Berserk Manga Deluxe Editions Get Huge Discounts At Amazon

Berserk is one of the greatest manga ever made. Created and produced by legendary manga artist Kentaro Miura–who passed away in 2021–Berserk is a visually stunning tale of swords, sorcery, and defying fate that spans a whopping 42 volumes (during Miura’s run). Conveniently, there are 14 hardcover deluxe editions containing three volumes each–and these deluxe editions also happen to be gorgeous shelf pieces. Over at Amazon, you can save big on all 14 Berserk deluxe editions. Each volume is discounted by roughly $20, dropping the price to only $30, on average. And with the Blu-ray of the 1997 Berserk anime (the best version) releasing next week on March 26, now’s a fantastic time to dive into this epic adventure. Side note: You can also save $30 on the 2016 Berserk anime series, though many fans prefer the 1997 adaptation.


Berserk Deluxe Edition Manga Deals at Amazon

Below, you’ll find a list of all 14 Berserk Deluxe edition volumes.

Miura’s final contributions to Berserk were collected in Volume 14, which released last November. In addition to offering the conclusion to Miura’s Berserk arc, this book includes the Berserk Official Guidebook. This informative section will help contextualize your reading experience with important background information and expanded lore.

Each elegantly designed hardcover volume is made of durable leatherette and contains three individual volumes reprinted in oversized format. These books clock in at roughly 700 pages each, so it’s safe to say they will take up considerable shelf space (and look good while doing it).


Berserk Paperback Editions at Amazon

It’s worth noting that a bunch of the standard paperback editions of Berserk are also available for slight discounts. We’ve listed the first 15 volumes below, but you can see all 42 volumes on this convenient hub page at Amazon. Berserk manga is available in digital format, too, in case you prefer reading that way. It’s worth noting that you’ll actually save money by opting for the deluxe editions.


Berserk is a dark fantasy series that follows Guts, a former mercenary on a quest for revenge. If you’re willing to take the dive, you’ll find a haunting and tragic story for mature audiences, as it holds nothing back and regularly delivers brutal content on every page.

Ghostbusters: Frozen Empire Ending And Mid-Credits Scene Explained

Ghostbusters: Frozen Empire is, to put it rather mildly, pretty dense with stuff. We’ve got the core plot involving the Spengler clan and Gary carrying on the Ghostbusters mantle in New York City as another ancient spirit threat starts to emerge. We’ve got the old 1980s Ghostbusters, including Janine, sort of tangentially participating while doing their own things. We’ve got, unrelated to the emerging ancient threat, the original ghost containment unit starting to struggle as it reaches its capacity of ghosts. And, just for good measure, we’ve got several thousand years of new Ghostbuster lore.

It’s a lot to digest, so it’s time for a spoiler-filled discussion of the whole thing.

Warning: The rest of this article will be filled with spoilers for the main plot and ending of Ghostbusters: Frozen Empire.

Ghostbusters: Frozen Empire plot and ending spoilers

The central story thread in Frozen Empire involves an ancient brass orb that contains a spirit called Garraka, who wants to freeze the entire world to make it palatable for spirits to take over. This orb comes into play when a man named Nadeem (Kumail Nanjiani) sells it and a bunch of other heirlooms to Ray Stantz (Dan Aykroyd), who runs an occult bookstores and collects objects with heavy spiritual energy. This orb is so powerful that it breaks Ray’s PKE meter when he scans it.

It turns out the orb is a prison, and Nadeem’s grandmother was a Firemaster–a role that’s been passed down through his family for many generations, but Nadeem apparently missed the briefing and didn’t realize that he has a magical ability to manipulate fire. He has to figure it out quickly, though, because it’s not long before that creepy old genocidal Garraka is loose.

It gets free after Phoebe develops a bit of a crush on a ghost teen girl who accidentally burned her own house down and died in the fire. Phoebe feels like she relates to this ghost, Melody, more than she ever has to a living human, and after hanging out a couple times, she invites her into Ghostbusters HQ and shows her Winston’s new machine that extracts spirits from haunted objects. Phoebe wants to use it to extract her own spirit from her body, so she can hang out with Melody in ghost form.

