Sony In Talks To Join Bid To Buy Paramount - Report

Sony In Talks To Join Bid To Buy Paramount – Report

In the race to acquire Paramount, Skydance Media still has the inside track. But there may be more players pulling up in the rearview. According to The New York Times, an investment firm, Apollo Global Management, is in talks with Sony Pictures for a joint bid to take over Paramount, the storied studio behind Mission: Impossible and several other film and TV franchises.

Officially, neither Sony nor Apollo are currently in negotiations with Paramount itself, which is only talking with Skydance. However, the potential deal with Skydance has not been well-received by many of Paramount’s investors. Via Bloomberg, Paramount investor William Riley has formally notified Paramount chairwoman Shari Redstone about his belief that the Spyglass deal is solely for her “personal gains.” Because Redstone has a controlling interest in Paramount’s stock, she is currently pushing for a sale to Spyglass without asking the rest of the shareholders to vote on it.

During an earlier stage of negotiations, Apollo extended an offer for Paramount that would have been valued at $26 billion, which included Paramount’s debt. Paramount seemingly ignored that offer because it is in the middle of an exclusivity deal for negotiations with Skydance. The New York Post recently reported that Paramount and Skydance may not close a deal before that exclusive period expires on May 3.

The dynamics of a partnership between Apollo and Sony have not been locked down, especially since no deal has been made between the two companies. If Sony does enter the picture as a potential co-owner of Paramount, it would give the studio its own streaming service with Paramount+ as well as an expanded library of film and TV shows.

However, the biggest hurdle between Apollo and Sony taking over Paramount may be the U.S. government. Following Disney’s 2019 purchase of Fox’s entertainment assets, the FCC has pushed back on large media mergers, and the combination of two major studios into a single studio may face extreme scrutiny from multiple angles. Since Skydance isn’t one of Paramount’s competitors, it may face an easier path to the FCC’s approval. But the battle for Paramount is far from over.

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Ubisoft’s Call Of Duty Competitor XDefiant Launches On May 21

XDefiant, Ubisoft’s Call of Duty competitor, is launching on May 21 across Xbox Series X|S, PlayStation 5, and PC. XDefiant will start with a six-week preseason before switching over to a seasonal model similar to other live-service titles.

Announced on Ubisoft’s blog, the free-to-play arena shooter will launch on May 21 in preseason. The preseason will include five factions from various Ubisoft’s games. The first four are the Cleaners, Libertad, Echelon, and Phantoms, which will be available to everyone immediately. The fifth faction, Dedsec, will be available to unlock or purchase. The preseason also includes 14 maps, five game modes, and 24 weapons. While most game modes will be 6v6, the preseason will also include a 4v4 ranked practice playlist, which includes the same rules as the real ranked mode coming in Season 1.

The preseason is set to last six weeks, after which Season 1 will kick off. Ubisoft has provided a roadmap for the first four seasons of XDefiant, with each season lasting three months. Each new season will include a new faction, three new weapons, three new maps, and a 90-tier battle pass. Ubisoft hasn’t revealed the specifics for each season, but did provide codenames for the new factions in each season. Season 1 is codename Ruby, Season 2 codename Buzz, Season 3 codename Orchard, and Season 4 codename Horde. Every faction will be based on a group from one of Ubisoft’s various series.

The launch of XDefiant comes after a report of internal issues at Ubisoft, including allegations of a constant changing of features and a toxic workplace environment, which was reported to have caused multiple delays.

The Making Of Star Wars – See How The Original Trilogy Came To Life With These Discounted Books

Star Wars has become a multimedia empire over the past 45-plus years. The franchise is so influential that it even has its own annual holiday on May 4. If you want to go back to where it all started this Star Wars Day, a logical place to start would be by watching A New Hope, perhaps as part of a movie marathon with the convenience of a box set. But you could go back even further than that, to the creation of Star Wars. That’s where The Making of Star Wars comes in. A trilogy of books covering the first trilogy of films, these pricey hardcover volumes are discounted by $30-$39 at Amazon.

The Making of Star Wars: The Definitive Story Behind the Original Film

The Making of Star Wars: The Definitive Story Behind the Original Film is the most expensive book on sale right now, but it also might be the most compelling one to long-time fans, as it takes a behind-the-scenes look at how the first film in the series was brought to life. Clocking in at nearly 400 pages and filled with script drafts from George Lucas, comments about the casting process, and issues with the filming location in Tunisia, you’ll learn about every hidden detail of A New Hope, straight from the Lucasfilm Archives. And since it’s now $54 (down from $85, it’s a great time to check it out. These are gorgeous, display-worthy books that will look great on shelves or coffee tables.

