understanding of the odd differences between each hand.

Knowing the odds of different poker hands and why you might want to pursue simple straights and flushes over the combination of the two will probably help initially in earlier rounds, but as you go on, Balatro exposes its random roguelite elements to great effect. Joker cards are Balatro’s big modifiers, offering a suite of effects that can quickly define a build that will ultimately influence the theme of your run. The combination of a joker that adds multipliers for playing Club cards with another that rewards the use of only face cards (Kings, Queens, and Jacks) can turn otherwise simple flushes or straights into incredibly high-scoring hands–a strategy you may need to progress through more challenging blinds. Other jokers can be delightfully chaotic, like one that randomizes its multiplier each time you play a hand or another that consumes other joker cards and adds their value to its overall multiplier. The game quickly starts encouraging you to strategize around the jokers that you’re given access to (each new one you purchase gets added to the pool of potential reappearances) and adjusting the hands you play around them in order to progress, making each run feel distinct in spite of the simple mechanics underpinning them.

A shop that’s available between rounds stocks jokers for you to purchase with money you earn based on your performance during each blind. In addition to jokers, there are a variety of different card types that can have an equally important impact on your run. Arcana cards are consumables that you can use for a variety of effects, many of which alter the nature of cards in your deck. Some might swap the house that a card belongs to or promote a card up a rank. Others can turn cards into different materials entirely. Glass cards provide higher multipliers when played but have a chance to shatter permanently, while steel cards have their rank and suit stripped but provide chip and multiplier bonuses. These are just a handful of examples, and knowing when to use certain Arcana cards is as important as knowing which to discard depending on the balance you’ve formed with your inventory of jokers.

Planet cards provide more holistic changes, increasing the rank of particular poker hands which provide more chip and multiplier bonuses when you play them. Like Arcana cards, Spectral cards are consumable, but have much greater effects on your deck, sometimes altering numerous cards at a time at the expense of one, as an example. The combination of Arcana and Spectral cards, coupled with the effect of Planet cards, provides a deck-building element to Balatro that is engaging to interact with. It’s far less involved than many other deckbuilder roguelites, especially when you consider that all deck construction is determined by randomization throughout each run, so it’s more a system to complement your growing collection of potential joker pulls rather than the fundamental strategic element throughout each run.

Each ante consists of three rounds: a small blind, a big blind, and a boss blind. The boss blind is the only one where the rules can be twisted and changed, with the modifier exposed at the start of each ante. This gives you the chance to acknowledge and prepare for the boss ahead, but the two blinds and their associated shops sometimes don’t offer the tools for you to adequately change your build if you foresee a big challenge. Some bosses nerf entire suits, which can quickly end runs that depend on that for big scores. One particularly nasty one limits you to just playing a single hand, which has been the death of many of my own runs when appearing in early antes. You can opt to skip blinds (including the cash you might earn and a trip to the shop) in exchange for tokens that can, in some cases, completely change the boss modifier before you reach it) but given that this and, seemingly, the modifiers that bosses are assigned are completely random, it can be frustrating to have an otherwise great run ruined by what seems like rotten luck.

But as much as any roguelite is rooted in random (but carefully calculated) luck, you can have runs where you feel virtually unstoppable. Each element, from jokers to Planet cards, has a substantial impact on both how you approach each new round and the scores you’re able to obtain with single hands. They also force you to vary the way to play each run, as simply sticking to the same traditional poker hands will very quickly prevent you from reaching higher antes. A run where you focused on transforming all your cards into hearts and using jokers that rewarded the use of them could be followed by one where the emphasis is instead on playing just three cards with each hand, with a joker and Planet card both synergizing with that. Throw in a joker that allows you to complete straights with just four cards and another that lets you skip missing cards to create one and you’ve got a whole other avenue to try and beat the game’s finale, the eighth ante. It is immensely satisfying to watch your score soar upwards as multiplier upon multiplier is added to each of your hands, with the scoreboard being set ablaze when you’ve conjured up a particularly gigantic one. But ultimately the variety keeps each of Balatro’s runs surprisingly fresh given the simplicity of its underlying mechanics, urging you to take on another run immediately after you’ve completed one.