Unfortunately, Melody was working for Garraka, who had promised to let her move on from her ghost life. While trapped in the orb, the ancient spirit can control the wills of nearby ghosts, and it possesses Phoebe’s spirit and forces her to read the incantation that will free it from the orb.

From there, the battle is on, and the Ghostbusters of all ages, including Janine, who suits up for the first time, rally to the firehouse. Garraka starts tearing up New York by literally freezing it over, and the Ghostbusters can’t figure out how to fight it–their proton packs are useless because Garraka can just freeze the streams. Phoebe tries coating her pack with molten brass, which the ancient Ghostbusters used to contain ghosts, but it isn’t enough to take down Garraka.

To complicate matters, the 40-year-old ghost containment unit is fully breaking down while all this is happening. Things are looking pretty bleak, and everyone’s fate is ultimately not in the Ghostbusters’ hands at all. Instead, it’s up to Nadeem with his new Firemaster powers and Melody the ghost. Melody had spent the whole movie with a matchbook in her hand–it was a match from this book that burned her house down and killed her. Now that she’s seen the horror she unleashed by freeing Garraka and listened to Phoebe’s pleas, Melody decides to use her matchbook against Garraka, whose weakness is fire. So Melody lights a match, and Nadeem weaponizes it against Garraka to take him down.

The elder Ghostbusters get their own moment during all this, as Ray, Winston, Venkman and Janine all have to work together to keep the old ghost containment unit from being breached–it takes their combined efforts to pull the lever to lock it down one more time. But they manage to pull it off.

For Melody, her switcheroo was apparently enough to let her move on–we won’t talk about all the random NYC residents who were killed because she let Garraka free–and she has a little bit of a tearful goodbye before she fades into the fabric of the universe.

But there’s no rest for the Ghostbusters, because some of the formerly contained ghosts did manage to escape during the battle. So after pressuring Mayor Walter Peck into supporting the Ghostbusters for the first time, the Spenglers and Gary head out in the Ecto-1 to track down that sewer dragon once again.

Does Ghostbusters: Frozen Empire have a mid-credits or post-credits scene?

While there isn’t anything extra at the very end of the credits, there’s one bonus scene to enjoy mid-way through. This scene catches us up with the Mini-Pufts, those delightful tiny marshmallow men who briefly appeared in Ray’s basement early in the film. These little guys are on the loose, and we see them hijack a big rig at a truck stop and drive off in it. It’s safe to say we’ll be seeing these guys again if they make another Ghostbusters flick.

GOG Spring Sale Features Cyberpunk 2077, Baldur’s Gate 3, And More Hit Games

The GOG Spring Sale is now live, and if you’re looking to grab some discounts on recent games and a few classics, this promotion should have you covered on that front. The benefit with GOG is that it sells DRM-free games, so what you buy is yours to keep and install on any device you own without needing to do an online handshake every time you want to play. With classic games, GOG often bundles these with extras like soundtracks, wallpapers, and art assets, giving you some additional content for free.

GOG Spring Sale 2024 (March 20 – April 3)

Some of the highlights of the GOG Spring Sale include the return of Alpha Protocol after a lengthy five-year absence. You can score a small $2 discount on this beloved classic, which now has a licensed soundtrack to prevent it from being delisted again. Cyberpunk 2077, CD Projekt Red’s excellent sci-fi open-world game is 50% less right now, and its award-winning expansion Phantom Liberty is on sale for $25.50. Baldur’s Gate 3, GameSpot’s 2023 game of the year, has been slightly discounted to $54, and Horizon Zero Dawn: Complete Edition is a steal at $12.50.

