Review Roundup For Dragon’s Dogma 2

Dragon’s Dogma 2 is almost here, more than a decade since its predecessor offered a groundbreaking playbox of an RPG. If you’ve been missing the Pawn system or the feeling of adventure from a gargantuan world that doesn’t hold your hand, it seems you’re in for a treat.

Instead of betting on radical changes, the sequel is hellbent on iterating on its predecessor’s strengths, pushing the core aspects that made it stand out back in 2012. It currently has a metascore of 87 on GameSpot sister site Metacritic. This rating is the result of 52 critic reviews by the time of publication.

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Now Playing: Dragon’s Dogma 2 GameSpot Video Review

GameSpot writer Richard Wakeling states that “Dragon’s Dogma 2 is an enchanting open-world RPG with varied, exciting combat and a player-created companion system that’s still unlike anything else” in his Dragon’s Dogma 2 review. Wakeling also praised the presence of emergent moments, distinct vocations to explore, and the improved Pawn system.

GameSpot also has preorder guides for PC and for consoles for the upcoming sequel by Capcom.

  • Game: Dragon’s Dogma 2
  • Platforms: Steam, PS5, Xbox Series X|S
  • Developer: Capcom
  • Release Date: March 22
  • Price: $70 for the Standard Edition, $80 for the Deluxe Edition

Check out more reviews for the game below:

IGN — 8/10

“The real stars of the show, though, are the special monsters like the Medusa, which are both incredible to behold but also hectic and unique challenges in their own right. Stumbling across these unprompted in my wanderings was a top highlight of the open-ended nature of Dragon’s Dogma 2’s world.” — Jarrett Green [Full review]

The Guardian — 4/5

“The combat is really what drives the game: whether you’re a warrior, a spear-mage, a thief, an archer or a wizard, you work together with your team of hired pawns in battles that feel truly exciting and dangerous, like Monster Hunter’s or Bloodborne’s. You can switch freely between all of these professions, so that when you get bored of closeup fighting you can have a try at archery or spellcasting. Mastering each profession unlocks a huge tree of abilities that always, always keeps fighting fun.” — Keza MacDonald [Full review]

Digital Trends — 3.5/5

“As I would in a Dungeons & Dragons campaign, I’d spend a lot of time properly preparing myself and my pawns for the journey, even if I knew that it was almost inevitable that we’d come up against some tough threat during our travels. I had 10 vocations to choose from in Dragon’s Dogma 2’s class system, and each vocation offers a wildly different playstyle. My favorite was Mystic Spearhand, which mixed magic and close combat and allowed me to stun enemies before swooping in with a powerful strike. I could also use other skills to regain stamina or temporarily become invincible.” — Tomas Franzese [Full review]

Game Informer — 9/10

“Dragon’s Dogma 2 captures the spirit of the original without sanding down the edges of what made it excellent. Its insistence on player exploration and discovery, coupled with an ending I will think about for the rest of the year, makes Dragon’s Dogma 2 a standout game and a worthy successor.” — Jesse Vitelli [Full review]

Eurogamer — 5/5

“I blinked again. It was 5 a.m. now. As I finally managed to pull myself away from Dragon’s Dogma 2, I realised attempting to be unbiased may no longer be possible, because Dragon’s Dogma 2 isn’t bothered about appeasing those who had issues with the original game. In fact, it’s trying to do the complete opposite – it’s doubled down on everything that fans of the original game loved in the hopes of catering to its target audience, which just so happens to be me.” — Lewis Parker [Full review]

Seth Rogen’s Allen The Alien Winds Up In A Space Fight In New Invincible Clip

When we left off Invincible Season 2, Part 1 Mark/Invincible (Steven Yeun) had become the Earth ambassador for the Viltrumite empire, his father Omni-Man (J. K. Simmons) had been taken prisoner, and Invincible’s new enemy Angstrom Levy (Sterling K. Brown) remained at large. At least one mystery will be revealed: the fate of Allen the Alien.

Amazon provided GameSpot with an exclusive look at the upcoming second half of the season with a brawl in outer space between Immortal (Ross Marquant) and Allen (Seth Rogen). Things get heated between the two until Invincible tries to smooth things out. Check out the clip below.

The show had already been renewed for Season 3, even before the first season had even wrapped. With Steven Yeun saying the voice acting was finished already is a good sign there won’t be a colossal wait for the next season. Invincible co-creator Robert Kirkman is now trying to get a season a year for Prime Video, but plot details have not been released yet.