The Making of Star Wars Book Deals

To complete the original trilogy, you can check out The Making of Star Wars: The Empire Strikes Back and The Making of Star Wars: Return of the Jedi. These both follow the formula laid out by the original book, giving you access to details about the script’s evolution over the years, how key characters were brought to life, and even a look at how Muppeteer Frank Oz turned Yoda into an iconic face.

For more book deals from a galaxy far, far away, check out our roundup of the best Star Wars book deals.

If you’re looking for more cool merch, be sure to check out the new Lego Star Wars TIE Interceptor Collector Series, which includes a variety of sets that range from just a few hundred blocks to nearly 2,000. For another fun activity, check out our roundup of the best Star Wars board game deals at Amazon.

Call of Duty Warzone Season 3 Reloaded Patch Notes: Weapon Prestige Camos And Balance Changes

Call of Duty Warzone Season 3 is upon us, and that means we’ve got the full patch notes for the latest changes to the highly popular battle royale game. The biggest addition that Season 3 brings is the introduction of Weapon Prestige Camos, which allow players to earn a molten gold skin (called One Trick) for their favorite Modern Warfare 3 weapon after earning a staggering 150,000 Weapon XP. That’s a lot of kills.

Future Seasons will add more Weapon Prestige Camos to the game, giving you even more goals to work toward. Season 3 brings a number of highly varied changes to the game as a whole, and you can see them all at the link. One of the most notable is the introduction of Loaded Resurgence, which allows players to choose their preferred loadout for Insurgence. This season will also bring back Lockdown on Rebirth Island, so keep an eye out for that.

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Now Playing: Modern Warfare III – Rebirth Island Season 3 Warzone Launch Trailer

This Season 3 patch brings a number of weapon changes to the game, including the introduction of a new assault rifle, the BAL-27. Described as a bullpup prototype weapon, it increases its fire rate over time while you hold down the trigger, making it a unique addition to the game. These weapon changes are quite numerous, but several general changes include increasing the movement speed on pistols and increasing the hip-fire spread on assault rifles.

The full patch notes can be seen below. Multiplayer and Zombies patch notes can be viewed here.

Call of Duty Warzone Season 3 Reloaded Patch Notes

GLOBAL

CUSTOMIZATION

Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.

Slash Damage Tracers on the Dino Might Blueprint will now consistently play.

Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.

PROGRESSION

WEAPON PRESTIGE CAMOS

In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weapons in Modern Warfare III.

To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.

Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold – and yes, it’s animated.

You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige!

WARZONE

MAPS

URZIKSTAN

  • Bunkers
  • [[REDACTED]]

MODES

REBIRTH ISLAND

  • Loaded Resurgence
    • Similar to Plunder, this Resurgence variant allows players to deploy with the Loadout of their choice! Expect non-stop action with moving circles inspired by High Trip Resurgence.
  • Lockdown
    • Customized for Rebirth Island, Lockdown will be returning to Warzone later this season!

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

GENERAL

  • Resurgence Champion’s Quest
    • Resurgence fans may now experience the ultimate Resurgence challenge on two new maps: Fortune’s Keep and Vondel.
    • Cosmetic rewards are shared between Rebirth Island, Fortune’s Keep and Vondel.
  • Rebirth Island Audio Improvements
    • Improvements have been made to audio occlusion.
    • Audio level adjustments have been made to the following:
    • Ascenders
    • Parachutes
    • Enemy footsteps
  • Ascender Audio Improvements
    • Enemies and allies using ascenders will now make two distinct audio sounds.
  • Interrogation & Revive Sounds Quality of Life
    • Increased audible distance and volume of Interrogation and Revive sounds.