One of the other great games from last year, RoboCop: Rogue City, is also on sale. It’s not the best game if we’re being honest, but its attention to detail, surprisingly gripping story, and commitment to making you play as a bipedal tank more than makes up for its shortcomings. In terms of bargains, there’s also a lot to check out on the list. Deus Ex: Human Revolution is available for the price of a cup of coffee, you can pick up the entire Metro saga for under $10, and the Mafia Trilogy weaves a gritty story of crime across three games for under $20.

For more deals, don’t forget to check out the best of the Steam Spring Sale and save over $200 on mini-PCs during the Amazon Big Spring Sale.

This Turn-Based Deck-Builder Ditches Its Predecessor’s John Wick Vibes For Knights And Magic

Knights in Tight Spaces feels like more Fights in Tight Spaces. The sequel builds on the first game’s formula by adding more to it but it largely plays the same. You’re still drawing cards from your deck each turn, forcing you to think on the fly when it comes to what moves and special abilities you have to strategically take down the numerous enemies all huddled around you in a tight, grid-based arena. But the sequel builds on the rewarding flow of the first game by doubling down on the creative control of your deck, letting you further personalize the strategy you want to bring into combat.

The biggest two adjustments in Knights in Tight Spaces are (as the name implies) shifting from the modern-day super spy visuals to something more fantastically medieval and implementing a party system. So instead of working your way through a mission as a solo spy, you’re now a whole party of knights, archers, spellcasters, and other adventurers. You can play up to three characters at a time, with each having access to different cards and abilities. You’re still only using one deck but now you have to build it from a pool of multiple characters, creating new opportunities to take down tough foes with combos.

For example, you could maneuver your tankiest character to shield your spellcaster from harm while they toss a fireball at the group of enemies in the corner, and while your last character switches places with one of the brutes trying to corner them so that an enemy archer accidentally shoots said brute instead. Each turn of combat is a series of considerations as you try to cause and effect your way to the best turn possible while also attempting to worsen the enemies’ turns based on what you can see they’re about to do.

There’s a loose story to Knights in Tight Spaces, following the misadventures of your starting character and the allies they happen to meet and recruit along the way. I started off playing as a tough-as-nails fist fighter who’s skilled in moving around the battlefield, tripping and stunning enemies, countering enemy attacks, and beating people silly with her fists. She reminded me of playing as a Monk in Dungeons & Dragons. Continuing that comparison, I quickly ran into a bow-wielding Ranger and invited her to join my party. We traveled for a while until the Ranger met her untimely demise, meaning I lost her forever. However, a few missions later, a shadowy organization offered to work with me and, after I agreed, they lent me one of their armored, sword and shield-wielding Fighters. We stopped at a tavern and paid to recruit a Cleric-like spellcaster who came in clutch for the rest of the demo, as their ability to cast a healing spell saved me on numerous occasions. I played that Heal All card literally every time I happened to draw it.

The demo was not easy and it certainly feels like Knights in Tight Spaces is willing to push you a little harder than its predecessor did, heightening the value of individual characters and their respective decks so you’re more adamant about keeping everyone safe. Replacing lost characters seems easy enough–after losing my Ranger, I was told I’d have opportunities to recruit another one eventually–but losing any character in the midst of an encounter can still be vicious. The demo ended with a multiple-stage fight in which I had to go through a tough gauntlet without any way to heal my characters or switch things up between encounters. It was brutal, all the more so when the shield-wielding Fighter went down halfway through and I had to solely rely on my Monk and Cleric for the rest of the mission.

I loved every second of it though, and ended up playing much more than I’d originally planned. And if that’s not a strong enough indication of how much fun I had with the game, I’m not sure what is.

Knights in Tight Spaces is scheduled to launch for PC in 2024.

Save Up To 40% On The Attack On Titan Colossal Editions At Amazon

If you’ve been looking to get into anime and you want to go big, you can’t go wrong with several gigantic tomes of Attack on Titan. The critically acclaimed manga series has been available for years now in various paperback versions, but these Colossal Editions are–fittingly–titanic collections of every volume. On average, each collection has almost a thousand pages of content, and to make reading them easier, they’re printed in an oversized format.