Invincible Season 2, Part 2 premiered on March 14, with the remaining three episodes will be released weekly on Thursdays at 12 AM PT/3 AM ET.

Marvel 1943: Rise Of Hydra Game Revealed With A New Trailer Featuring Captain America And Black Panther

A first look at Marvel 1943: Rise of Hydra has just dropped at the Game Developers Conference during the State of Unreal presentation, showing off more of the game’s story and gameplay. Set in the middle of World War 2, the original story from Uncharted’s Amy Hennig and her Skydance New Media studio focuses on Captain America, Black Panther, and their allies as they work to liberate Paris from the Axis forces.

While Captain America and Black Panther are heroes in their own right, the two don’t immediately see eye to eye and it’s not long before the King of Wakanda and the first Avenger are at one another’s throats.

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Now Playing: Marvel 1943: Rise of Hydra | Official Cinematic Story Trailer

In addition to Captain America and Black Panther, players will also explore occupied Paris as Gabriel Jones, a US soldier and member of the Howling Commandos, and Nanali, a Wakandan spy embedded in the city. This game’s version of Captain America is described as a young version of Steve Rogers, while the man underneath the Wakandan armor is Azzuri, the grandfather of the modern era’s Black Panther, T’Challa.

Marvel 1943: Rise of Hydra is being developed in Unreal Engine 5, and also makes use of the facial animation tool MetaHuman Animator to help create more authentic performances. This is the same tool being used in Ninja Theory’s Hellblade 2: Senua’s Saga to produce realistic facial expressions.

According to Hennig, all the sequences in the first trailer were pulled directly from the game running in real-time. Hennig added that her goal has always been to create cinematic and immersive experiences that allow a player to feel like they’re in a movie but with all the player agency expected from a video game.

“In the past, this has always felt like it was just beyond our grasp,” Hennig said. ” But I think we’re finally crossing that threshold. When we’re telling a character-driven story, it’s critical for us to faithfully capture every nuance of our actor’s stellar performances. So we’ve been incredibly grateful to partner with our friends on the MetaHuman team to tell our story.”

In a blog post on the Marvel website, the cast for Marvel 1943 was also revealed. Players can expect to hear the following voices bringing the iconic and new characters introduced in the game to life:

  • Drew Moerlein as Captain America and Steve Rogers
  • Khary Payton as Black Panther and Azzuri
  • Marque Richardson as Gabriel Jones
  • Megalyn Echikunwoke as Nanali
  • Joel Johnstone as Howard Stark

Marvel 1943 was first revealed in 2022 and is one of several Marvel games in development currently. Deathloop studio Arkane Lyon is working on a Blade game while EA is working on Iron Man, Black Panther, and a mystery Marvel game.

The game’s release date is currently scheduled for 2025.

Baldur’s Gate 3 Voice Actor Comes Under Fire For Liking Anti-LGBTQ Tweets

Frazer Blaxland–the voice actor behind Baldur’s Gate 3‘s beloved tiefling blacksmith, Dammon–is facing criticism after players noticed him following a number of controversial Twitter accounts, liking tweets that promote homophobia, sexism, transphobia, and other bigoted views, and expressing apparently unwavering support for the IDF’s actions in Palestine, which have killed tens of thousands of people.

Blaxland (who also voices other Baldur’s Gate 3 NPCs, including Anders, Arne Jacobson, and Bunt Chugley) responded to the controversy on March 15, in a now-deleted tweet, saying, “To the person who noticed these accounts, thank you for making me aware of them and the hurt it has caused. This has been a very important lesson learned about the significance of who I follow on social media. Prior to this, I never put much thought into hitting the ‘follow’ button. Going forward, I will be mindful about who I follow, because it does matter.”

Blaxland also thanked the community for “checking him” and maintained that following these accounts did not mean he supported or agreed with the views of the account owners. But he declined to address the plethora of bigoted tweets he had personally liked, and later deleted the apology tweet altogether. He has not addressed the controversy in the days since, but has continued retweeting fanart of his Baldur’s Gate 3 character.

Blaxland’s fellow voice actor Neil Newbon–who voiced Astarion in the award-winning RPG–directly addressed the controversy in a recent Twitch stream while playing Baldur’s Gate 3 alongside his his friend, horror writer Tom De Ville, who he frequently streams with. (De Ville also addressed the situation on Twitter.)

