Godzilla x Kong: The New Empire Ending Explained

Godzilla x Kong: The New Empire includes a metric ton of outlandish monster-on-monster action, which is obviously the main draw. But it’s also a movie that’s dense with story and lore about Kong and his people, and the seemingly timeless humans who used to live on Skull Island. And, on top of that, it sets up a new status quo in Warner Bros’ MonsterVerse that opens up some interesting possibilities for a franchise endgame, should they decide to go that direction from here.

Let’s talk about it.

Warning: This remainder of this article will consist of spoilers for the plot of Godzilla x Kong: The New Empire, including its ending.

There are three core plotlines in Godzilla x Kong: Kong and his fight against the Skar King in the Hollow Earth; the people from Monarch (Rebecca Hall, Brian Tyree Henry, Kaylee Hottle returning from the last movie, and new addition Dan Stevens) who are also exploring Hollow Earth and trying to figure out what Kong has gotten himself into; and Godzilla back on the surface, leveling up his powers in anticipation of the Skar King’s arrival.

Kong’s thread is the primary one that drives all the film’s action. He’s still exploring Hollow Earth in search of his people, and new pathways keep opening up–and one of these new holes allows him to finally find some other giant apes. But these are hostile, and they attack Kong, but he defeats them and escapes, with the unwitting assistance of a giant kid ape named Suka who ends up serving as his sidekick–a son of Kong, if you will.

With Suka as his guide, Kong finds the ape base and discovers the main villain, the Skar King, has enslaved a bunch of other apes for some nefarious purpose. Kong attacks, and the Skar King unleashes his biggest weapon: another Godzilla-like titan named Shimo, this one crawling on four legs and firing a beam of ice from its mouth. Kong escapes, barely, but more evil apes are in pursuit. Kong is very much overmatched.

Our human characters, meanwhile, are investigating some kind of signal that’s coming from beneath the Earth–one that young Jia, who is deaf, can’t stop seeing in her head. And so Ilene (Rebecca Hall) sets off into Hollow Earth with Trapper (Dan Stevens), Bernie (Brian Tyree Henry) and a Monarch military guy destined to be killed off quickly, to try to find out what’s going on.

It takes some time for them to learn anything, because the Monarch outpost they try to visit has been destroyed, but eventually they encounter more humans–members of the Iwi tribe from Skull Island. Jia was thought to be the last of them, but it turns out they had relocated underground in order to more closely monitor the Skar King, who had been imprisoned in a part of Hollow Earth that was completely closed off. The evil ape has made a lot of progress toward escaping, and the signal that Jia had felt was the Iwi’s distress signal, essentially.

It also turns out Jia, as the only surface-dwelling Iwi remaining, is the only one able to fulfill an important prophecy related to this situation, in which an Iwi from Skull Island would summon Mothra at an ancient temple. And Jia does just that.

That’s going to end up being a crucial contribution to the coming fight against the Skar King, but it’s not the only way the humans are able to help. Kong, after repeated fights against the bad apes, is pretty beat up and one of his arms is basically useless at this point. But Trapper has an idea–the folks at that previously mentioned destroyed outpost had in storage a mechanized arm brace for Kong that had never been used. They manage to fit it on the big guy (we’re not going to worry about how), and now he’s stronger than ever.

But he still needs more help. He needs Godzilla, who had killed another irradiated kaiju and absorbed its power, and is now even more powerful than before. So Kong heads to the surface to try to recruit him. It goes poorly at first. The two encounter each other near some of the Pyramids in Egypt, and proceed to completely wreck the ancient landmarks by fighting too close to them. Kong tries to stop the fight, but Godzilla ain’t hearing it. But that changes when Mothra shows up–when Mothra speaks, Godzilla listens. Mothra is able to get Godzilla on board, and they all head back down to Hollow Earth to face the Skar King.

A spectacular major battle ensues, but it’s just the prelude to the real thing. The Skar King escapes to the surface with Shimo during the fight, and this titanic battle continues in Rio de Janeiro. From here we get what we expect from this franchise: these giant beasts beating the crap out of each other and devastating an iconic world city in the process, with Shimo’s ice beam freezing the city’s famous beaches. (This is the second time a movie has frozen those beaches in the past decade, after Gerard Butler”s Geostorm.) It’s anybody’s game for a while, but the breaking point comes when the chain that the Skar King uses to control Shimo is broken. And Shimo responds appropriately, by sending an ice blast the Skar King’s way–the balance of the fight completely upended, Kong is able to use the Skar King’s new vulnerability to put him down.