In case you’re unfamiliar with Attack on Titan, the series tells the tale of a feudal human society living behind the walls of a seemingly impregnable city. The wilderness is populated with man-eating giants that are virtually unkillable via conventional means, so venturing beyond the walls is a death sentence. Life is safe but boring for protagonist Eren Jaeger until one day, the walls are broken, and the Titans begin flooding in. Narrowly surviving the assault, Eren vows to kill all Titans and begins training to become a giant slayer.

And that’s just the prologue for a series that goes in wild and unexpected directions! Attack on Titan throws several curveballs at readers, and with grim art from mangaka Hajime Isayama, it doesn’t hold anything back when it reveals just how grim and dangerous its world is. If you’re looking to add more traditional manga paperbacks to your collection, those are also available, and if you’d rather watch the gruesome action unfold on your TV, most of the excellent anime adaptation is available on Blu-ray currently.

Attack On Titan: Colossal Editions

Attack on Titan: Colossal Edition

Attack On Titan manga box set deals

These manga box sets are designed to emulate the episodic and seasonal structure of the anime adaptation. That makes them a great option for anyone looking to start with a taste of Attack on Titan without committing to the entire manga run.

Attack On Titan Blu-ray deals

Part 2 of Attack on Titan: The Final Season is currently sold out, but Amazon usually restocks these Blu-rays fairly fast.

Dorfromantik Dev Teams Up With Science Channel Kurzgesagt For A Fun Sci-Fi Game

Dorfromantik developer Toukana Interactive has announced that it is teaming up with YouTube channel Kurzgesagt: In a Nutshell to produce a brand-new game under the working title of Project Mango. Revealed at the Future Game Show today, Project Mango is described as a completely original game in a space setting with fun and unique building mechanics.

Toukana says that it’s aiming to offer a fresh and accessible approach to a well-established genre, similar to Dorfromantik, and players can expect a cheerful experience with a tongue-in-cheek undertone inherited from Kurzgesagt’s videos. Project Mango is currently scheduled to launch on PC via Steam in 2025.

If you’re unfamiliar with Kurzgesagt, the channel has been regularly producing fun science videos for several years now. These are typically colorful, professionally animated, and seek to answer vital questions in a digestible format. Some of the recent topics covered include the paradox of time, how to terraform Mars with lasers, and an examination of the second deadliest virus in existence.

The channel can also give you a possible existential crisis with some of its other content explaining the absurd scale of black holes, how you might be the dream of a dead universe, and the true limits of humanity. But hey, at least the animated ducks in each episode are cute!

As for Toukana Interactive, the Berlin-based indie studio was first formed in 2020 and released Dorfromantik in 2022. The game has been well-received, with critics praising it for its well-constructed gameplay loop and zen-like atmosphere.

This Roguelite Adventure Game Is Taunting Me To Understand It, And I Won’t Back Down

As I entered the fifth room in my preview of Blue Prince, I knew I was doomed. I didn’t know all that much about the narrative-driven puzzle game going into it, but right around the moment I realized I was actually playing a roguelite, I was hooked. This game has a decent chance of becoming my whole personality for a few days when it comes out.

Blue Prince lays the groundwork for its mystery in its first few minutes. You’re the heir to your recently deceased great-uncle’s fortune and lavish estate but only if you discover the supposed 46th room in the notably only-45-room mansion where he once lived. You’re told you can’t stay in the mansion overnight or take items out of it. As a final direction, you’re warned that the layout of the mansion beyond the initial foyer will change every day.

After stepping into the foyer, you have a choice of going through a door on the left, a door on the right, or a door straight ahead. When you do, you’re offered a choice of three random rooms that a door can lead to. Some rooms promise keys that can be used to unlock locked doors or chests. Others hide currency that can be spent on items that inform the metroidvania-like exploration or food to energize you so that you can push yourself further. Occasionally, they just help you keep moving forward.

