Kingdom Come: Deliverance 2 Returns To Bohemia Later This Year
Last week, Warhorse Studio posted a small teaser for its next game, which included a man sitting on a horse and nothing else. Today, Warhorse finally let us look that teased horse in the mouth, as the studio has unveiled Kingdom Come: Deliverance 2, which will launch on consoles and PC later this year.
Kingdom Come: Deliverance 2 will pick up right where the previous game left off, with players assuming the role of Henry of Skalitz as he attempts to avenge those he’s lost. The story will be told with over five hours of in-game cinematics mixed with first-person gameplay and a full cast of supporting characters.
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Players can customize Henry’s looks, abilities, and preferred equipment, with activities including blacksmithing and archery included in Henry’s skill set. Choices play a key role in how the story unfolds, with the game remembering every action you take for as long as you’re playing the game.
The in-game world of Bohemia is an “authentic rendition” of its real-world counterpart. Warhorse says the world will feature everything from a busy city filled with peasants and nobles, to a rich countryside with castles, taverns, and more.
The first Kingdom Come: Deliverance launched in 2018 to generally favorable reviews, as it averaged a 76 overall score on GameSpot’s sister site Metacritic. GameSpot’s 8/10 review called it a “rewarding, one-of-a-kind game” that is “supported by an incredible attention to detail.”
Kingdom Come: Deliverance 2 is set to launch later this year for Xbox Series X|S, PlayStation 5, and PC.
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Humble’s Comic Bundle Gets You A Ton Of Witcher And Cyberpunk Comics For $18
Deep and expansive storytelling is one of the elements that has made so many people die-hard fans of CD Projekt Red’s RPGs. In both The Witcher series and in the more recently released Cyberpunk 2077, it’s the rich worlds and fascinating characters that draw players in and keep them exploring for tens or even hundreds of hours. You can get even more out of the worlds of CD Projekt Red’s games with the Humble Comic Bundle, which offers 19 Witcher and Cyberpunk digital comics for less than a dollar each.
The Comic Bundle on Humble offers six comics telling stories in the world of Cyberpunk 2077, alongside seven based on CD Projekt Red’s take on The Witcher. It also includes two graphic novel versions of Witcher short stories written by Andrzej Sapkowski, the author of the novels on which the Witcher games are based, as well as The World of The Witcher and The World of Cyberpunk 2077, two books that dig into the lore of each respective world. Finally, there’s Gwent: Art of the Witcher Card Game, which gives a closer look at CD Projekt’s other game addition to the Witcher world.
As with other Humble Bundles, the price you choose dictates what you get from the package. Paying a dollar will net you two comics: The Witcher Volume 1: Heart of Glass and Cyberpunk 2077: Your Voice. Going up to $10 gets you three Cyberpunk stories and five Witcher stories. At $18, you get the full slate of books, all in digital formats.
You can also dictate how much of your sale price goes to the Comic Bundle’s charity, SpecialEffect, which aims to help video game fans with physical disabilities, and choose to pay more than the $18 suggested price, if you’re so inclined.
Amazon has even more deals on Witcher and Cyberpunk 2077 stories, including on the novels that inspired the game and on additional graphic novels that aren’t included in the Comic Bundle. Check out the list below.
Cyberpunk 2077 Book Deals
The Witcher Book Deals
Destiny 2 Blast Furnace Guide – How To Get It, Curated Roll, And God Roll
Destiny 2‘s Brave arsenal is complete this week with the release Blast Furnace, one of the best pulse rifles to ever hit the game. Originally released in the Season of the Forge with the rest of the Black Armory weapons, Blast Furnace was disappointingly sunset with the Beyond Light expansion. But this deadly accurate pulse rifle is back, ready to help you menace Guardians and aliens alike with lethal headshots at long ranges.
The Brave arsenal weapons, like this week’s other storied weapon, Luna’s Howl, all first require you to complete a quest to unlock them. That’ll get you a curated version of Blast Furnace, after which you can farm your preferred god rolls. Here’s what you need to know to get Blast Furnace and which rolls you should be chasing.
How To Unlock Blast Furnace
It’s the case with all the Brave arsenal weapons released in Into the Light, you can get Blast Furnace by completing quests in the Hall of Champions and taking part in the new Onslaught activity. You’ll first need to complete the Feats of Strength quest with Lord Shaxx in order to unlock the full potential of the Hall of Champions. That also means knocking out the first weapon-specific quest you can pick up from Shaxx’s right-hand bot, Arcite 99-40, called Stranger Danger.
With Feats of Strength done, you’re now able to pick up additional weapon quests from Arcite that cover all the available Brave arsenal weapons. This week unlocks the last of them, making the Blast Furnace quest available to grab immediately.