GAMEPLAY

NEW FEATURES

REBIRTH ISLAND | RESURGENCE

  • Heavy Armor Public Event
    • This brand new public event raises the number of armor plates players can carry, buffing the total number of health points from 150 to 200 for the whole match.
    • This event has a low chance of occuring at the beginning of each match.
  • Weapon Trade Station
    • The Weapon Trade Station (WTS) that was introduced back in Rebirth Reinforced makes it return! It’s the perfect tool to trade undesirables for more advantageous gear.
  • The return for trading in a weapon is as follows:
  • Common Weapon
  • Common weapon
  • Uncommon Weapon
  • Common Weapon
  • Lethal & Tactical Equipment
  • Rare Weapon
  • Uncommon Field Upgrade/Utility Box/Medic Vest/Comms Vest/Stealth Vest
  • Gas Mask
  • Common Weapon
  • Epic Weapon
  • Chance between Rare/Epic Field Upgrade, Rare/Epic Killstreak
  • Cash
  • Uncommon Weapon & Extra Ammo
  • Legendary/Ultra Weapon
  • Epic Killstreak/Field Upgrade/Specialist Perk Package
  • Self-Revive Kit
  • Cash
  • Rare Weapon & Extra Ammo
  • Lethal & Tactical Equipment
  • Fire Sale Trade
  • Legendary Weapon & Extra Ammo
  • Cash
  • Durable Gas Mask/Tempered Plate Carrier
  • Epic Killstreak/Field Upgrade
  • Utility Box Field Upgrade
    • The perfect combination of the armor & munition box.
  • Foresight Killstreak
    • Foresight makes its return! This Killstreak grants intel of every future circle when used.
  • Can be acquired via [[REDACTED]].
  • Specialist Perk Package
    • Specialist is finally back! Players who find Specialist will immediately receive the benefits of every Warzone Perk simultaneously.
    • Can be acquired via [[REDACTED]].
  • [[REDACTED]] Upgrade
    • With the arrival of new, excellent gear, Konni has updated [[REDACTED]] to make good use of them.

REBIRTH ISLAND | LIMITED-TIME MODES

  • Variable Time of Day
    • Although most matches will remain Sunny, Rebirth Island can now be experienced in 3 alternative different times of day:
  • Sunset
  • Overcast
  • Foggy
    • Similar to Vondel, the time of day may change during one specific match. Keep an eye on smart displays to stay informed about the forecast.

ADJUSTED FEATURES

ALL MAPS | ALL MODES

  • Ascender Improvements Quality of Life
    • Minor adjustments to the use range and angles for ascenders. This change primarily helps with circumstances where ascenders in elevators would not provide a prompt at certain angles and ranges.
  • Elevator Ascenders Quality of Life
    • Ascenders at elevator locations will now be easier to interact with

» REBIRTH ISLAND | RESURGENCE «

High Stakes Public Event

High Stakes crates now give a Utility Box instead of an Ammo & Armor box

Medicine Cabinet

These containers will now drop 1 Stim, down from 2.

Spy Drone Contract

Reduced the drone count in a swarm to 7, down from 9

Substantially reduced Spy Drones health.

Slightly lowered Spy Drones base altitude.

Shortened the minimum and maximum Spy Drones spawn distance from player.

Biometric Scanners

Reduced the animation time when interacting with the Biometric Scanner.

» URZIKSTAN | WARZONE BOOTCAMP «

Warzone Bootcamp Loot

The following items have been removed from the Warzone Bootcamp loot pool:

PDS

Loadout Drop Marker

Loadout Chests

WEAPONS

NEW WEAPON

BAL-27 Assault Rifle

A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.

Available via a new Sector in the Season 3 Battle Pass.

NEW AFTERMARKET PARTS

JAK Patriot

Compatibility: M16 (Assault Rifle)

Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.

JAK Wardens

Compatibility: Lockwood Mk2 (Marksman Rifle)

Become the enemy’s biggest nightmare with this AMP allowing akimbo use of the powerful lever-action Shotgun.

JAK Atlas Kit

Compatibility: AMR9 (SMG)

Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.

WEAPON ADJUSTMENTS

Assault Rifles

Weapon

Adjustments

BP50

Increased hipfire spread minimum to 3deg/s, up from 2.4deg/s.

Increased hipfire spread maximum to 7.2deg/s, up from 6.7deg/s.

Increased moving hipfire spread maximum to 5.2deg/s, up from 4.7deg/s.

SVA 545

Increased hipfire spread minimum to 3.3deg/s, up from 2.6deg/s.

Increased hipfire spread maximum to 7.8deg/s, up from 7.3deg/s.

Increased moving hipfire spread maximum to 5.8deg/s, up from 5.3deg/s.

RAM-7

Max Damage decreased to 28, down from 32.

Near-Mid Damage decreased to 26, down from 28.

Near-Mid Damage Range decreased to 39.37 meters, down from 43.18.

Mid Damage Range decreased to 49.53 meters, down from 53.34.

Increased hipfire spread minimum to 3deg/s, up from 2.6deg/s.

MTZ-556

Increased hipfire spread minimum to 3.1deg/s, up from 2.6deg/s.

Increased hipfire spread maximum to 7.4deg/s, up from 7deg/s.

Increased moving hipfire spread maximum to 5.4deg/s, up from 5.3deg/s.

HOLGER 556

Increased hipfire spread minimum to 3.4deg/s, up from 2.6deg/s.