You progress in this way door-by-door, room-by-room until you either run out of energy and can’t continue or simply can’t progress any further (maybe the only doors left to you are locked and you have no keys, or you accidentally built the mansion in a way where every direction leads to a dead end). At that point, you call it quits for the day, lose all the currency and items you’ve collected, and return to your tent outside. When you wake up, you head back into the foyer and start again.

Digging into roguelite mechanics, there are ways to make some progress in the game. On my first incursion through the mansion, I found a room that allowed me to store a single item. Every time I managed to find that room again on subsequent runs, the item was still stored there and I could exchange it if I wanted to save something else. A room on my second run “froze” my currency, letting me keep my money for the third run. There are mysteries and unlocks to find outside the mansion as well. I found an apple orchard locked behind a gate with a combination lock and was told that the combination was somewhere in the mansion. If I found it, I’d unlock the orchard and have more energy each day, letting me explore further into the mansion.

Blue Prince is a remarkably simple game to play. You explore the 3D space of each room in first-person, methodically exploring the mansion, picking up and reading notes, and scouring for narrative breadcrumbs that feed into the mystery of the mansion, your great-uncle’s life before his death, and how it’s possible to find the 46th square in the mansion’s 9×5 grid-based map. I know how to do math! Nine times five is only 45! HOW CAN THERE BE A 46th ROOM?

During my preview, most of the answers I got for these kinds of questions were a coy smile or a mirthful chuckle from developers or PR, and that sentiment seems to bleed into the game. Blue Prince has very little exposition outside its opening monologue set-up, leaving the player to their own devices as they learn how the systems work and discover how to solve its mystery. Playing the game felt a lot like trying The Forgotten City or Outer Wilds for the first time. I know what the goal is. I know how all the mechanics work. I just haven’t yet figured out how to use those mechanics to bend the puzzle-like world to my will to get to said goal. But I will!

Blue Prince is set to launch for PC.

Buy A New Samsung TV And Get A 65-Inch 4K TV For Free At Best Buy

From now until April 11, you can get a free 65-inch Samsung 4K TV with the purchase of one of Samsung’s brand-new flagship TVs. Yes, you’re getting two TVs, which may sound like overkill, but if you want to upgrade your entertainment setup in multiple rooms, it’s a pretty great deal. This promotion is available at Best Buy and directly from Samsung . It’s possible both retailers could sell out of stock of the free TV, so you may not want to wait too long to decide if you want to take advantage of this offer.

There is one slight difference between the two retailers. At Samsung, all customers will also receive a $50 credit that can be used on other Samsung products on the manufacturer’s online storefront. Over at Best Buy, it’s possible to also save $100 off the purchase price of your new TV–but this aspect of Best Buy’s promotion is only available to My Best Buy Plus/Total members. That said, it’s worth buying at least a Plus membership, because you’ll still save $50 total after your subscription cost.

The deal only applies to specific 2024 Samsung smart TV models, all of which are fairly expensive. For example, the Samsung S90D Series OLED 4K TV, which starts at $2000, or the Samsung QN800D Neo QLED 8K TV which starts at $3,500. The cheapest model eligible for the offer is the 43-inch LS03D The Frame QLED 4K TV for $1,000. Buying any of the eligible 2024 Samsung smart TVs will get you a free 65-inch Samsung TU690T Crystal UHD 4K TV, which normally costs $470.

Samsung 65-inch TU690T Crystal UHD 4K TV

The free second 4K TV is the highlight of the deal, but there’s more. Along with the discount, My Best Buy Total members can get free in-home setup from Best Buy for both TVs as well as 24/7 tech support, should you run into any issues. Between the $100 off on your first TV, the free second TV, and free delivery with in-home setup, you’re saving over $600. And at Samsung, you could use the $50 credit toward a monitor, phone, storage device, or even an appliance.

At Samsung, the free TV is automatically added to your cart, but you’ll have to add both TVs to your cart at Best Buy. If you’re not a My Best Buy Plus or Total member, you can join the program online Plans start at $50/year for the Plus tier or $180/year for Total. Both tiers include free two-day shipping on all orders, an extended 60-day return window, and access to other exclusive deals like this Samsung TV offer. Total members also get automatic enrollment into protection plans like AppleCare+ and 24/7 Best Buy tech support as part of their subscription.