“We are proud supporters of the LGBTQIA+ community,” Newbon said in the clip. “This is a safe space for everybody. We also are very much against the genocide that’s happening in Palestine … We’re anti-facist, anti-racist, anti-homophobe, and we will always be so. We are upset about what’s happened [with Blaxland], and we just want to make sure that people are aware that we’re completely [against] any of that kind of behavior, and it’s affected both of us–it’s affected us a lot.”

De Ville agreed, adding, “The most important thing to us is that people feel safe.”

Baldur’s Gate Developer Larian Studios has yet to comment on Blaxland’s online behavior.

Respawn Responds To Apex Legends Players Being Hacked Mid-Game During Recent Tournament

Apex Legends developer Respawn Entertainment has released an official statement regarding the hacking incident that took place during last weekend’s Apex Legends Global Series (ALGS) North American regional finals competition.

“Game and player security are our highest priorities, which is why we paused the competition to address the issue immediately,” the developer said via a statement posted on Twitter. The North American regional finals were immediately postponed in the wake of the security breach, which saw two competitors suddenly gain access to cheats mid-match.

The attack started when DarkZero team member GenBurten (real name: Noyan Oskoze) mysteriously gained the ability to see enemy players through walls as the words “Apex hacking global series by Destroyer2009 & R4ndom” scrolled across his screen. Later, TSM’s Phillip “ImperialHal” Dosen’s gameplay was disrupted when he suddenly began aimbotting. Both competitors immediately spoke up, and the matches were postponed.

Though the cause of the incident has not yet been made clear, Epic Games recently made a statement quashing rumors that the game’s anti-cheat program, Easy Anti-Cheat (EAC), has security vulnerabilities that allowed hackers to gain access to Oskoze and Dosen’s PCs. As for Respawn, the studio says it’s in the process of addressing the security breach.

“Our teams have deployed the first of a layered series of updates to protect the Apex Legends player community and create a secure experience for everyone,” the Apex Legends developer said on Twitter. “Thank you for your patience.”

The studio has not yet released any information on when the ALGS North American regional finals will continue.

Dragon Ball: Sparking Zero Trailer Reveals How It’s A “Genuine” Budokai Tenkaichi Sequel

A new look at Dragon Ball: Sparking Zero has gone live, showing off more combat mechanics, environmental destruction, and advanced clothing devastation from the Spike Chunsoft-developed title. The showcase kicked off with a fight between Goku and Vegeta, as they sparred across a familiar canyon and flattened it before they transformed into their Super Saiyan Blue forms and continued the battle.

Like previous entries in the Budokai Tenkaichi series, Sparking Zero adopts a third-person camera angle and the gameplay has a flashy aesthetic in line with the manga and anime source material.

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Now Playing: DRAGON BALL: Sparking! ZERO – Official Gameplay And New Characters Showcase | BUDOKAI TENKAICHI

This is all by design, according to producer Jun Furutani, as Spike Chunsoft is aiming to create a “genuine sequel and evolution” of the series. “One of our goals was to preserve the essence of what made the Budokai Tenkaichi series so popular. An enjoyable, dynamic 3D-action battle experience that deeply captures the elements of Dragon Ball,” Furutani said in the showcase video.

Sparking Zero features an arsenal of close-range attacks and rush combos, as well as familiar systems like Dragon Dash for high-speed movement, a counter system, and “Impact Action” for when players exchange energy blasts or punches. Spike Chunsoft has tweaked some of the older gameplay mechanics as well, as Furutani mentioned how these have been augmented with new systems like Skill Count, Revenge Counter, and Vanishing Assaults to better express the high-speed action of Dragon Ball.

In another trailer, Spike Chunsoft revealed more characters for the game’s roster. This video was focused specifically on the warriors introduced in the Dragon Ball Super anime like Hit, Dyspo, Kakunsa, Toppo, Kale, and Broly, but it also included fan-favorite characters like Jeice and Burter from the Ginyu Squad, Master Roshi, and Trunks.

Dragon Ball: Sparking Zero doesn’t have an official release date yet, but it’ll be raising its power level to over 9,000 when it launches for PC, PS5, and Xbox Series X|S. Sadly, Dragon Ball creator Akira Toriyama won’t be around to see it, as the legendary mangaka passed away recently. Another game featuring Toriyama’s artistic influence, Sand Land, is out soon and if you’re interested in checking it out a demo is now available.

Amazon Big Spring Sale – Select Earbuds And Headphones On Sale For Lowest Prices Ever

It’s not Prime Day, but Amazon’s Big Spring Sale has still brought some steep discounts on electronics. Thousands of items are getting nice price cuts during the event, and that includes a massive list of earbuds from Anker, Samsung, and Sony. A handful are down to almost 50% off their regular list price, making this a great time to pick up a new set of earbuds for the gym or your daily commute.