Complete Arcite’s Blast from the Past quest will unlock Blast furnace. Like the other weapon quests, it has two different means of completing it:
- Rapidly defeat enemies using a pulse rifle anywhere in the system, with bonus progress for rapid final blows in Onslaught, or:
- Defeat Guardians and combatants using pulse rifles.
Any pulse rifle will do for these steps, although the fastest way to unlock Blast Furnace is probably doing a few rounds of Onslaught and shooting all clearing groups of weak enemies–we knocked out the precision kill requirement in about 15 waves.
Once you’ve completed the quest, you can visit the holographic statue of Lord Shaxx that’s holding the gun to “attune” it. When you attune a weapon, you’ll receive it as a random reward from Onslaught activities and Trophies of Bravery chests much more often than normal. Use attunement to farm Onslaught and chase the rolls you want the most.
You’ll also get Bungie’s curated version of Blast Furnace, which packs Kill Clip and Perpetual Motion as its perks, as well as high stability and range. Both are solid options for both PvE and PvP activities, with Kill Clip being highly effective for dropping Guardians in the Crucible.
Blast Furnace Curated Perks
- Barrel: Smallbore
- +7 Stability, +7 Range
- Magazine: Tactical Magazine
- +5 Stability, +10 Reload Speed, +4 Magazine size
- First Column: Perpetual Motion
- This weapon gains bonus stability, handling, and reload speed when the wielder is in motion.
- Second Column: Kill Clip
- Reloading after a kill grants increased damage.
- Origin Perk: Indomitability
- Kills with this weapon provide grenade energy if you’re using a Light subclass, or melee energy if you’re using a Dark subclass
Blast Furnace God Rolls
Blast Furnace was a menace in the Crucible, and while the Brave version has new perks that make it viable in PvE as well, it’s ready to tear Guardians apart once again. The main benefit of this pulse is how hyper-accurate it can be over long ranges, allowing you to land a lot of shots easily and take down players quickly.
Blast Furnace PvP God Roll
- Barrel: Arrowhead Break
- +10 Handling, +30 Recoil
- Magazine: Accurized Rounds
- First Perk: Headseeker
- Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the perk is active refresh the timer.
- Second Perk: Kill Clip
- Reloading after a kill grants increased damage.
- Masterwork: Stability
Stability and range are the main stats you want to focus on, but keep an eye on the recoil as well–if it feels like Blast Furnace is bucking around a lot, look for a roll that can tune up your recoil direction as well. It’s pretty easy to get Blast Furnace’s range stat up pretty high, so a Stability Masterwork can help you keep up your accuracy.
For perks, Headseeker and Kill Clip are an extremely powerful combination, especially with high stability and good recoil control, allowing you to activate Headseeker consistently. A quick reload between battles can give you a damage boost that makes it even easier to take down enemies, especially with a lot of range. There are other good options here too, though, like Zen Moment and Keep Away, which will help you become and stay more accurate.
Rapid Hit can also pair very well with other perks as an alternative to Kill Clip if you’re not feeling like you’re likely to win multiple fights in a row, and Desperate Measures gives a damage boost that’s a little easier to activate than other alternatives.
Blast Furnace PvE God Roll
- Barrel: Arrowhead Break / Corkscrew Rifling
- Arrowhead Break: +30 Recoil, +10 Handling
- Corkscrew Rifling: +5 Range, +5 Stability, +5 Handling
- Magazine: Tactical Mag
- +4 Magazine size, +5 Stability, +10 Reload speed
- First Perk: Kinetic Tremors
- Sustained kinetic damage on a target creates a shockwave that damages any nearby enemies.
- Second Perk: Firefly / All-For-One
- Firefly: Precision final blows with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies.
- One For All: Hitting three separate targets increases damage for a moderate duration.
- Masterwork: Range / Reload Speed
There are quite a few potential options for Blast Furnace that make it useful in PvE, but if you’re going to chase a roll that makes the gun feel different from (most) alternatives, it should probably be Kinetic Tremors and Firefly. These two perks pair together to create area-of-effect blasts that can ravage nearby enemies. You can get this combo on Hung Jury as well, but that doesn’t make it any less fun to use here. Alternatively, One For All stands as a fun replacement for Firefly, since Kinetic Tremors makes it really easy to activate.
There are a lot of great guns in the Brave arsenal–check out our god roll guides for The Mountaintop, The Recluse, and Luna’s Howl.
AFK Journey Codes – Free Diamonds And More
AFK Journey, like many other live-service games–such as Genshin Impact and Honkai: Star Rail–has codes players can input into the game to receive rewards for their account. Rewards can be a variety of goodies such as weapons, characters, and materials, but in AFK Journey’s case, it is Diamonds and Gold.