And this leaves us with the titular new empire, and a new status quo with Kong, Godzilla, Mothra in some kind of alliance, and the humans of Earth left to continue to hope they don’t get stepped on.

Does Godzilla x Kong: The New Empire have a post-credits scene?

No, Godzilla x Kong doesn’t have any bonus scenes after the credits that might tease the direction that Warner Bros. plans on taking this franchise. It’s likely that the studio is in wait-and-see mode with this one, without much urgency to get the next one started–while these movies have been successful, they haven’t done well enough to warrant a sequel greenlight before the numbers have been crunched.

So for now, the situation after Godzilla x Kong is basically the same as it was after Godzilla (2014), King of the Monsters, and Godzilla vs. Kong, with titans running around everywhere and the humans unable to do much about it. That obviously leaves open the possibility for more, should Warner Bros. choose to make another movie or another season of the Monarch series on Apple TV. But this ending is open-ended, allowing for the possibility of doing more in this universe without broadcasting any specific intent. So we’ll have to wait and see.

The Witcher Book Deals: Save On Novel Box Sets, Graphic Novels, And More

Before it was a video game or Netflix series, The Witcher was a book series penned by Andrzej Sapkowski, and if you’ve only played the games or seen the TV show, you’re missing out on some of the most iconic fantasy novels in recent memory. Catching up will require you to flip through thousands of pages of action, but at least you can do it for cheap, as several of the original books, along with spin-off comics and manga, are currently discounted at Amazon.

The Complete Witcher Saga

New readers will want to start with The Complete Witcher Saga 5-novel box set, as it covers the vast majority of Geralt’s journey. It’s also close to its lowest-ever price, at $39.50 (down from $90). The collection includes updated cover designs and a sleeve to store the volumes when you’re not reading them. Despite the collection’s name, it’s not the full series, but you’re still getting five great books. This box set includes:

  • Blood of Elves
  • The Time of Contempt
  • Baptism of Fire
  • The Tower of Swallows
  • Lady of the Lake

For something smaller, you can check out The Witcher Stories Box Set, which gets you two more books, The Last Wish and Sword of Destiny. It’s down to $20 (was $35). To round out these collections, you can grab Season of Storms, the eighth book in Geralt’s journey. Consider picking it up now even if you won’t get to it for a while, as it’s discounted to $12.49 (down from $18).

Beyond books, you’ll find a nice collection of comics and manga on sale, including the 440-page Witcher Omnibus Comic Series for $18 (down from $30) and The Witcher: Ronin for $12 (down from $20). Plenty of other great books are on sale, and you’ll even find a hilarious Witcher 3 statuette on sale that depicts Geralt relaxing in a tub with his rubber ducky. Consider picking up your own rubber duck, along with a book, to unwind like the world’s most famous witcher.

Best Witcher Book Deals

This Indie Game Has You Control A 2D And 3D Character At The Same Time

Indie game developer and publisher Crescent Moon Games and Those Dang Games recently revealed its latest game, Screenbound. What’s especially unique about this game is that it’s played in both 2D and 3D.

A video posted to X/Twitter by @ JakeSucky showcases firsthand how the game runs. Players control a person playing a Game Boy-like system while running around certain obstacles. But the catch is that whenever the player moves, their Game Boy character will also move, and on top of that, the handheld character will also have to fight monsters to progress forward.

It’s clear that the game is making fun of how some people may be glued to their devices. The developers are clearly self-aware because, on the game’s Steam page description, it reads, “Screenbound is a game about being distracted, but totally in control.”

The Steam page goes on to explain that the combat will be in the 2D world, and players will be able to collect their rewards in the 3D world. Screenbound will also have tons of hidden items scattered across the world for players to find.

It’s unclear when the game will be released, but we do know that it will support Xbox controllers.

Universal Reveals Epic Universe’s How To Train Your Dragon Land

Although Universal Orlando already has three theme parks in the resort, the fourth park, Epic Universe, has grand plans for the future including lands built around Universal’s Dark Universe, Super Nintendo World, and The Wizarding World of Harry Potter – Ministry of Magic. Today, Universal Orlando shared the first look at the fourth major land in Epic Universe: How To Train Your Dragon – Isle of Berk.