Gallery

Overall progression doesn’t end once you’ve beaten the game’s eighth ante either. Instead, you can continue onwards through an endless run and see just how far you can get, with each new ante getting exponentially more challenging to pass. As you unlock jokers, pass certain milestones, and use particular cards, you’ll unlock additional decks that provide new starting parameters to experiment with. Some might be as simple as increasing the number of hands of discards at your disposal, while others activate abilities at the start of each run to help you predetermine what direction you can take it. Once you’ve completed Balatro with five different decks, a challenge tab unlocks that provides even more reasons to continue running through it. All of this is to say that Balatro provides enough reasons to stick with it for hours on end even after clearing it, making it a great game to both be continuously engaged with and one that you can return to periodically for a long time to come.

Balatro ticks all the boxes for a roguelite that creates a feedback loop that’s difficult to draw yourself away from. Its fundamentals are incredibly easy to understand, even if you’re unfamiliar with poker, but the ways in which it works within the game’s boundaries (and often breaks free from them) injects a level of depth to each hand to play that’s both challenging and rewarding to continually engage with. It’s a game that will melt away time as you hit play on one run after the next, with each defeat never stinging long enough to dissuade the possibility of victory on the next. While a handful of boss antes annoyingly end runs prematurely, they’re nowhere near detrimental enough to take away from the immensely satisfying balance that Balatro strikes in every other aspect.

Save Up To $18 On WWE 2K24 For PC During Launch Week

The standard edition of WWE 2K24 releases this Friday, March 8, and Green Man Gaming is offering a limited-time 15% discount on all Steam versions of the game by 15% for GMG XP members during launch week. If you don’t want to wait until Friday to start playing, the Deluxe and Wrestlemania editions are available to play now and come with a bunch of extra content.

Green Man Gaming’s XP program is free to join, but you need to spend at least one dollar on the site to unlock XP member discounts like this one. It shouldn’t be too hard to find a cheap game you want, as Green Man Gaming’s huge Spring Sale is running now.

The launch week discount drops the WWE 2K24 standard edition to $51 (was $60). You can also grab the Deluxe edition for $85 (was $100) or the 40 Years of Wrestlemania edition for just $102 (was $120), both of which include bonus content like extra playable wrestlers, exclusive cosmetic items, and more.

Green Man Gaming’s 15% launch week discount applies to any last-minute preorders, and anyone who grabs the game ahead of launch will receive a free digital copy of WWE2K23, plus other bonuses. Check our WWE 2K24 preorder guide for more information on what’s included with each version of that game and the preorder bonuses available. All codes purchased at Green Man Gaming are delivered as game keys you unlock on Steam.

This WWE 2K24 launch week deal is just one of several other exclusive deals available to GMG XP members right now, including discounts on the upcoming PC version of Ghosts of Tsushima Director’s Cut, Dragon’s Dogma 2, and the Elden Ring: Shadow of the Erdtree DLC. Be sure to check out all of Green Man Gaming’s deals for more.

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WWE 2K24 – Official “Step Into The Story” Launch Trailer

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Fallout TV Series Gets A Dynamic Background For Xbox Series X|S, Here’s How To Get It

Microsoft has released the latest dynamic background for Xbox Series X|S, and it’s themed around Prime Video’s upcoming Fallout TV series.

The background depicts Ella Purnell’s character preparing to emerge from Vault 33 and head out into the wasteland. It’s a nice-looking dynamic background that is satisfying to watch. And best of all, it’s totally free.

Dynamic backgrounds are only available on Xbox Series X|S. To install one, you need to navigate to the “Personalization” tab on your console, then “My background,” and then select “Dynamic backgrounds.” From there, you should see the Fallout background.

Prime Video’s Fallout TV series premieres on April 11, and every episode will be available then. Westworld creators Lisa Joy and Jonathan Nolan are leading the production, which stars Purnell, Aaron Moten, Walton Goggins, Michael Emerson, and Kyle MacLachlan.

The latest Fallout trailer was just released, and it reveals more of the scary and violent world that the vault dwellers are stepping into. For more, check out the gallery below to see a detailed breakdown of the trailer, including its Easter eggs.