These codes tend to be used one time per AFK Journey account. This guide will cover how to redeem codes in AFK Journey and list all currently redeemable codes to enter alongside what will be earned for each code entered.
How To Redeem Codes In AFK Journey
In the main menu for AFK Journey:
- Click on the three lines found at the bottom right corner
- Click on the cog wheel that is represented as the Settings
- Click on the Others tab
- Click on the Promo Code and you are ready to redeem your codes
AFK Journey Codes List
Below is a list of codes and their corresponding rewards for AFK Journey. Do you have them all entered?
Codes | Reward |
---|---|
AFKJApril20 |
100 Diamonds + 50k Gold |
AFKJN2024 |
188 Diamonds + 18K Gold |
AFKJOURNEY88 | 100 Diamonds + 18K Gold |
AFKJourneyAlpharad |
100 Diamonds + 18k Gold |
AFKJOURNEYART |
327 Diamonds + 16K Gold |
AFKJourneyCarbot |
200 Diamonds + 40K Gold |
AFKJOURNEYCMK |
100 Diamonds + 18K Gold |
AFKJOURNEYCREATOR |
200 Diamonds + 18K Gold |
AFKJourneyDE | 100 Diamonds + 18K Gold |
AFKJourneyDishPax | 100 Diamonds |
AFKJourneyHi | 100 Diamonds + 18k Gold |
AFKJourneyJianhao | 200 Diamonds + 20K Gold |
AFKJourneyJoshDub |
100 Diamonds + 20K Gold |
AFKJourneyLGIO |
200 Diamonds + 20K Gold |
AFKJourneyLilyPax |
100 Diamonds |
AFKJourneyMSA |
200 Diamonds + 40K Gold |
AFKJOURNEYNOGLA |
200 Diamonds + 20K Gold |
AFKJOURNEYPAX |
400 Diamonds + 40K Gold |
AFKJourneyPG0 |
100 Diamonds + 18k Gold |
AFKJourneyPreston |
200 Diamonds + 20k Gold |
AFKJourneyRug |
200 Diamonds + 18k Gold |
AFKJourneySpecialedd |
100 Diamonds + 18k Gold |
AFKJourneySqueezie |
200 Diamonds + 40K Gold |
AFKJourneyTGT |
200 Diamonds + 20K Gold |
AFKJOURNEYTT |
88 Diamonds + 16K Gold |
AFKJOURNEYVG |
200 Diamonds + 20K Gold |
AFKJourneyViva |
200 Diamonds + 20K Gold |
AFKJOURNEYZANNY |
100 Diamonds + 18K Gold |
AFKJourneyZekiaPax |
100 Diamonds |
The New Adventures Of Batman Complete Collection Blu-Ray Preorders Live At Amazon
Batman has a long history in animation, and many years before the ’90s animated series raised the bar for the medium, he was protecting Gotham in a classic TV show. One which you can now own on Blu-ray, as The New Adventures of Batman on Blu-ray is now up for preorder at Amazon ahead of its June 25 release. This complete collection includes all 16 episodes of the 1977 TV series. If you want to add more Batman animated goodness to your order, Batman: The Complete Animated Series on Blu-ray is discounted to only $28.79 at Amazon. Meanwhile, Batman Beyond: The Complete Series is down to $36.29.
One of the notable things about this series is that it reunited Adam West and Burt Ward, years after they’d hung up their bat-tights after starring in the live-action TV series. Like other cartoon shows of the era, there’s a goofy element in it, as the fifth-dimensional imp Bat-Mite features prominently in the show. Batman’s biggest bat-fan, Bat-Mite always ended up creating more problems, resulting in the wackiest of hijinks. Batman and Robin also tangled with several of their more iconic rogues, including the Joker, Catwoman, and Mr. Freeze.
Still, this animated series is all-ages fun, and if you’re not ready to scar your kids yet with some of the more intense episodes of Batman: The Animated Series, this is a good-natured alternative to consider. Beyond the full spread of episodes, there’s only a single extra on this disc, a short documentary called The Dark Knight Revisited.
For a few more Blu-ray preorders, you can also check out these deals and preorders for the new Star Wars and Marvel shows, the Knuckles TV show, and the Lord of the Rings 4K Blu-ray set. Sure, Lord of the Rings might not be the best film trilogy to show your kids, but at least you’ll get a good laugh when they encounter the scary Bilbo Baggins jump scare for the first time.
CoD: Modern Warfare 3 Season 3 Reloaded Patch Notes: New Maps, Modes, And Weapon Prestige Camos
Call of Duty: Modern Warfare 3’s Season 3 Reloaded update is live, and it adds plenty of new content for players to sink their teeth into, ranging from a wacky-sounding Minefield game mode to giving players a “grind to keep you busy for Seasons to come” in the form of Weapon Prestige Camos.