Set between the second and third movies in the How to Train Your Dragon series, Isle of Berk will be an immersive experience that allows visitors to go through Viking Training Camp and even lets fans meet and greet Hiccup and his iconic dragon, Toothless.

Universal’s announcement video included an early look at several of the attractions in Isle of Berk, including the family coaster, Hiccup’s Wing Gliders, and Dragon Racer’s Rally, which puts guests in control of how fast they’re going to spin and how long they’re going to be upside down.

Additionally, there is a water-based attraction called Fyre Drill, in which guests will ride in boats armed with water cannons to practice putting out fires. Beyond the rides, perhaps the most intriguing addition is the live-action stage show, The Untrainable Dragon, which is being adapted from a similar play that originated at Universal Beijing Resort. The Untrainable Dragon will feature the characters from the films and elaborate fire-breathing dragons on stage.

Universal Orlando hasn’t set a specific date for Epic Universe yet, but the new theme park is expected to open in 2025.

Disney Villainous Board Games Are Up To 50% Off – Star Wars, Marvel, And More

What started as a single board game that lets you take control of iconic Disney villains, Villainous now has multiple expansions and spin-offs. From Star Wars and Marvel to Toy Story and the Incredibles, a lot of high-profile bad guys from popular franchises have found their way into this board game universe. If you haven’t checked it out, now is a good time to finally pull the trigger–a bunch of Villainous games are on sale at Amazon, some of which are seeing a nice 50% discount.

Star Wars Villainous

Gallery

The best deal is for Star Wars Villainous: Power of the Dark Side, as it’s listed for $20 (down from $40). It includes everything you need to start playing Villainous, allowing you to jump into the shoes of Darth Vader, Kylo Ren, General Grievous, Asajj Ventress, and Moff Gideon. The game also comes with five sculpted villain pieces, over 200 illustrated cards, and all the other tokens and trackers you need to effectively play the game.

For more Star Wars fun, you’ll find the Scum and Villainy set discounted to $25 (down from $30). Ravensburger bills this as an “expandalone” pack, as it works with other Star Wars Villainous games or can be played on its own with the need for other packs.

Villainous games typically support up to four players and run for less than an hour, making them a great option for family game nights.

Aside from Star Wars, you’ll find a nice variety of other Villainous games on sale that let you play as Thanos, Ultron, Doctor Octopus, Venom, Gaston, Syndrome, and several other iconic faces. You’ll find all the best Villainous deals below.

Best Villainous Deals

Nintendo Switch Joy-Con And Pro Controllers Get Rare Discounts At Walmart

First-party Nintendo Switch controllers aren’t cheap, and they don’t commonly receive meaningful discounts. The Switch Pro Controller clocks in at $70 and a pair of Joy-Con are more expensive at $80. Things are a bit better today, however, as several great Switch controllers are discounted at Walmart, including a nice $10 discount on the Switch Pro Controller and a massive $16 discount (very rare) on the Pastel Purple/Green and Pastel Pink/Yellow controllers.

Best Nintendo Switch Joy-Con and Pro Controller deals

Before going any further, it’s worth noting that these products are being sold by third-party retailers via the Walmart website. The orders are fulfilled by Walmart and all of the sellers have high ratings–one of the main sellers is rated by Walmart as a “Pro Seller,” which indicates they have a history of selling quality gear and creating an overall positive shopping experience. Since they are fulfilled by Walmart, they also come with a free 30-day return policy–which should give you peace of mind.

Pastel Nintendo Switch Joy-Con controllers

Nabbing a Switch Pro Controller for $60 is a pretty great deal, as it rarely drops below its standard $70 price tag. With motion controls, HD rumble, amiibo support, and a great ergonomic design, it’s ideal for pretty much every game in the Switch library. For a Switch Pro Controller alternative, be sure to check out the 8BitDo Pro 2, which is also on sale right now for $40.

If you need a new set of Joy-Con, the Pastel Purple + Pastel Green and Pastel Pink + Pastel Yellow pairings are on sale for $64 each (down from $80). Additionally, you can pick between three different neon Joy-Con models for $67 each, including Neon Purple + Neon Orange, Neon Blue + Neon Yellow, and Neon Green + Neon Pink.

Godzilla x Kong: The New Empire Review Roundup–Here’s What The Critics Think

Legendary’s Godzilla x Kong: The New Empire arrives in theaters on March 29, and reviews for the monster brawl film have begun to appear online. We’re rounding up review excerpts below to help you get an idea for if the film is worth your time and money.

