Helldivers 2 Patch Notes: Weapon Balance, Crash Fixes

Helldivers 2 Patch Notes: Weapon Balance, Crash Fixes

Helldivers 2’s latest patch is out, and it brings a number of small but meaningful changes to the game. Most notably, this update removes shrapnel from the R-36 Erupter explosion in an attempt to reduce the number of player and ally one-shot deaths that it causes–however, in return, it also increased the damage of the explosion radius by 40.

The patch fixes a number of issues with the game, including one where damage-over-time effects were not being applied correctly, or where the network host could only use them. Similarly, the update fixes more than a half-dozen game crashes, including those that could happen on rejoining a mission, alt-tabbing, or exiting the game. In terms of game balance, developer Arrowhead also increased Shrieker sight and hearing range, as well as the Gunship’s hearing range.

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Now Playing: Helldivers 2 – Official Accolades Trailer

Earlier this month, Helldivers 2 was the focus of one of the biggest gaming controversies of the year so far when Sony announced that PC players would be required to link a PSN account in order to play the game starting later in the month. The platform-holder eventually reversed that decision after days of player outrage, prompting Helldivers 2 PC players to start an “operation” to reverse the wave of negative reviews that took over on platforms like Steam.

Helldivers 2 May 7 Update Patch Notes

Balancing

Primary, Secondary, & Support Weapons

R-36 Eruptor

  • Increased explosion damage by 40 and removed shrapnel from the explosion

This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion

Enemies

  • Increased Shrieker sight and hearing range slightly.
  • Increased Gunship hearing range slightly

Fixes

Gameplay

  • We have fixed issues with the way Damage-over-time effects were being applied. This should fix issues where only the network session owner could apply them, and other cases where they would be applied inconsistently.
  • Firing the Punisher Plasma while wearing a shield backpack no longer damages the Helldiver
  • Fixed issues with some weapon scopes not being aligned in First-Person-View.
  • The sound when stimming no longer plays while being interrupted
  • Major orders with the “Kill task” now track score correctly. Previously it counted the entire squad’s kills once for each player, meaning it would multiply the score by the number of people on the mission; this is now amended.
  • Helldivers can no longer land on tall rocks in the “Horde Defend Missions”
  • Helldivers can no longer land on top of bug pillars in Deactivate Terminid Control System missions
  • Fix for the reinforce stratagem not being present if a Helldiver leaves the session before readying up and then hot joining the active session

Crashes

  • Fixed a crash that could occur when all players were dead on the “Deactivate Terminid Control System” mission
  • Fixed a crash that could occur on game shutdown
  • Fixed a crash that could occur when leaving the mission and rejoining
  • Fixed a crash that could occur at the end of cutscenes
  • Fixed a crash that could occur when diving into missions
  • Fixed a tutorial crash that could occur on PC when ALT+Tabbing
  • Fixed a rare crash that could occur when using beam weapons
  • Fixed a rare crash that could occur for players on startup when using VPN
  • Fixed a soft lock that could occur if the player would open the text chat while having the stratagem menu open
  • Other general crash fixes

Social Menu Fixes

  • PC players adding friends through friend codes can no longer show up as “Unknown”
  • Fixed overlapping footers inside menus
  • Steam friends should now be visible in Social Menu, even though Friends List is not set to Public in Steam Privacy Settings
  • Recent Players list will now include hot-joining players
  • Players are now able to unblock players that were not in their friends list beforehand
  • Fixed issue with empty friend-names in Social Menu
  • Lobby privacy mode text updates immediately when changed
  • Player names longer than 26 characters should now update properly in the Social Menu
  • Fixed issue where non-host players could kick others indiscriminately including the host

Other

  • Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased
  • Resolved some edge cases related to Steam AppId related errors on login
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