Season 3 Reloaded adds two new maps to Modern Warfare 3’s multiplayer. One, Grime, takes players to the streets of London. The other, Checkpoint, will be familiar to Warzone players, as its the Stronghold area of Rebirth Island repurposed into a 6v6 multiplayer map. One new weapon, the bullpup BAL-27 assault rifle, is also now live, and can be unlocked via the classified sector of the Season 3 battle pass.
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As for new modes, Modern Warfare 3 now has three more of them: Escort, Minefield, and Arcade. Escort sees teams alternate in escorting a MAW to its destination amidst opposition from the enemy team. Another, Minefield, certainly sounds like it will keep players on their toes, as killed opponents will drop mines around their body upon death. Last but not least, Arcade will see players battling it out for control of powerful weapons with “game-changing modifiers” sprinkled across the map.
On the progression front, players will have a new carrot to chase in the form of Weapon Prestige Camos. These camos are earned on a per-weapon basis once a weapon earns a certain amount of Weapon XP, and are intended to give completionists another goal to pursue. This season’s Weapon Prestige Camo is an animated molten gold camo called One Trick and requires 150,000 Weapon XP to unlock. A new Weapon Prestige Camo will be released each season, Activision says.
The update sees a whole host of weapon balance changes, but also a significant number of changes to Perks, specifically Boots. Climbing Boots have been removed from the game entirely and their benefits, reduced fall damage and increased mantling and climbing speed, have instead been incorporated into the default abilities of players. Replacing them are the new All-Terrain Boots, which significantly increase movement speed but at the cost of disabling Tactical Sprint. Changes have also come to the Stalker Boots, which now increase strafe speed in all directions, as well as the Running Sneakers, which now improve sprint-to-fire time while using Tactical Sprint by 25%.
Zombies players have new content to chew on, too, with a new story mission, Union, tasking players with rescuing Dr. Jansen as she explores a new anomaly. A new Dark Aether Rift has been added–one that will see players completing a hidden quest after completing the new story mission–after which the rift can be re-opened on subsequent runs. There’s a new Warlord for players to challenge as well: Rainmaker. The artillery and demolitions expert is holed up in a fortress on Rahaa Island, supported by an expendable army players will have to fight through.
That’s all just the tip of the iceberg, but there are plenty of weapon balance changes, bug fixes, and UI tweaks in the update as well. You can read the full patch notes below.
Call Of Duty Modern Warfare 3 Season 3 Reloaded Patch Notes
NEW MAPS
Grime (6v6)
Take to the derelict streets of London in an all-new, medium-sized map that supports all varieties of gameplay.
Checkpoint (6v6)
Deploy to a familiar locale as the Stronghold portion of Rebirth Island has been modified to support 6v6 Multiplayer gameplay. Developed in partnership with our friends at Beenox.
NEW WEAPON
BAL-27 (Assault Rifle)
A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.
Unlock it via the classified sector in the Season 3 Battle Pass.
NEW AFTERMARKET PARTS
JAK Wardens (Lockwood Mk2)
Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.
Unlock it today today via the Season 3 Week 5 Challenges!
JAK Patriot (M16)
Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.
JAK Atlas Kit (AMR9)
Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.
NEW MODES
Escort
In a game of strength and endurance, each team gets a turn to escort a MAW to its destination as the opposing team tries to stop it at all costs.
Minefield
Watch your step! Deadly mines are deployed at the death site of players, triggered by the presence of the fallen player’s team.
Arcade
Fight for control of weapons kitted with game-changing modifiers available for pickup around the map, all the while not forgetting to PTFO.
NEW EVENTS
In addition to limited-time Double XP and the ongoing Vortex: Vi.Rus Mainframe events, the Call of Duty Endowment has a two-week event on the horizon.
Call of Duty Endowment: U Assist Veterans
Complete the CODE UAV Challenge to help military veterans navigate their career search while earning rewards.
GLOBAL
CUSTOMIZATION
- Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
- Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
- Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.
PROGRESSION
Introducing Weapon Prestige Camos
In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weaponry in Modern Warfare III.
To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.
Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold – and yes, it’s animated.
You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige!
MULTIPLAYER
UIX
- Increased the number of allowed favorite Attachments from 10 to 30.
- Weekly Challenges that reward an Aftermarket Part will now display the base Weapon in the information modal.
- Added Locked and Unlocked filter options to Calling Cards in the Customization menu.
- Bug Fixes
- Unlocked Calling Cards that required Challenge completion once again indicate the fulfilled criteria.