Increased hipfire spread maximum to 7.8deg/s, up from 7.5deg/s.

Increased moving hipfire spread maximum to 5.8deg/s, up from 5.5deg/s.

MCW

Mid Damage increased to 24, up from 23.

Min Damage increased to 20, up from 18.

Max Damage Range increased to 30.48 meters, up from 26.67.

Increased hipfire spread minimum to 3.2deg/s, up from 2.6deg/s.

Increased moving hipfire spread maximum to 5.6deg/s, up from 5.3deg/s.

FR 5.56

Increased aim down sight movement speed to 2.9m/s, up from 2.7m/s.

Increased bullet velocity to 720m/s, up from 680m/s.

Upper Torso and Upper Arm Modifier increased to 1.1x, up from 1x.

600mm FR Longbore Barrel

Removed hipfire spread minimum benefit.

Decreased hipfire spread penalty by 8%.

Decreased aim down sight speed penalty by 20%.

Replaced aiming idle sway penalty with benefit.

435mm FR 435 Barrel

Removed movement speed penalties.

Removed hipfire spread penalties and benefits.

Increased recoil control benefit by 5%.

Added firing aim stability benefit.

Removed bullet velocity benefit.

Removed damage range penalty.

Decreased aim down sight speed penalty by 2%.

Decreased aim down sight movement speed penalty by 3%.

Removed aiming idle sway penalty.

395 FR Minibore Barrel

Replaced hipfire spread minimum penalty with benefit.

Added sprint to fire speed benefit.

Removed aiming idle sway penalty.

FR Sprinter Stock

Removed tactical sprint speed benefit.

Added aim down sight speed benefit.

Decreased aiming idle sway penalty.

Added flinch resistance benefit.

Recon Stock Pad

Removed crouch movement speed benefit.

Added movement speed benefit.

Replaced hipfire spread penalty with benefit.

Added sprint to fire speed benefit.

Removed aim down sight speed benefit.

FR Anchor Comb

Removed tactical sprint speed penalty.

Decreased sprint to fire speed penalty by 3%.

Added aiming idle sway benefit.

FR TON-618 Comb

Decreased aim down sight speed penalty by 18%.

Removed aiming idle sway benefit.

Added firing aim stability benefit.

FR Giga Comb

Increased aim down sight speed benefit by 2%.

Removed aim down sight movement speed penalty.

Added flinch resistance penalty.

RMT Rear Grip

Increased aim down sight speed benefit by 2%.

45 Round Magazine

Decreased movement speed penalties.

Decreased aim down sight speed penalty by 4%.

60 Round Magazine

Decreased movement speed penalties.

Decreased aim down sight speed penalty by 7%.

Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon.

M13B (MWII)

Max Damage increased to 24, up from 23.

Headshot Modifier decreased to 1.4x, down from 1.5x.

Upper Torso Modifier increased to 1.2x, up from 1.1x.

Arm and Hand Modifiers increased to 1.2x, up from 1x.

TEMPUS RAZBORBACK (MWII)

Near-Mid Damage increased to 26, up from 22.

Min Damage increased to 22, up from 18.

FR AVANCER (MWII)

Near-Mid Damage increased to 22, up from 20.

Mid Damage increased to 20, up from 17.

Min Damage increased to 18, up from 16.

Battle Rifles Weapon Adjustments

SOA Subverter

Min Damage decreased to 25, down from 28.

Max Damage Range decreased to 20.57 meters, down from 22.86.

MTZ-762

Decreased aim down sight time to 260ms, down from 280ms.

JAK Thunder LMG Kit

Decreased aim down sight time benefit by 20ms.

SO-14 (MWII)

Fire Type: Full-Auto

Decreased sprint to fire time to 261ms, down from 307ms.

Decreased aim down sight time to 270ms, down from 290ms.

Submachine Guns Weapon Adjustments

HRM-9

Max Damage decreased to 28, down from 31.

Near-Mid Damage decreased to 24, down from 28.

Mid Damage decreased to 22, down from 24.

Max Damage Range decreased to 10.41 meters, down from 11.3.

RAM-9

Increased horizontal recoil to 17.6deg/s, up from 16.9deg/s..

Increased vertical recoil to 44.4deg/s, up from 42.9deg/s.

Rival 9

Max Damage increased to 26, up from 25.

Max Damage Range decreased to 12.19 meters, down from 13.97.

Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.

Lower Torso Modifier increased to 1.1x, up from 1x.

WSP-9

Decreased sprint to fire time to 66ms, down from 110ms.