This New Fortnite Skin May Look Like An Overwatch Collaboration, But It’s Not

There’s an awfully familiar-looking skin coming to Fortnite. But even with the similarities, Overwatch’s Mercy is not bringing her healing powers to the popular battle royale game.

A new teaser image for Fortnite Chapter 5 Season 2 showcases a new skin of someone with golden angelic wings who’s wearing white. In addition, she sports a short, white haircut, though doesn’t have a halo on top of her head like Mercy. The Fortnite skin–which presumably will be part of the upcoming battle pass–is arriving in Myths and Mortals, the new Fortnite season that will seemingly feature the power of the gods as weapons on the island. For instance, a teaser video shows Brite Bomber handling the lightning bolt of Zeus. That means that, despite the similarities to the Overwatch hero, this new skin isn’t of Mercy. Oddly enough, this isn’t the first time fans have thought a Mercy skin is coming to Fortnite–previously, people noted similarities between Mercy and the Ark skin.

For more, check out everything we know about Fortnite Chapter 5 Season 2. It will go live tomorrow, March 8. It’s currently unknown what collaborations next season will bring to Fortnite. Chapter 5 Season 1 has seen the Teenage Mutant Ninja Turtles come out of their shells, along with Shredder. Last month, a leak pointed to an Avatar: The Last Airbender event being on the horizon.

Meanwhile, Overwatch 2 is getting its own collaboration with Cowboy Bebop skins coming next week.

GTA Online’s Newest Raid Is Out Now, Watch The Trailer

As part of this week’s GTA Online update, the popular multiplayer game has added its newest raid. The Cluckin’ Bell Farm Raid, as it’s called, invites players to infiltrate a factory farm that isn’t all that it seems and get away safe to secure yourself a nice prize.

Players will get a call from Vincent Effenburger, the former Diamond Casino head of security who is now a LSPD officer, inviting you to work together to take down a cartel running an illicit operation out of the Cluckin’ Bell factory in Paleto Bay. From there, players can outfit themselves with their preferred weapons and gear, and then get to work.

Once at the farm, players need to find all the cocaine and take down cartel members and crooked cops. The raid is playable solo or with up to three others.

Everyone who completes the raid gets cash related to the mission as well as an additional $100,000 worth of in-game cash and the Cluckin’ Bell hat.

Beyond the raid, this week’s GTA Online update adds the Bravado Gauntlet Interceptor vehicle, the Canis Terminus off-road four-wheeler, and the Vapid Benson delivery truck.

Additionally, the Motor Wars and Running Back modes have returned to GTA Online this week, while the Hunting Pack mode is paying out double GTA$ and RP until March 13.

You can visit the Rockstar Games blog to see more of what’s new in GTA Online this week.

In other GTA news, GTA VI is reportedly in the final stages of development. Rockstar Games is said to be requiring developers to return to the office five days per week in April to help with security and productivity, and some developers say they are losing a lifeline with this measure.

CoD: Warzone And MW3 Anti-Cheat Update Fights Against Flying Cars

Cheaters continue to find ways to ruin Call of Duty matches, but Activision has detailed a recent update to its Ricochet anti-cheat system, which went live with the Season 2 Reloaded update for Modern Warfare 3 and Warzone.

Call of Duty’s official updates account has posted a list of several upgrades implemented to Ricochet. These new anti-cheat highlights include enhanced protections and increased response times for the kernel-level driver on PC, speed optimizations for detections in Ranked Play modes, and upgrades for Ricochet’s third-party hardware device detection.

The update also details a new anti-cheat feature called Boom. This feature works to prevent cheaters from having flying cars, which has happened quite a few times in Warzone’s past. With the new Boom feature, vehicles that shouldn’t be airborne may now explode.

Activision also says this anti-cheat update included a ban wave of over 26,000 Call of Duty accounts.

In addition to the fight against cheaters, Season 2 Reloaded also includes a new DLC weapon that provides players with a better way of countering riot shield users. The full patch notes for Warzone and MW3’s Season 2 Reloaded update can be found here.