Phil Spencer Says Xbox Buying Nintendo Would Be A “Career Moment,” But Don’t Bet On It
The massive Xbox leak has revealed an email from Microsoft Gaming CEO Phil Spencer in which he discussed how it would be a “career moment” to acquire Nintendo. In the same email, Spencer also mentioned Warner Bros. Interactive and Valve as potential acquisition targets.
This follows earlier documents that came to light showing that Microsoft at least considered making acquisitions of Bungie, Square Enix, and Sega.
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In the newly discovered email by The Verge, which is dated to August 6, 2020, Spencer is replying to Microsoft marketing executives Takeshi Numoto and Chris Capossela on an email chain with the subject “random thought.” Spencer said that Nintendo is “THE prime asset for us in gaming.”
Spencer said he already had “numerous conversations” with Nintendo’s leadership team about a “tighter collaboration” between the two companies. He added that, “If any US company would have a chance with Nintendo, we are probably in the best position.” Microsoft and Nintendo recently reached a 10-year deal to bring Call of Duty to Nintendo if the Microsoft buyout of Activision Blizzard closes.
But a full-on buyout of Nintendo? Don’t bet on it happening soon, if it ever does.
Spencer went on to acknowledge that Nintendo is “sitting on a big pile of cash” thanks in part to the huge success of the Nintendo Switch and might not be receptive to the idea of an acquisition by Microsoft. Spencer did note, however, that a former Microsoft Board of Director member, Mason Morfit at ValueAct, has been acquiring Nintendo shares, and this would “create opportunities for us,” Spencer said.
Finally, Spencer said the opportunity to buy Nintendo may never come to bear. Without the “catalyst” of some kind of involvement with Morfit, Spencer said, “I don’t see an angle to a near-term mutually agreedable merge of Nintendo and MS, and I don’t think a hostile action would be a good move, so we are playing the long game.”
However, Spencer said Microsoft’s Board of Directors has seen a “full writeup” on Nintendo and Valve, noting that Microsoft’s Board of Directors is “fully supportive on either if opportunity arises as am I.”
Spencer also discussed how Microsoft was, at the time, in “fairly active” discussions to buy Warner Bros. Interactive and ZeniMax. The ZeniMax deal closed, with Microsoft paying $7.5 billion for the company, but a deal for Warner Bros. Interactive (now Warner Bros. Games) did not come together.
The big Xbox leak also revealed images of an Xbox handheld device, a mid-gen Xbox console, and future consoles beyond that, as well as unannounced games like Red Dead Redemption II for next-gen consoles and Dishonored 3, among many others. It’s worth noting that these documents very well might be out of date and not representative of Microsoft’s current plans. Keep checking back with GameSpot for the latest.
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Activision Blizzard Owes $23 Million Over Multiplayer Patent Infringements For Call Of Duty, WoW
One of the primary reasons Microsoft purchased Activision Blizzard last year was because it’s the company behind some of the biggest video game franchises, including Call of Duty and World of Warcraft. But now, those franchises are the reason behind a hefty fine for the company. Via Reuters, a federal jury in Delaware has ruled that Activision Blizzard violated patents held by a company called Acceleration Bay relating to multiplayer features in Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, and World of Warcraft. The jury also decided that Activision Blizzard owes $23.4 million in damages.
The two patents in question are related to technology that allows “simultaneous sharing of information” online between “widely distributed” computers, which is a core feature in many of Activision Blizzard’s games. The patents were originally held by Boeing before they were acquired by Acceleration Bay. In court, Activision Blizzard’s lawyers unsuccessfully argued that the technology the company uses in its games works differently than the technology covered by Acceleration Bay’s patents. The jury disagreed, and ruled that Activision Blizzard owes $5.4 million for the Call of Duty games that infringed on the patents, and $18 million for World of Warcraft.
In a statement to the press, Activision Blizzard expressed its intention to appeal the ruling.
“While we are disappointed, we believe there is a strong basis for appeal. We have never used the patented technologies at issue in our games.”
There is always the possibility that the case could be settled out of court before an appeal can begin. However, Activision’s legal filings note that any damages from any potential infringement should be limited to $300,000 or less, which suggests that the two sides are far apart on what the final amount may be.
Three Destiny 2 Expansions Are Free To Play Until The Final Shape Launches
In the lead up to the release of Destiny 2’s The Final Shape expansion on June 4, Bungie is making three of its previous expansions free to play for a limited time. Between now and June 3, players will be able to play through Destiny 2: Shadowkeep, Destiny 2: Beyond Light, and Destiny 2: The Witch Queen in Open Access.
Destiny 2’s next expansion, The Final Shape, is a pretty big deal for the game, bringing a close to the game’s long-running Light and Darkness arc. Fittingly, Bungie is giving players access to more of that storyline for free while they wait for The Final Shape to release.
