Review Roundup For Dragon’s Dogma 2
Dragon’s Dogma 2 is almost here, more than a decade since its predecessor offered a groundbreaking playbox of an RPG. If you’ve been missing the Pawn system or the feeling of adventure from a gargantuan world that doesn’t hold your hand, it seems you’re in for a treat.
Instead of betting on radical changes, the sequel is hellbent on iterating on its predecessor’s strengths, pushing the core aspects that made it stand out back in 2012. It currently has a metascore of 87 on GameSpot sister site Metacritic. This rating is the result of 52 critic reviews by the time of publication.
GameSpot writer Richard Wakeling states that “Dragon’s Dogma 2 is an enchanting open-world RPG with varied, exciting combat and a player-created companion system that’s still unlike anything else” in his Dragon’s Dogma 2 review. Wakeling also praised the presence of emergent moments, distinct vocations to explore, and the improved Pawn system.
GameSpot also has preorder guides for PC and for consoles for the upcoming sequel by Capcom.
- Game: Dragon’s Dogma 2
- Platforms: Steam, PS5, Xbox Series X|S
- Developer: Capcom
- Release Date: March 22
- Price: $70 for the Standard Edition, $80 for the Deluxe Edition
Check out more reviews for the game below:
IGN — 8/10
“The real stars of the show, though, are the special monsters like the Medusa, which are both incredible to behold but also hectic and unique challenges in their own right. Stumbling across these unprompted in my wanderings was a top highlight of the open-ended nature of Dragon’s Dogma 2’s world.” — Jarrett Green [Full review]
The Guardian — 4/5
“The combat is really what drives the game: whether you’re a warrior, a spear-mage, a thief, an archer or a wizard, you work together with your team of hired pawns in battles that feel truly exciting and dangerous, like Monster Hunter’s or Bloodborne’s. You can switch freely between all of these professions, so that when you get bored of closeup fighting you can have a try at archery or spellcasting. Mastering each profession unlocks a huge tree of abilities that always, always keeps fighting fun.” — Keza MacDonald [Full review]
Digital Trends — 3.5/5
“As I would in a Dungeons & Dragons campaign, I’d spend a lot of time properly preparing myself and my pawns for the journey, even if I knew that it was almost inevitable that we’d come up against some tough threat during our travels. I had 10 vocations to choose from in Dragon’s Dogma 2’s class system, and each vocation offers a wildly different playstyle. My favorite was Mystic Spearhand, which mixed magic and close combat and allowed me to stun enemies before swooping in with a powerful strike. I could also use other skills to regain stamina or temporarily become invincible.” — Tomas Franzese [Full review]
Game Informer — 9/10
“Dragon’s Dogma 2 captures the spirit of the original without sanding down the edges of what made it excellent. Its insistence on player exploration and discovery, coupled with an ending I will think about for the rest of the year, makes Dragon’s Dogma 2 a standout game and a worthy successor.” — Jesse Vitelli [Full review]
Eurogamer — 5/5
“I blinked again. It was 5 a.m. now. As I finally managed to pull myself away from Dragon’s Dogma 2, I realised attempting to be unbiased may no longer be possible, because Dragon’s Dogma 2 isn’t bothered about appeasing those who had issues with the original game. In fact, it’s trying to do the complete opposite – it’s doubled down on everything that fans of the original game loved in the hopes of catering to its target audience, which just so happens to be me.” — Lewis Parker [Full review]
Seth Rogen’s Allen The Alien Winds Up In A Space Fight In New Invincible Clip
When we left off Invincible Season 2, Part 1 Mark/Invincible (Steven Yeun) had become the Earth ambassador for the Viltrumite empire, his father Omni-Man (J. K. Simmons) had been taken prisoner, and Invincible’s new enemy Angstrom Levy (Sterling K. Brown) remained at large. At least one mystery will be revealed: the fate of Allen the Alien.
Amazon provided GameSpot with an exclusive look at the upcoming second half of the season with a brawl in outer space between Immortal (Ross Marquant) and Allen (Seth Rogen). Things get heated between the two until Invincible tries to smooth things out. Check out the clip below.
The show had already been renewed for Season 3, even before the first season had even wrapped. With Steven Yeun saying the voice acting was finished already is a good sign there won’t be a colossal wait for the next season. Invincible co-creator Robert Kirkman is now trying to get a season a year for Prime Video, but plot details have not been released yet.
Invincible Season 2, Part 2 premiered on March 14, with the remaining three episodes will be released weekly on Thursdays at 12 AM PT/3 AM ET.
Marvel 1943: Rise Of Hydra Game Revealed With A New Trailer Featuring Captain America And Black Panther
A first look at Marvel 1943: Rise of Hydra has just dropped at the Game Developers Conference during the State of Unreal presentation, showing off more of the game’s story and gameplay. Set in the middle of World War 2, the original story from Uncharted’s Amy Hennig and her Skydance New Media studio focuses on Captain America, Black Panther, and their allies as they work to liberate Paris from the Axis forces.
While Captain America and Black Panther are heroes in their own right, the two don’t immediately see eye to eye and it’s not long before the King of Wakanda and the first Avenger are at one another’s throats.
In addition to Captain America and Black Panther, players will also explore occupied Paris as Gabriel Jones, a US soldier and member of the Howling Commandos, and Nanali, a Wakandan spy embedded in the city. This game’s version of Captain America is described as a young version of Steve Rogers, while the man underneath the Wakandan armor is Azzuri, the grandfather of the modern era’s Black Panther, T’Challa.
Marvel 1943: Rise of Hydra is being developed in Unreal Engine 5, and also makes use of the facial animation tool MetaHuman Animator to help create more authentic performances. This is the same tool being used in Ninja Theory’s Hellblade 2: Senua’s Saga to produce realistic facial expressions.
According to Hennig, all the sequences in the first trailer were pulled directly from the game running in real-time. Hennig added that her goal has always been to create cinematic and immersive experiences that allow a player to feel like they’re in a movie but with all the player agency expected from a video game.
“In the past, this has always felt like it was just beyond our grasp,” Hennig said. ” But I think we’re finally crossing that threshold. When we’re telling a character-driven story, it’s critical for us to faithfully capture every nuance of our actor’s stellar performances. So we’ve been incredibly grateful to partner with our friends on the MetaHuman team to tell our story.”
In a blog post on the Marvel website, the cast for Marvel 1943 was also revealed. Players can expect to hear the following voices bringing the iconic and new characters introduced in the game to life:
- Drew Moerlein as Captain America and Steve Rogers
- Khary Payton as Black Panther and Azzuri
- Marque Richardson as Gabriel Jones
- Megalyn Echikunwoke as Nanali
- Joel Johnstone as Howard Stark
Marvel 1943 was first revealed in 2022 and is one of several Marvel games in development currently. Deathloop studio Arkane Lyon is working on a Blade game while EA is working on Iron Man, Black Panther, and a mystery Marvel game.
The game’s release date is currently scheduled for 2025.