GameSpot gave the film an 8/10 in our review. Reviewer Phil Owen wrote, “Godzilla x Kong is instead just a sleek and very well made action movie with a coherent story that wraps itself up well before you’ll get the chance to be tired of it, and yet never feels like it had half its plot removed the way most Marvel movies do in recent years.”

Godzilla x Kong: The New Empire is directed by Adam Wingard, who had directed the previous installment Godzilla vs Kong. The film stars Rebecca Hall, Brian Tyree Henry, Dan Stevens, Kaylee Hottle, Alex Ferns, Fala Chen, and Rachel House.

You can see a sampling of review scores and excerpts below and more critical consensus here at GameSpot’s sister site Metacritic.

Godzilla x Kong: The New Empire

  • Directed by: Adam Wingard
  • Written by: Terry Rossio, Simon Barrett, Jeremy Slater
  • Starring: Rebecca Hall, Brian Tyree Henry, Dan Stevens, Kaylee Hottle, Alex Ferns, Fala Chen, Rachel House
  • Release Date: March 29

GameSpot — 8/10

“Just as it was last time with Godzilla vs. Kong, director Adam Wingard has delivered a rather lore-heavy movie with a running time under two hours, which is pretty unusual in the current landscape of blockbusters that frequently last more than 150 minutes, like the recent Dune Part Two. Wingard seems to have a knack for streamlining his movies down to their essential story beats while still keeping them coherent.” — Phil Owen [Full review]

RogerEbert.com — 2.5/5

“If you love the ‘what the hell, let’s try it’ sensibility that the Legendary Pictures monster franchise has embraced thus far, you’ll still find plenty here to enjoy. But it shouldn’t have been necessary to go looking for it.” — Matt Zoller Seitz [Full review]

Variety — No Score

“The director, Adam Wingard (who made Godzilla vs. Kong), knows how to choreograph a beastie battle so that it does maximum damage in a way that appeals to your inner toy-smashing seven-year-old. In an early sequence where Godzilla ravages Rome (before curling up and going to sleep in the Colosseum), I actually winced at the image of all those gorgeous old buildings–all that history– reduced to rubble.” — Owen Gleiberman [Full review]

Chicago Sun-Times — 2/4

“Godzilla x King Kong: The New Empire is the definition of an old-fashioned (with new technology) popcorn movie and there’s certainly no harm in that, but at the end of the day, it feels like the stakes have never been more medium.” — Richard Roeper [Full review]

Washington Post — No Score

“Wingard’s not a sentimentalist, and Godzilla x Kong stumbles whenever he tries to slap phony emotions onto the film to make it more like a generic crowd-pleaser.” — Amy Nicholson [Full review]

IGN — 6/10

“Godzilla x Kong: The New Empire serves up a berserk dreamscape with plenty of payoff to please the Monsterverse faithful. Shame about the human stuff, though.” — D. Hood [Full review]

The Hollywood Reporter — No Score

“Director Adam Wingard (reuniting with Stevens after the terrific 2014 thriller The Guest) orchestrates the monster madness with impressive visual flair even if he relies on an excessive number of ‘80s-era pop song needle drops to make things seem more exciting than they actually are.” — Frank Scheck [Full review]

Predator: Hunting Grounds Is Being Resurrected For PS5 And Xbox With New Content

IllFonic, the new publisher of Predator: Hunting Grounds, has announced that the 1v4 asymmetrical multiplayer game will be coming to the Xbox Series X|S and PlayStation 5. The publisher has also announced a year-long road map, which includes new playable predators.

The first update players can expect is the 2.49 patch, which will be released sometime in April. This update will focus on quality-of-life fixes, including balance changes, player movement, and more. Later in the year, Predator: Hunting Grounds will be ported to modern consoles. Both a standard and digital deluxe edition of the game will be offered, although there was no word on what will be included in the latter.

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Now Playing: Predator: Hunting Grounds – Official “The Hunt Begins Again” Reveal Trailer

Sometime this winter, new predators will be released, with more to follow in Spring 2025. No specifics about the new predators were shared or what other new content is on the way.

Predator: Hunting Grounds was initially released in 2020 for PlayStation 4 and PC. As the name suggests, one person plays as the Predator hunting humans, while four others play as soldiers, completing various tasks in the jungle. For those unaware when the game was originally released Sony was the publisher at the time. But now IllFonic is both the publisher and developer for Predator: Hunting Grounds.