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Included in Open Access are three out of four of Destiny 2’s expansions, with only last year’s Lightfall not included in the broader free access period. Only PlayStation Plus members will also get to access Lightfall for free, with Destiny 2: Lightfall included as one of May’s free monthly games on PS4 and PS5.
It’s a lot of content to play through in a month, so players will have to pick and choose which parts of each expansion they want to get sucked into. Of the three Open Access expansions, Beyond Light is the only one that adds a new DLC-exclusive subclass, Stasis, which can be unlocked by playing through its campaign.
If you’re going after Stasis, keep in mind that players who unlocked Stasis in previous Open Access periods have reported that they later had to purchase the DLC to retain Stasis on their character. Players will keep all loot they earn during the Open Access period.
If three expansions aren’t enough to get through in less than a month, make sure you check out the Into The Light content that will be leaving before The Final Shape launches, so you can plan your Destiny 2 sessions accordingly.
Humble Bundle’s Spring Sale Is Stacked With Great Game Deals
Humble Bundle’s Spring Sale 2024 is underway, offering big price cuts on hundreds of PC games, including titles from big publishers and small indies. Many of the games in the sale are even Steam Deck compatible.
The sale is kicking off at the perfect time for anyone who recently got into the Fallout TV series on Amazon Prime and wants to experience the post-apocalyptic games the show is based on. Every mainline Fallout game is discounted in the sale, including the two original isometric 90s RPGs available in the Fallout Classic Collection for $5 (was $20). If you want to play modern, first-person titles in the franchise, Fallout 3: Game of the Year edition is just $5 (was $20), Fallout New Vegas: Ultimate Edition is $6.49 (was $20), and Fallout 4: Game of the Year Edition is $15 (was $60). You can also get Fallout 76, which offers an online multiplayer spin on the series’ open-world RPG formula, for just $8 (was $40). Many of Bethesda’s other open-world RPGs like Skyrim and Starfield are also part of the sale.
If all those Fallout deals aren’t enough post-apocalyptic roleplaying for you, there’s also Wasteland 3: The Colorado Collection, which features an isometric perspective and turn-based combat like Fallouts 1 and 2, but with modern graphics, controls, and presentation.
While big sales like this are the perfect chance to pick up older releases for cheap, you’ll also find discounts on newer games like the first-person survival shooter Abiotic Factor and the medieval city-building strategy game Manor Lords. It’s also a good time to grab acclaimed indies like Celeste, Inscription, Slay The Spire, and more while they’re on sale.
Many of the deals in Humble’s Spring Sale are continuations of several discounts from the recent Golden Week sales from Japanese publishers like Capcom, Sega, and Square Enix. Check the list below for a bunch more of our favorite deals in Humble’s Spring Sale. The sale only runs through May 21, so be sure to take advantage of these discounts before they’re gone.
While you’re shopping at Humble, you should also check out May’s Humble Choice lineup. Subscribers can get eight PC games (Steam keys) for $12, including Yakuza: Like a Dragon and Hi-Fi Rush. Once you claim the games, they will stay in your library forever, even if you cancel your subscription, so you can view Humble Choice as a traditional game bundle. Active subscribers can also the Humble Vault, a rotating library of 50-plus DRM-free games.
For even more PC game deals, check out our roundup of the 75 best deals in Fanatical’s massive May Madness sale.
Humble’s Spring Sale 2024
Disney CEO On Password-Sharing Crackdown: “We Feel Quite Bullish About It”
There will be no one to stop Disney from going after Disney+ subscribers who share passwords soon, and CEO Bob Iger seems quite pleased with the plan. On an earnings call this morning, Iger expressed feeling “quite bullish about it.”
Interestingly enough, part of Iger’s optimism stems from a streaming competitor in Netflix. “Obviously, we’re heartened by the results that Netflix has delivered in their password-sharing initiative and believe that will be one of the contributors to growth, as [CFO Hugh Johnston] noted going forward,” said Iger on the call, according to The Hollywood Reporter.
Netflix reportedly saw a huge growth in subscribers following a new ban on password-sharing by subscribers. In 2022, it was believed that roughly 100 million Netflix subscribers shared their accounts with family and friends.
The Disney password-word sharing crackdown will start in June before going fully operational in September. In fact, the first steps already took place in March when Disney updated terms for Disney+ and Hulu subscribers that prohibits offering your account info to people outside your residence.
Before the full rollout of the crackdown, Disney+ gained almost 8 million subscribers in the US and Canada for the company’s quarter ending March 30. For more, find out what’s new to Disney+ this month.
Looking ahead, Iger also talked about the Marvel Cinematic Universe, saying the new status quo will roughly be two Disney+ shows yearly in the superhero franchise.
How Persona 5 Dev’s New Game, Metaphor: ReFantazio, Changes Combat And Relationships
Metaphor: ReFantazio–the upcoming RPG from the developers of Persona 3, 4, and 5–has received a substantial news update prior to its release later this fall. The update delves into more of the game’s systems, including combat, archetypes, and bonds, as well as offers fans a closer look at some of the game’s art and locations.