Nintendo Switch Deal – Super Mario Bros. Wonder Discounted At Amazon

A bunch of Mario games have released over the past couple years, but 2023’s Super Mario Bros. Wonder is arguably the most important and popular of the lot. The 2D platformer brought Mario back to his roots while also tossing in heaps of new content to explore–including game-altering Wonder effects and the hilarious Elephant power-up. If you’ve yet to check out the game, you’ll now find it listed for just $50, which is its best price of the year.

Typically sold for $60, Super Mario Bros. Wonder hasn’t seen many worthwhile discounts since launching in late 2023. First-party Nintendo games rarely see price cuts shortly after launch, and even games released years ago still carry their full $60 price tags. So if you’re interested in Super Mario Bros. Wonder, this $10 discount might be the best we see for months (or longer).

Our Super Mario Bros. Wonder review gave it a superb 9/10, thanks to its fun multiplayer, inventive stage types, and a large degree of freedom and customization.

“Super Mario Bros. Wonder is a bold choice for a name,” critic Steve Watts wrote. “It plants a flag in the ground that suggests anything less than a constant sense of awe and delight will be a failure by its own terms. But then, surprisingly, Mario Wonder rises to the challenge and the result is a modern classic.”

Along with Super Mario Bros. Wonder, you’ll find Super Mario RPG, the other major 2023 Mario game, for $50 (down from $60). You can also preorder Princess Peach: Showtime for $50 at Geek Alliance or snag it for the full $60 at Amazon. Princess Peach: Showtime releases March 22–you should check out our preorder guide for details on exclusive bonuses.

2024 is already looking like another fun year for Super Mario fans. The remake of Mario vs. Donkey Kong released in February, and Paper Mario: The Thousand-Year Door will launch on May 23.

Nintendo Switch Deals and Preorders

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Harold Halibut Is One Of 2024’s Most Visually Striking Games, 14 Years In The Making

Developer Slow Bros. is not afraid of leaving its fingerprints all over its debut game, Harold Halibut. And I mean that literally: Every character, texture, piece of furniture, article of clothing, floorboard, button, door, and even the screws that hold everything together were physically crafted by the developers and then digitally scanned into a 3D game. In fact, if you look closely enough, you may even see an actual single eyelash hair pressed into the clay cheek of one of the game’s characters. This handmade style could, of course, suggest that it would be animated using stop motion, much like Wallace and Gromit or Pingu, but that isn’t the case at all. Instead, Harold Halibut’s handmade world is rendered in real-time with the motion and fluidity of any modern 3D game.

The result is striking and even lifelike despite being cartoonish in its nature, and instantly distinguishes Harold Halibut as one of the most graphically interesting games coming this year. Exploring the world of Harold Halibut is like looking into an intricate dollhouse (or, in this case, a spaceship submerged underwater), where its figurines breathe and mosey through their routines with uncanny human-like qualities. You would think that its distinct style was intentionally crafted from the start of its development, but in actuality, its handcrafted visuals were a solution to a problem. The problem? Slow Bros. had no idea how to make 3D graphics, nor did they even know how to make a game. As a result, founder/director Onat Hekimoglu did the only thing that made sense to him in order to start building out the vision of his video game idea: make it by hand.

Harold Halibut

Onat’s vision started 14 years ago in his kitchen, where he began building models and sets of a retro-future in which a colony of humans leaves Earth during the Cold War, on the brink of its nuclear destruction, for a 200-year journey aboard a spaceship to seek a new planet to live on. The new world, however, is devoid of any landmass and completely made of water. With nowhere to go, the spaceship, known as the FEDORA, crashes onto the planet, plunging its occupants into the depths of this watery planet which they must now find a way to colonize.