Striker

Min Damage increased to 28, up from 23.

Mid Damage Range increased to 35.56 meters, up from 30.48.

Shotguns Weapon Adjustments

KV Broadside

JAK Jawbreaker

Removed aim down sight spread.

Riveter

Decreased aim down sight spread by 10%.

.410 Gauge Ball Ammunition

Increased aim down sight spread by 10%.

Light Machine Guns Weapon Adjustments

DG-58 LSW

Upper Torso Modifier increased to 1.1x, up from 1x.

Arms and Hands Modifiers increased to 1.1x, up from 1x.

Lower Torso Modifier increased to 1.1x, up from 1x.

Bruen MK9

Max Damage decreased to 26, down from 28.

Leg Modifiers decreased to 1x, down from 1.05x.

Lower Torso Modifier decreased to 1x, down from 1.1x.

TAQ Eradicator

Decreased sprint to fire time to 189ms, down from 252ms.

Decreased aim down sight time to 330ms, down from 340ms.

Sniper Rifles Weapon Adjustments

XRK Stalker

Decreased bullet velocity to 790m/s, down from 860m/s.

KATT-AMR

Decreased bullet velocity to 620m/s, down from 660m/s.

MORS

Increased aim down sight time to 580ms, up from 560ms.

Decreased bullet velocity to 900m/s, down from 960m/s.

HVP Anti-Material Slug Ammunition

Increased bullet velocity penalty to 20%, up from 15%.

Handguns Weapon Adjustments

COR-45

Increased movement speed to 5.4m/s, up from 5.2m/s.

Renetti

Increased movement speed to 5.4m/s, up from 5.2m/s.

TYR

Increased movement speed to 5.3m/s, up from 5.1m/s.

WSP Stinger

Upper Torso Modifier increased to 1.1x, up from 1x.

Increased movement speed to 5.9m/s, up from 5.7m/s.

P890 (MWII)

Increased movement speed to 5.3m/s, up from 5.2m/s.

.50 GS (MWII)

Increased sprint speed to 5.8m/s, up from 5.7m/s.

X12 (MWII)

Increased movement speed to 5.4m/s, up from 5.2m/s.

Increased sprint speed to 6.1m/s, up from 6m/s.

9mm Daemon (MWII)

Increased movement speed to 5.4m/s, up from 5.2m/s.

Akimbo 9mm Daemon Rear Grip

Max Damage increased to 24, up from 22.

Near-Mid Damage increased to 22, up from 21.

Mid Damage increased to 20, up from 18.

Min Damage increased to 18, up from 16.

Max Damage Range increased to 10.36 meters, up from 5.64.

Near-Mid Damage Range increased to 18.28 meters, up from 12.34.

Mid Damage Range increased to 33.52 meters, up from 18.58.

Removed 10% movement speed penalty.

Decreased hipfire spread minimum to 1.7deg/s, down from 2.4deg/s.

Decreased hipfire spread maximum to 5deg/s, down from 5.5deg/s.

LOADOUT

» FORTUNE’S KEEP | RESURGENCE «

Bunker Buster Killstreak

Drop time reduced to 2 seconds, down from 4.

Explosion Max Damage reduced to 275, down from 350.

Explosion Min Damage increased to 50, up from 25.

Explosion Radius reduced to 512, down from 600.

Gas Radius increased to 8.9 meters, up from 6.5.

UI/UX

Ranked Play Restrictions Quality of Life

Updated menu to provide additional clarity for restricted weapons in Ranked Play.

Champion’s Quest

We’ve added a prompt to notify players who attempt to leave a match that a Champion’s Quest objective is in progress and available to intercept.

Bunker Buster Minimap Improvements Quality of Life

Bunker Buster will now display a red circle on its landing location and will show a red circle for the duration of the damaging gas area.

End of Match Flow Quality of Life

After a match ends, players will be returned to the selected playlist mode rather than to the playlist select menu.

Perk Descriptions

Additional information has been added to some perk descriptions.

BUG FIXES

Fixed several occlusion issues allowing players to exploit the map.

Fixed an issue that prevented UAVs and Counter UAVs from being used while sitting in the passenger seat of a vehicle.

Fixed an issue making it difficult to use the ladder at the lighthouse in Headquarters on Rebirth Island.

Fixed an issue causing floating foliage around Rebirth Island.

Fixed an issue causing the in-game Stats tab to show incorrect stats at the end of the match.

Fixed an issue preventing players from respawning in Resurgence after they rejoin a match in progress.

Fixed an issue causing players to get stuck loading when queueing for Warzone Bootcamp.