According to Studio Zero, Metaphor: ReFantazio’s combat will be one of its more innovative features and “an evolution in command battle.” Rather than traditional turn-based battle, the game will implement a “Fast and Squad” system that allows players to switch between real-time action, or Fast mode, and traditional command based combat, referred to in the game as Squad mode. When in Fast mode, players can use the lock-on, dash, and evade functions while they are exploring, eliminating the need to enter traditional turn-based combat. Studio Zero recommends reserving this function when in an area filled with lower-level enemies you’ve previous encountered, though it can also be used to gain advantage on an enemy before entering Squad battle.
Squad battle will resemble the more strategic command battle system we’ve come to expect from Studio Zero, and allows four characters to engage in turn-based combat using their Archetypes and special skills. Based on the description, it seems like Archetypes will play out very similarly to summoning a character’s persona in the Persona series, and will allow players to perform powerful attacks that strike enemies’ weaknesses. Studio Zero stated the “difficulty level of battles in this game is intentionally made to be high,” meaning players should be prepared to enter a lot of strategic battles. Fortunately, the studio shared that the protagonist’s fairy companion, Gallica, will have an ability known as Fae Sight, which allows you to understand the strength of the monsters within a dungeon.
Understanding and using Archetypes will be vital to player’s success in battle, according to Studio Zero. Archetypes are awakened when party members “face their fears” and form bonds with “their supportive followers to awaken the power of heroic images.” The protagonist can transform into a number of Archetypes in battle, with different Archetypes possessing different benefits and personalities. Some of the confirmed Archetypes are the Seeker, the Mage, and the Thief.
To power up these Archetypes, players will need to form bonds with party members and various people throughout their journey. As the protagonist strengthens his bonds with others, he will both awaken and strengthen different Archetypes. Additionally, forming connections with others allows for what Studio Zero refers to as “followers’ stories” to play out. These stories will add context to the game and “greatly influence party development and the story experience.”
Metaphor Re:Fantazio will contain both main dungeons and side dungeons, all of which the game’s party will travel to via Gauntlet Runner. Studio Zero described a Gauntlet Runner as “a large armored vehicle designed to move safely through such a wilderness.” In addition to providing transportation, it will also act as the party’s mobile base–similar to a “camper van” according to the developers. While in the Gauntlet Runner, players will be able to cook, read, chat with teammates, and even take a nap.
The studio then shared a first look at two of the game’s primary locations: Castle Town Martira and the Royal Capital. Whereas the Capital is a massive city with bustling markets–and extreme wealth inequality–Martira is more pastoral, and will offer shops, a tavern, and an inn players can go to to take on bounties and meet up with informants for pertinent information. Both locations reside in the Kingdom of Euchronia.
Once in a location, players must “conquer the main quest within their designated period of stay in each region,” making it seem like the game will be more linear rather than open-world. Each main quest will have a designated deadline, making completing side quests and strengthening the party an “important option,” according to Studio Zero.
On the subject of deadlines, Studio Zero has also confirmed the game will use a date system and the entire game will be set over the course of six months. To become king within that time, players must “win the trust of the people of the country over powerful rivals” and increase their overall popularity with Euchronia’s citizenry.
Lastly, Studio Zero shared a bit more about the game’s Collector’s edition. In addition to the base game, this version of Metaphor: ReFantazio contains an art book, soundtrack, steel book, Kingdom of Euchronia cloth map, metallic pins, stickers, and several digital goodies, including costume packs based on the Persona games. Metaphor: ReFantazio’s Collector’s edition retails for $150.
Metaphor: ReFantazio will be available on PS4, PS5, Xbox One, Xbox Series X|S, and PC on October 11, 2024. For more information about the upcoming RPG, check out our Metaphor: ReFantazio hub as well as some of the new images below.
Disney Plus Gains Almost 8 Million Subscribers In US And Canada
Whether it was the mutant powers of X-Men ’97 or the star power of Taylor Swift: The Eras Tour, Disney+ added almost 8 million subscribers in the US and Canada for the company’s last quarter ending March 30. That helped offset smaller decreases internationally for the streaming service.
Disney also boasted that entertainment streaming–Disney+ and Hulu–was profitable during the company’s second-quarter results for fiscal 2024. This specific division saw a $47 million operating income after losing $587 million a year ago for this same quarter.
Domestically, Disney+ now has 54 million subscribers, compared to 46.1 million at the end of December. Worldwide, the streaming service sits at 153.6 million subscribers after previously being at 149.6 million. It’s a positive upswing for the House of Mickey Mouse after Disney+ lost 1.3 subscribers following a price hike last quarter.
The Disney+ gains also appear to be a positive result from the start of a password-sharing crackdown that the company will continue to ramp up this summer in North America. Looking ahead, Disney also unveiled in an earnings call that an “ESPN tile will be added to Disney+” by the end of 2024.
For more, see what’s new on Disney+ in May and check out GameSpot’s X-Men ’97 review.