For a super affordable pair of Bluetooth earbuds that is highly rated by thousands of users, check out the PocBuds Wireless Sports Earbuds. Discounted from $59 to just $26, these Bluetooth earbuds offer a staggering 80 hours of battery life with the included charging case. The PocBuds have a hybrid in-ear and wrap-around design, which is particularly nice for those who wear earbuds during intense physical activity. Also, if you find that standard earbuds fall out of your ears, these could be great for you.

One of the most popular sets of earbuds on sale right now is the Samsung Galaxy Buds 2 True Wireless Earbuds, which are now just $80 (down from $150). That’s the lowest-ever price for the premium earbuds. Along with a slim design and active noise-canceling tech, the earbuds are available in four different colors (lavender, graphite, olive green, white), feature an ambient listening mode to keep you in tune with your surroundings, and use three microphones for crisp audio.

Samsung Galaxy Buds

Gallery

More affordable alternatives include the Soundcore Anker Space A40 ANC Wireless Earbuds for $50 (down from $100), the Samsung Galaxy Buds FE Wireless Earbuds for $80 (down from $100), and the ultra-affordable Soundcore Anker Life P2 Mini Earbuds for $24 (down from $40).

Not sold on anything above? You’ll find a list of our favorite earbud deals below. We’ve also highlighted a few great headphones that are on sale, including the class-leading Sony WH-1000XM5 Wireless Premium Headphones for $328 (down from $400).

Amazon Big Spring Sale Bluetooth earbud deals

Amazon Big Spring Sale Bluetooth headphone deals

Xbox Rewards Is Being Overhauled With A Simplified Scheme

The Xbox Rewards system has been overhauled, making the task of earning points slightly easier. As announced on the company’s news site, there is now a rewards hub where you can get an overview of your current points, as well as tasks to tackle. The latter range from playing games to searching on Microsoft Bing.

To get started, you have to log in with your Microsoft account and visit the rewards hub on your console, or via the Xbox app on either mobile or your PC. Once you’re all set up, you’ll start earning points by purchasing games and other “eligible items” at the Microsoft Store, playing games, completing quests, and so on.

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Now Playing: What We Learned From The Xbox Business Update

The points you’ve gathered can be redeemed for Xbox Gift Cards, sweepstakes entries, hardware, or as donations to a list of organizations. Keep in mind that both quests and the eligible rewards might vary depending on your region. The new Rewards system is currently available in Australia, Belgium, Brazil, Canada, France, Germany, Hong Kong, Ireland, Italy, Mexico, Netherlands, New Zealand, Norway, Singapore, Spain, Sweden, Taiwan, United Kingdom, and United States.

According to the news post about Shop & Earn, you can get “up to 20 points per dollar spent on qualifying digital purchases,” which is dictated by your current Microsoft Store level. Keep in mind that this potential perk only applies if you’re an Xbox Game Pass Ultimate member.

Xbox Rewards has been in a shake-up since last year, with one of the biggest changes happening in January of this year. In that update, quests were the main subject, with the number of tasks available and the points rewarded for each changing drastically.

As you begin to get acclimated with the latest update to the Xbox Rewards system, keep in mind that points will expire if there are no earning or redemption activities within 18 months. As such, make sure to log in once in a while and check on your current status if you don’t want to lose your saved points.

Alien: Romulus Trailer Teases The Terror To Come

The first trailer for Alien: Romulus, the latest entry in the storied sci-fi series, has arrived–and it’s pretty scary. The latest installment in the series aims to take the series “back to its roots,” and this means moviegoers are getting treated to (and horrified by) a story about a group of space colonizers scavenging through a derelict space station. Of course things go sideways when they encounter the “most terrifying life form in the universe.”

Cailee Spaeny (Priscilla), David Jonsson (Murder is Easy), Archie Renaux (Shadow and Bone), Isabela Merced (The Last of Us), and Spike Fearn (Aftersun) star in the movie.

Fede Alvarez, known for the horror movie Don’t Breathe, is directing Alien: Romulus from a screenplay he wrote with longtime collaborator Rodo Sayagues. Original Alien director Ridley Scott returns to produce Alien: Romulus.

The Alien franchise debuted in 1979 and has spawned numerous sequels and spin-offs. Alien: Romulus is the first new entry in the series since 2017’s Alien: Covenant. The new film takes place between the events of 1979’s Alien and 1986’s Aliens

Alien: Romulus releases in theaters on August 16 through 20th Century Studios, which is now owned by Disney. This is the first new Alien movie release since Disney bought Fox.