- Resolved an issue causing the Customization menu to not appear properly on ultrawide displays.
- Addressed an exploit allowing multiple Attachments to be equipped to a single slot on a Weapon in the Gunsmith.
- Quick Equip option in Bundles is once again available while using a mouse and keyboard input device.
- Pros and Cons are no longer hidden when viewing locked Attachments.
- Prompt to perform a Finishing Move on enemy Operators is now visible while using a Juggernaut Recon.
- Weapon ammo count no longer disappears after performing a Finishing Move while using a Juggernaut Recon.
- Bomb Drone Killcams no longer display overlapping overlay effects.
GAMEPLAY
- In Hardpoint, increased preference for spawns further from enemies and nearer to spawn points recently used by a teammate.
- Bug Fixes
- Weapons with a charged fire ability now function properly when the Manual Fire Behavior option is set to Hold.
- Swapping from tac-stance to aiming down sight will no longer cause a jarring recoil animation.
PROGRESSION
- Resolved an issue preventing the DG-58 Miro Barrel Attachment from unlocking.
- Kills without reloading Challenges will no longer continue to track between matches.
- DM56 Priceless Camo Challenge description once again matches the tracking requirements.
MAPS
- 6 Star
- Transparent glass doors in the Security area have been swapped with opaque glass doors to better communicate the lack of penetrability.
- Added bullet collision to the DJ booth in the Club to prevent unintended kills through the wall.
- Reworked Hardpoint capture point locations, sizes, and associated spawns.
- P1: Club
- P2: Garden (New)
- P3: Lightwell (New)
- P4: Infinity Pool (New)
- P5: Security (New)
- Emergency
- Added additional spawn points in Team Deathmatch, Domination, and Hardpoint.
- Growhouse
- Polished environment in several areas of the map where there were visual glitches and inconsistencies.
- Invasion
- Added an additional spawn point near P3 in Hardpoint.
- Karachi
- Added additional spawn points near P3 in Hardpoint.
MODES
- Infected
- Limited-time holiday variant of the mode icon is no longer used.
- One in the Chamber
- Radar pings are no longer active until three alive players remain.
WEAPONS & ATTACHMENTS
Assault Rifles
- BP50
- Increased hipfire spread minimum from 2.4deg/s to 3deg/s (+25%).
- Increased hipfire spread maximum from 6.7deg/s to 7.2deg/s (+7%).
- Increased moving hipfire spread maximum from 4.7deg/s to 5.2deg/s (+11%).
- SVA 545
- Increased hipfire spread minimum from 2.6deg/s to 3.3deg/s (+27%).
- Increased hipfire spread maximum from 7.3deg/s to 7.8deg/s (+7%).
- Increased moving hipfire spread maximum from 5.3deg/s to 5.8deg/s (+9%).
- RAM-7
- Increased hipfire spread minimum from 2.6deg/s to 3deg/s (+15%).
- MTZ-556
- Increased hipfire spread minimum from 2.6deg/s to 3.1deg/s (+19%).
- Increased hipfire spread maximum from 7deg/s to 7.4deg/s (+6%).
- Increased moving hipfire spread maximum from 5.3deg/s to 5.4deg/s (+2%).
- Holger 556
- Increased hipfire spread minimum from 2.6deg/s to 3.4deg/s (+31%).
- Increased hipfire spread maximum from 7.5deg/s to 7.8deg/s (+4%).
- Increased moving hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%).
- MCW
- Increased hipfire spread minimum from 2.6deg/s to 3.2deg/s (+23%).
- Increased moving hipfire spread maximum from 5.3deg/s to 5.6deg/s (+6%).
- DG-56
- Increased hipfire spread minimum from 2.4deg/s to 2.8deg/s (+17%).
- Increased moving hipfire spread maximum from 3.3deg/s to 5deg/s (+52%).
- Added medium damage range, 29 damage to 38.1m.
- Decreased minimum damage from 29 to 25 (-14%).
- FR 5.56
- Decreased sprint to fire time from 231ms to 216ms (-6%).
- Decreased aim down sight time from 260ms to 250ms (-4%).
- Increased aim down sight movement speed from 2.7m/s to 2.9m/s (+7%).
- Increased bullet velocity from 680m/s to 720m/s (+6%).
- 600mm FR Longbore Barrel
- Removed hipfire spread minimum benefit.
- Decreased hipfire spread penalty by 8%.
- Decreased aim down sight speed penalty by 20%.
- Replaced aiming idle sway penalty with benefit.
- 435mm FR 435 Barrel
- Removed movement speed penalties.
- Removed hipfire spread penalties and benefits.
- Increased recoil control benefit by 5%.
- Added firing aim stability benefit.