Open Roads Review – Quick Trip

I once read in a very profound article published in a very prestigious magazine (okay, it was a TikTok) that “daddy issues” make artists while “mommy issues” make writers. I can’t attest to the science–or lack thereof–behind this statement, but as a writer born into a long line of guarded women who wielded pens as weapons, I can absolutely relate.

As such, I have a particular fondness for mother-daughter stories and the catharsis they can offer. When I heard the team behind Gone Home would be tackling the subject in their upcoming game Open Roads, I braced for a beautiful cross-country journey that would inevitably hit too close to home. However, while Open Roads has moments of relatability that are powered by solid dialogue, charming characters, and nostalgia, I was ultimately left underwhelmed by the walk-and-click exploration game. With a runtime too short to truly pull players in and an abrupt ending that leaves things feeling hastily resolved, Open Roads feels more like a pit stop than an adventure.

That’s not to say the game’s premise isn’t interesting. Open Roads begins shortly after the death of the Devine family matriarch, Helen, and follows her daughter Opal and her granddaughter Tess as they cope with loss and what to do next. Throughout the entirety of the game, we play as Tess, a 16-year-old high school student who is every bit as strong-willed, cheeky, and hopeful as most 16-year-old girls are. On top of her grandmother’s death, Tess is also processing her parents’ recent separation and the loss of her home, as she and her mother lived with Helen but were not given the house upon her death.

While cleaning out her grandmother’s home, Tess and Opal stumble upon a suitcase buried within the attic walls and find what appears to be evidence of Helen’s secret life and a passionate love affair. With a week to go until the house is sold and an empty agenda, the pair set off on a series of short trips to get to the bottom of Helen’s mysterious life.

At each of the game’s handful of locations, you walk around as Tess and interact with objects from different time periods ranging primarily from the late ’60s to the early 2000s–the time the game is set in–that are sure to be familiar to many American millennials. Occasionally you’ll be able to pocket the items to use later, adding a slight puzzle element to what is otherwise a game driven by simple exploration, though these moments are few and far between. Certain items will also prompt you to call for your mom, who will chime in, add context, or mull over your findings with you. All this makes for straight-forward gameplay that can, unfortunately, start to feel a bit dull as the game goes on.

Outside of exploring the game’s dusty abodes and dimly lit motels, Tess spends most of her time riding shotgun in her mom’s late-’90s sedan. There, she’ll have the chance to cycle through mostly static-filled radio stations, chat with her mom, or use her trusty flip phone to text her father or best friend. Yet for a game titled Open Roads, your time spent on the road is extremely brief and only happens a handful of times, which ultimately takes away from the road-trip experience and doesn’t help to break up its repetitive gameplay.

This is a recurring issue, as the game in its entirety is too brief to effectively address everything it sets up or fully establish a deep sense of relatability and emotional connection. This is a shame considering the underlying plot is interesting and the game’s characters are very endearing. Though Kaitlyn Dever and Keri Russell might be known for their live-action careers, the pair bring a lot of personality to Tess and Opal respectively. Even Helen, who has no speaking parts and appears in the game only through grainy photographs, has a lot of personality. In fact, her vivaciousness is a frequent subject of discussion between Tess and Opal, who both exhibit her more free-spirited behavior, albeit in different ways. This is another aspect of the game I really enjoyed, as it’s all too often that mothers are written as protective, worrisome, uptight, and relatively flat–Open Roads avoids falling into that trap.

However, I also think Open Roads pivots a bit too far away from this mother-daughter tension. Sure, Tess and Opal do have their spats and Opal frequently expresses frustration towards some of her late mother’s actions, but for a pair going through grief, divorce, major life transitions, and betrayal, there’s a lack of drama that turns into a lack of evolution and catharsis. Between its overall brevity and hesitation to dig into messiness–humanness, even–Open Roads puts up a bit of a wall between the player and its story. As a result, I found I liked its characters, but I didn’t feel much towards them. While they were relatable enough, I didn’t find myself in them.

Sure, not all mother-daughter relationships are contentious or imitate Lady Bird, but in shying away from the emotional, you lose, well, emotions. For example, even with all the big plot points unraveling around them, the most impactful conversation in the game, to me, was the one Tess and Opal have after Tess accidentally leaves her phone at the hotel and demands they go back. As an adult, you’re able to see the situation rationally: It makes sense to finish up the drive and grab the phone on the way back–it’ll only be a night without it, after all. But Tess’s dialogue options are limited and a bit more intense than usual–she needs her phone. And despite being 30 years old, I still felt that desperation.