An Alien TV series from Noah Hawley is also in the works for FX and is not connected to Alien: Romulus.

Why Final Fantasy 7 Rebirth’s Ending Doesn’t Really Matter

Note: This article contains major spoilers for Final Fantasy VII, Final Fantasy VII Remake, and Final Fantasy VII Rebirth. We recommend you finish Rebirth before reading further.

Final Fantasy VII Rebirth is a haunted game. It’s nearly impossible to have any awareness of the popular culture surrounding video games and not already know the twist waiting for you in the Forgotten Capital: Aerith Gainsborough dies. And it’s impossible to play any amount of Rebirth without wondering if that moment is coming, what it will be like, and whether your choices along the way might give you the power to change it.

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Now Playing: Final Fantasy VII Rebirth: Ending Explained…ish (Spoilers)

Aerith’s death has cast its shadow over both games in the Final Fantasy VII Remake trilogy. Before they were released, it was a question of whether the moment could ever be as impactful as the polygonal memories of many players who first experienced it as children or young adults. After Remake, with its thematic grappling with the expectations of fans and its changes to the original’s narrative, the question became whether the developers would, in fact, still kill Aerith. On one hand, if everyone knows that moment is coming, will it still have the same impact? On the other, isn’t Aerith’s death an essential and inextricable part of the FF7 story?

By raising the question of whether Aerith would still die in Rebirth, Square Enix painted itself into a corner. Both solutions have their fundamental drawbacks and neither is particularly satisfying, and when the moment finally comes at the end of the game, it feels like a punt. Cloud gets to Aerith and saves her, but because of a convoluted clash of alternate realities and timelines splitting from key decisions, she (apparently) still dies–or maybe we’re thrust into a reality where Cloud failed to save Aerith, while another reality where he did save her continues to exist. It’s tough to really tell what’s going on, made worse by two hours of anime fights against Sephiroth and tons of cryptic, unclear dialogue. This is maybe the least satisfying possibility of them all, especially because Rebirth essentially tells you to tune in next time–the concluding game in the remake trilogy, probably another four years away–to fully understand what just happened.

With the ending of Rebirth, Square Enix subverts expectations the only way it can. Players expected Aerith to die. Players expected Aerith to live. To thread the needle, developers did both. But maybe that’s the wrong way to look at it. While the ending of Rebirth is a bit of a mess from a plot standpoint, maybe the literal meaning of the story is less important than its thematic drive. The reason for Aerith both dying and living is less about the weirdo multiverse story Rebirth weaves, and more about how Aerith’s death affects us, the audience.

All of Rebirth is informed by the looming fear that Aerith is going to die, and Square Enix doesn’t waste that opportunity. It uses the knowledge and strength of that event to create a 70-hour meditation on life, friendship, mortality, loss, and grief. That Aerith dies despite Cloud doing everything he could to save her, despite the fact that he actually did save her, is essential to that meditation.

Knowing Aerith could die, and fearing that you’re powerless to do anything about it, is the core of the story Rebirth is telling. It knows you’re aware of where the plot is likely going, fan or not, and it uses that fact to bring death to mind over and over again. Everything in Rebirth is shaped by it; every moment you spend on its relationship system, with all the characters but specifically with Aerith, is a moment invested hoping that it will affect the future, that your bonds might strengthen the group enough to save Aerith’s life.

Any time spent with Aerith herself, on the other hand, takes on a different tenor than it otherwise would. Players were blindsided by Aerith’s death in the original game, losing everything from their emotional connection with the character to the materia equipped on her weapons when she perished. Now, every time you invest in Aerith’s story, you have the cloud of her potential fate hanging over you.

In his FF7 Rebirth review, Tamoor Hussain called the game “a series of vacations,” which is an extremely accurate assessment of your trip across the world map, stopping at places like beach resort town Costa del Sol, or the Gold Saucer, literally a massive amusement park. Rebirth’s many fun asides seem weird when framed against trying to save the world from an evil corporation and a madman with a god complex, but they make a lot more sense when you think about the game pushing its characters make the most of the time they have with the people they care about. Playing carnival games and going on dates with Aerith carry somber undercurrents, thanks to the haunting notion that her fate draws ever closer. But really, that’s true for all human life–the clock is always ticking.