- Removed bullet velocity benefit.
- Removed damage range penalty.
- Decreased aim down sight speed penalty by 2%.
- Decreased aim down sight movement speed penalty by 3%.
- Removed aiming idle sway penalty.
- 395 FR Minibore Barrel
- Replaced hipfire spread minimum penalty with benefit.
- Added sprint to fire speed benefit.
- Removed aiming idle sway penalty.
- FR Sprinter Stock
- Removed tactical sprint speed benefit.
- Added aim down sight speed benefit.
- Decreased aiming idle sway penalty.
- Added flinch resistance benefit.
- Recon Stock Pad
- Removed crouch movement speed benefit.
- Added movement speed benefit.
- Replaced hipfire spread penalty with benefit.
- Added sprint to fire speed benefit.
- Removed aim down sight speed benefit.
- FR Anchor Comb
- Removed tactical sprint speed penalty.
- Decreased sprint to fire speed penalty by 3%.
- Added aiming idle sway benefit.
- FR TON-618 Comb
- Decreased aim down sight speed penalty by 18%.
- Removed aiming idle sway benefit.
- Added firing aim stability benefit.
- FR Giga Comb
- Increased aim down sight speed benefit by 2%.
- Removed aim down sight movement speed penalty.
- Added flinch resistance penalty.
- RMT Rear Grip
- Increased aim down sight speed benefit by 2%.
- 45 Round Magazine
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 4%.
- 60 Round Magazine
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 7%.
Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon.
- Lachmann-762 (MWII)
- Increased maximum damage range from 19.3m to 30.5m (+58%).
- Increased near-medium damage range from 37.1m to 43.2m (+16%).
- Increased medium damage range from 48m to 55.9m (+16%).
- M13C (MWII)
- Increased maximum damage range from 17.8m to 25.4m (+43%).
- Increased near-medium damage from 27 to 28 (+4%).
- Increased near-medium damage range from 33.5m to 39.4m (+17%).
- Increased leg and foot damage multipliers from 0.88x to 1x (+14%).
Battle Rifles
- SOA Subverter
- Added near-medium damage range, 33 damage to 38.1m.
- Decreased minimum damage from 33 to 26 (-21%).
The SOA Subverter is now a 6-shot kill within the minimum damage range.
- MTZ-762
- Decreased aim down sight time from 280ms to 260ms (-7%).
- JAK Thunder LMG Kit
- Decreased aim down sight time benefit by 20ms.
- FTAC Recon (MWII)
- Fire Type: Semi-Auto
- Increased minimum damage from 45 to 50 (+11%).
- Fire Type: Semi-Auto
Within its maximum damage range, the FTAC Recon is now a guaranteed 3-shot kill, or 2-shot kill to the head.
- Fire Type: Full-Auto
- Increased upper torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
Within its near-medium damage range, the FTAC Recon (full-auto) 3-shot kill with 1 to the head and 2 to the upper torso.
- SO-14 (MWII)
- Fire Type: Semi-Auto
- Increased maximum damage from 46 to 50 (+9%).
- Increased near-medium damage from 35 to 46 (+31%).
- Increased medium damage from 32 to 40 (+25%).
- Increased minimum damage from 30 to 38 (+27%).
- Fire Type: Semi-Auto
Within its maximum damage range, the SO-14 is now a consistent 3-shot kill.
- Fire Type: Full-Auto
- Decreased sprint to fire time from 307ms to 261ms (-15%).
- Decreased aim down sight time from 290ms to 270ms (-7%).
- Decreased torso, arm, hand, leg, and foot damage multipliers from 0.8x to 0.74x (-8%).
Submachine Guns
- RAM-9
- Increased horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
- Increased vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
- Decreased maximum damage range from 12.7m to 11.2m (-12%).
- AMR9
- Increased near-medium damage from 25 to 29 (+16%).
- Increased medium damage from 23 to 24 (+4%).
- Increased minimum damage from 21 to 22 (+5%).
- Increased lower arm and hand damage multipliers from 1x to 1.1x (+10%).
- HRM-9
- Increased medium damage range from 30.5m to 33m (+8%).
- WSP-9
- Decreased sprint to fire time from 110ms to 66ms (-40%).
- WSP Swarm
- Decreased maximum damage range from 6.9m to 5.6m (-19%).
Shotguns
- KV Broadside
- JAK Jawbreaker
- Removed aim down sight spread.
- Decreased hipfire spread penalty from 100% to 30%.
- Muzzle Attachments can now be equipped.
- JAK Jawbreaker
- Riveter
- Decreased aim down sight spread by 10%.
Decreased spread while aiming down sight allows a more consistent 3-shot kill within the Riveter’s medium damage range.