It’s clear that Open Roads wants to have meaningful conversations about generational trauma, the oft-dismissed complexity of mothers, and how humans have different ways of showing love, a fact that can lead to pain when misunderstood, and I wanted to have them too. Yet it doesn’t offer the time or vulnerability to dig into these interesting topics. And while some of its story beats are unique, or offer at least a slight variation on ones we’ve perhaps seen before, all of these stories end somewhat abruptly and without much fanfare or introspection.

Where the game does succeed in storytelling, however, is in its environments. Presumably thanks to the studio’s pedigree and history of working on exploration games like Gone Home and Tacoma, you can tell there is an understanding of how to make locations nostalgic without pandering, interesting but not overwhelming, and immersive but not disjointed. Though I’m slowly discovering that a lot of first-person exploration games make me a bit nauseous (definitely a “me” problem here, so I don’t fault Open Roads), I really enjoyed walking around the environments the studio created. There were so many objects and pieces of decor that reminded me of the ones I grew up with, and it was interesting to note how these objects–and the memories attached to them–moved me more deeply than a lot of the game’s conversations.

At every location, there were little reminders–be it newspaper clippings, a Blockbuster copy of Clueless, or a CorningWare-style casserole dish–of the time that had passed. Sure, this sense of place is aided by some of Tess and Opal’s conversations–I particularly loved the one in which Tess admits to her less-computer-inclined mother that her idea of a wild Friday night consists of pizza rolls and The Sims, because same–but a heavy amount of lifting is done by the artistry and detail put into creating these locations.

I also really enjoyed Open Roads’ character art, which feels inspired by the animated films ’90s kids grew up watching. The style stands out against the more realistic-looking environments and works well with the game’s voice acting, though the lack of proper lip-syncing did feel awkward at times. More awkward, however, was the game’s sound, which felt almost incomplete. I had expected to hear songs and sounds that would take me back to 2003, yet they were noticeably absent. While I wasn’t expecting to hear “Stacy’s Mom” or “Hey Ya!” pop on the radio, having multiple radios and TVs that you could interact with that did effectively nothing was a bit of a letdown.

It’s unfortunate that “letdown” and “underwhelmed” are words I’ve used multiple times when talking about Open Roads because there’s still so much about the game that works. The overall narrative touches on some meaningful topics, there’s a fair amount of intrigue, plenty of well-crafted dialogue, some interesting characters, and a lot of heart. Yet most things fall frustratingly short or are cut off far too early, making the whole experience slightly lackluster. Despite being a game about a mother-daughter road trip, the game doesn’t go too far and that relationship is left only slightly altered rather than meaningfully examined and changed.

How To Watch The New Fallout TV Show: Platform, Release Date, Subscription Info

The next big video game adaptation for TV is Fallout, and it’s coming soon. Westworld’s Jonathan Nolan and Lisa Joy are adapting the Bethesda game for TV.

But where can you watch the show when it releases in April? For anyone needing to know, the Fallout show will stream on Prime Video beginning April 11.

All Amazon Prime members get access to Prime Video as part of their subscription at $15/month or $140/year. Alternatively, people can sign up for Prime Video alone for $9/month. Note that these are the prices for the standard service. To skip ads you need to pay $3/more per month.

If you’ve never had Prime before, new subscribers can sign up for a free 30-day trial. You can use the links below to sign up for Amazon Prime and Prime Video’s standalone subscription specifically.

The Fallout TV series doesn’t adapt the story of any game in particular, and doing that would be difficult anyway since the games are known for their open-ended structure where you can go anywhere and do anything. Instead, the Fallout series tells its own original story following members of Vault 33 who emerge into the nuclear apocalypse to find new horrors.

Bethesda’s own Todd Howard is an executive producer on the series. He said he informed the show’s creative leads to avoid certain subjects because they could be featured in Fallout 5.

Fallout stars Ella Purnell, Aaron Moten, Walton Goggins, and Kyle MacLachlan. The series debuts on April 11, and all episodes will be available from the get-go. Nolan is the director of the first three episodes and executive producer.

It’s Prime Video’s first video game TV series but it won’t be the last. Prime Video is also producing a God of War TV series, though not much is known about it right now.