A huge amount of what happens in Rebirth is about death in some form or another, with the game exploring it from just about every angle it seems the developers can think of. There’s the fear of loss expressed through your time spent with Aerith, but Aerith’s character arc is not focused on her own death. Instead, she struggles with grief over the loss of her mother. Aerith voices concern on multiple occasions that her loss makes her angry and hateful, that she wants to lash out, and that she fears being warped by those feelings and doing harm because of them. She articulates an experience of grief that confuses her emotions and adds to the trauma she already feels.

Meanwhile, we get another side of that coin in Zack’s story and its treatment of Biggs, who lived through the destruction of Sector 7 in Remake thanks to fate-altering shenanigans, while his friends did not. Biggs finds himself the last remaining member of Avalanche and grapples with the fact that he alone has survived. Where Aerith’s grief is projected outward as anger, Biggs’ is projected inward onto himself, manifesting in feelings of guilt. For Biggs, survival is worse than death, as he finds himself listless and alone in his grief until Zack reaches out to him.

Zack, too, struggles with a form of grief, though he deals with a different element of the idea of death. Both Aerith and Cloud are still alive in Zack’s world, but they’re both comatose–they live, but they’re not present. Zack cares for and tries to help his friends, but there’s little he can actually do. For Zack, the experience of grief is a painful sense of powerlessness in knowing that there’s nothing he can do for those he’s lost.

The Cosmo Canyon section of the game deals more with death than any other. Its people study and revere the Lifestream–the force more or less made up of the souls of all living things on the planet, which is siphoned by Shinra’s reactors as mako to create electricity–and the natural balance between life and death. Your initial experience there focuses on the natural cycle of life, the idea that people “return to the Lifestream” when they go. The area is also the site of a series of side quests remembering Biggs, Wedge, and Jessie after their deaths in Remake.

Much of the Cosmo Canyon portion of the story serves almost as a funeral for fallen friends and the idea that the people we lose live on in those who cared about them. Rebirth doubles down on this idea later in the Gold Saucer, with a posthumous performance by Jessie during the Loveless opera, followed by a song performed by Aerith. The whole moment ends with the Avalanche gang appearing the audience to cheer on their friends–simultaneously a celebration of everyone already lost and Aerith, as well.

Flipping the coin, Cosmo Canyon also contains the lengthy story of the Gi. It’s a portion of the story that serves to explain the existence of the Black Materia, a plot MacGuffin, but doubles as an opportunity to consider how essential death is to the cycle of life. The Gi are an alien race that found their way to the planet in ancient times, but since they weren’t born of the Lifestream, they can’t return to it–effectively trapping them in a state of immortality. The Gi create the Black Materia because they long for death; they wish for a release from a life that can’t end. Here, Rebirth expands on considerations of death as a natural part of life by imagining it removed from the cycle.

Near the end of the story, Rebirth considers death one last time when it sends the characters through trials in the temple of the Ancients. Each character apart from Cloud is forced to relive the specific, intense trauma that shaped them–and everyone aside from Red XIII faces people they’ve lost. Aerith is once again confronted with the death of her mother, Ifalna; Barret is transported back to the Shinra attack that killed his wife, Myrna; Yuffie sees Sonon, her friend and partner who died in Final Fantasy 7 Intermission; and Tifa faces the memory of losing her father to Sephiroth in Nibelheim. Just as we near Aerith’s death, Rebirth takes a moment to remind us of the pain each of the characters bears, as if priming the audience for what’s coming.

And then, finally, there’s the ending. Despite knowing what’s coming and our best efforts, even though Cloud appears to stop Sephiroth’s blade, Aerith still dies. Rebirth has been taking players through various ideas about death and its affects on people, and it has allowed for the hope that maybe this event could have played out differently. Ultimately, though, the final thoughts Rebirth has about death are of its inevitability.

Rebirth’s end might make for confusing and weird plot points, but they’re ultimately not the point of the story being told. I don’t think the game really cares about the specific conclusion as much as what Aerith’s death makes us feel, and why we feel that way. Remake used the knowledge of Final Fantasy 7’s story to consider the creation of art, the telling of stories, and the relationship between creators and their audience. Rebirth uses the knowledge of Aerith’s end to think about the human experience of death, from grief to mortality, its many facets, and how we spend the time we have.

So the plot beats aren’t really what’s important, even though they aren’t especially satisfying or especially clear. Rebirth is saying something deeper about how we experience death and what kinds of meaning it brings to life. It’s a haunted, and haunting, experience, because it leaves no easy answers. While there are happy or uplifting moments, there are painful and traumatic ones, too. Aerith was, finally, always going to die. It’s a part of life.