- .410 Gauge Ball Ammunition
- Increased aim down sight spread by 10%.
- Increased maximum damage from 33 to 37 (+12%).
- Increased near-medium damage from 26 to 33 (+27%).
- Increased medium damage from 21 to 27 (+29%).
- Increased minimum damage from 19 to 25 (+32%).
With the Ball rounds equipped, the Riveter now performs considerably better within its 3-shot kill range.
Light Machine Guns
- DG-58 LSW
- Decreased horizontal recoil from 7.28deg/s to 6.35deg/s (-13%).
- Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
- Increased minimum damage from 33 to 35 (+6%).
- Increased torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
With the DG-58 LSW, a 4-shot kill is now possible if 2 shots hit the torso.
- TAQ Eradicator
- Decreased sprint to fire time from 252ms to 210ms (-17%).
- Decreased aim down sight time from 340ms to 330ms (-3%).
- Holger 26
- Increased neck damage multiplier from 1.1x to 1.2x (+9%).
Marksman Rifles
- MTZ Interceptor
- Decreased maximum damage range from 38.1m to 30.5m (-20%).
Sniper Rifles
- MORS
- Increased aim down sight time from 560ms to 580ms (+4%).
- Decreased lower leg and foot damage multipliers from 1x to 0.95x (-5%).
- HVP Anti-Materiel Slug Ammunition
- Increased bullet velocity penalty from 15% to 20%.
While equipped with HVP Anti-Materiel Slug Ammunition, the MORS can no longer one-shot kill to the lower leg or foot.
Handguns
- COR-45
- Increased movement speed from 5.2m/s to 5.4m/s (+4%).
- Renetti
- Increased movement speed from 5.2m/s to 5.4m/s (+4%).
- TYR
- Increased movement speed from 5.1m/s to 5.3m/s (+4%).
- WSP Stinger
- Increased movement speed from 5.7m/s to 5.9m/s (+4%).
- P890 (MWII)
- Increased movement speed from 5.2m/s to 5.3m/s (+2%).
- .50 GS (MWII)
- Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
- X12 (MWII)
- Increased movement speed from 5.2m/s to 5.4m/s (+4%).
- Increased sprint speed from 6m/s to 6.1m/s (+2%).
- Basilisk (MWII)
- Increased movement speed from 5.1m/s to 5.3m/s (+4%).
- FTAC Siege (MWII)
- Increased movement speed from 5.1m/s to 5.3m/s (+4%).
- GS Magna (MWII)
- Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
- 9mm Daemon (MWII)
- Increased movement speed from 5.3m/s to 5.5m/s (+4%).
- Akimbo 9mm Daemon Rear Grip
- Removed 10% movement speed penalty.
- Decreased hipfire spread minimum from 2.4deg/s to 1.7deg/s (-29%).
- Decreased hipfire spread maximum from 5.5deg/s to 5deg/s (-9%).
- Removed 26% damage penalty.
- Increased lower torso, arm, and hand damage multipliers from 1.1x to 1.3 (+18%).
Melee
- Gladiator
- Decreased standing lunge distance to 1.3m, matching that of the Combat Knife.
PERKS
- Climbing Boots
- Removed this Perk and applied its effects to all players by default.
- Increased climbing and mantling speed. Reduces fall damage.
- Removed this Perk and applied its effects to all players by default.
- All-Terrain Boots
- Added a new Perk to the Boots category, replacing Climbing Boots.
- Significantly increased movement speed. Disables Tactical Sprint.
- Added a new Perk to the Boots category, replacing Climbing Boots.
- Running Sneakers (Boots)
- Improved sprint to fire time while using Tactical Sprint by 25%.
- Stalker Boots
- Increased strafe speed is now omnidirectional, rather than lateral.
- Added walking smoothness benefit, decreasing the bounciness of the reticle while aiming down sight.
- Commando Gloves
- Improved sprint to fire speed by 10%.
- Added the ability to cancel a reload by using Tactical Sprint.
- Assault Gloves
- Improved hipfire spread while moving by 15%.
EQUIPMENT
- EMD Grenade (Tactical)
- Tracking devices are now destroyed by enemy EMP and DDoS effects.
- Decreased tracking device duration from 30s to 20s (-33%).
FIELD UPGRADES
- Trophy System
- Decreased the total number of shots fired from 3 to 2.
ZOMBIES
NEW CONTENT
STORY MISSION: UNION
- A new anomaly has appeared in the Exclusion Zone and Dr. Jansen has gone through the portal alone. Operation Deadbolt Strike Teams must now conduct a rescue mission with Ravenov’s help to get her back before it’s too late.
NEW DARK AETHER RIFT
- Seek out and attune the required relics after completing the Season 3 Reloaded Story Mission to re-open the Dark Aether Rift for subsequent runs. Complete the objectives within to acquire new powerful schematics.
- Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 3 Reloaded Story Mission.
NEW ACQUISITIONS AND SCHEMATICS
- Dead Wire Detonators: Electrify your blasts for massive damage using the Dead Wire Detonators, adding the Dead Wire Ammo Mod effect to all of your explosive armaments, including Lethals and Launchers.
- Note: Dead Wire Detonators do not apply to Wonder Weapons.
- Golden Mask Filter: Forget the constant search for a functioning gas mask when approaching strongholds and other areas where gas threatens to suffocate incoming Operators. Attaching the Golden Mask Filter to a gas mask causes its charge to self-regenerate over time. The mask can still break if its charge is fully used up in one go, though the filter will be reapplied to the next one you find.
- Sergeant’s Beret: With the undead roaming around, you’ve got enough to worry about before taking Zakhaev’s Mercs into consideration. Don the Sergeant’s Beret to trick the faction into thinking that you’re one of their own. As a bonus, you’ll gain a Merc Bodyguard who fearlessly follows you into the action.
NEW WARLORD: RAINMAKER
- Challengers of the new Warlord Rainmaker will need to plan their tactics carefully when approaching this artillery and demolitions expert. Find him in his fortress on Rahaa Island in the southeastern Urzikstan Exclusion Zone, where he’s supported by an army that he’s only too willing to expend in pursuit of annihilating Operation Deadbolt.
GAMEPLAY UPDATES
- Stash Storage Increased
- The Stash storage limit has been doubled, allowing Players to store 20 acquisitions instead of 10.
- Exfil Based Schematic Cooldown
- When Players successfully exfil they will now also receive Schematic cooldown time in addition to their Insured Weapon cooldown time reward.
PATCH NOTES
GAMEPLAY
- Addressed an issue that would knock back Containment Levels by one Tier when Players exfil from a Story Mission.
- Addressed an issue that prevented equipped Lethals and Tacticals from saving when traveling to a Dark Aether Rift or Story Mission if the Player had expended all of them.
ALLIES
- Zombies
- Hell Hounds
- Friendly (Pet) Hell Hounds acquired from a Dog House in the Medium and High Threat Zones will no longer reset their Tier when entering and exiting the Aether Storm.
- Hell Hounds
CUSTOMIZATION
- Weapon Blueprints
- MORS
- Situation Hazard BlackCell
- Addressed an issue that prevented the Desync Dismemberment Death Effect from always applying to enemy kills.
- Situation Hazard BlackCell
- MORS
UI/UX
- Players can now interact with the Containment Level UI on the Strike Team Ready menu.
- The Containment Level splash screen when a Player exfils will now correctly display their Containment Level progression gained during the match.
STABILITY
- Added various crash and stability fixes.
Is Mufasa: The Lion King “Soulless”? Director Strikes Back Against Criticism
Director Barry Jenkins, known for helming Oscar-winner Moonlight, was prepared like Scar to defend Mufasa: The Lion King, which just received its first teaser trailer. The filmmaker responded to a social media post that said the prequel/sequel is just another cog in Disney CEO Bob “Iger’s soulless machine.”
Spotted by The Hollywood Reporter, Jenkins took exception to the comment on X (formerly known as Twitter), which also said the director was “too good and talented” for Mufasa. “There is nothing soulless about The Lion King,” Jenkins replied. “For decades children have sat in theaters all over the world experiencing collective grief for the first time, engaging Shakespeare for the first time, across aisles in myriad languages. A most potent vessel for communal empathy.”
There is nothing soulless about The Lion King. For decades children have sat in theaters all over the world experiencing collective grief for the first time, engaging Shakespeare for the first time, across aisles in myriad languages. A most potent vessel for communal empathy.
— Barry Jenkins (@BarryJenkins) April 29, 2024
It may come as a surprise that Jenkins is helming Mufasa, as it’s his first time directing again on the silver screen since 2018’s If Beale Street Could Talk. Before that, he helmed 2016’s Moonlight, which won Best Picture at the Academy Awards. However, Jenkins announced his involvement with The Lion King prequel back in 2020. Mufasa serves as a prequel and sequel to the photorealistic The Lion King remake from 2019.
Disney debuted the trailer for Mufasa: The Lion King earlier this week. Aaron Pierre is voicing Mufasa, while Kelvin Harrison Jr. will do the same for Taka–the name of Scar before he got… well, his scar. The movie will also see the return of Seth Rogen as Pumbaa, Billey Eichner as Timon, and John Kani as Rafiki. Donald Glover and Beyonce are supposed to be back, too, as Simba and Nala, respectively.