As Harold Halibut–a lowly maintenance worker born and raised on the FEDORA–you carry out his rather monotonous day-to-day routines, such as fixing machines, cleaning, and removing graffiti. It’s a grounded and uneventful prospect for a game but serves as an excellent introduction into the society of FEDORA, its politics, and the lives of those who inhabit it. It’s an earnest look from within the world, as opposed to looking directly at it. Playing as Harold allows for you to see and interweave through other lives in a way that feels incredibly organic, as a maintenance worker tasked with having to traverse the FEDORA’s many sections and facilities–all populated with many characters to chat with or simply eavesdrop on–allows you to truly immerse yourself as an average FEDORA resident.

Like the journey of the FEDORA, floating through space into the unknown, the destination of Harold Halibut as a game from concept to completion was a long one with many learnings along the way. From the very beginning, Onat wanted to make a “miniature open-world walking sim,” where most of the world, its characters, and conversations were completely optional. Back in 2010, when development first began, the closest genre to complement that vision was the point-and-click adventure. That was until Dear Esther came along in 2012, introducing the walking sim as a genre by leaning into exploration as a narrative vehicle, rather than relying on puzzle-solving as its core challenge. The birth of the walking sim completely shifted how Onat and team viewed what could be done in the gaming medium.

Slow Bros. hand making its characters.

Harold Halibut has no puzzles and is instead focused on exploration, conversational choices, and the occasional challenge-free minigame. At its core, Harold Halibut is driven by the world itself and the characters that inhabit it. As a result, it’s not a game to rush through, but rather walk through, soaking in all its meticulous details.

When asked about the challenge in making a video game primarily about walking and talking consistently engaging for the player, Onat said, “If you don’t have patience, this game isn’t for you. We know this is a slow game.” It’s a response that feels apt for the developers named Slow Bros. And from my hands-on time with the game, it is certainly at its best when taken slow.

I was able to play the game’s first two acts, which I was told could be completed in five hours, but doing so took me 10. Not because I was lost, but because I was enraptured with exploring and talking to everyone I could. Harold starts every day with a task to fulfill, like fixing a machine or feeding fish, which can be kept track of using a PDA-like device that displays main and optional tasks, as well as personal messages he receives. It even features a notebook that is automatically filled with Harold’s crude drawings which illustrates some of the game’s major events.

Each task would send me through the FEDORA’s many sectors, which are reached via water tubes and populated by people either working, watching television, talking among themselves, or appearing down-and-out. I chatted with the general store owner about his marriage woes, the suave silk-robed teacher about his love of soap operas (which you can sit and watch in full if you’d like, and yes, I did), and the mailman, sitting atop a pile of undeliverable letters, each with their own introspective stories that give scope and depth to the lives of those living in this spaceship turned underwater city.

Each character is as distinct in their looks as they are their views on life–even with the shared perspective of living in the confines of a small colony underwater. Harold especially is almost childlike in his perspective, but not in an immature way. It’s more accurate to say he offers a reflection of the small world he knows. He can be mistaken for being bumbling, even dopey (and is treated as such by some characters), but when Harold is alone, he is often imaginative and theatrical–a characteristic that is only seen by you the player, giving it a deeply humanizing perspective to the sides of people we rarely ever see.

Harold Halibut

The conversations can feel inconsequential in the grand scheme of the game’s plot, but are invaluable to making this handmade world feel alive and lived in. That said, there is a compelling overarching story about the remnants of the Earth FEDORA left behind, a corporation with ulterior motives, a secret society unraveling conspiracies, and the mysteries of the watery world in which the game takes place in. By the end of act two, there’s a tonal shift that paves the way for an adventure far stranger and deeper than anticipated. But as enticing as those narratives are, the biggest impression the preview left on me was the dozens of stories that happened in between.

It’s easy to see Harold Halibut for what it is on the surface: a game developed literally by hand. It leaves a striking impression. But what’s most impressive from my time with the game is seeing a concept 14 years in the making–made between freelance jobs and learning game making skills from scratch–that is as dense with substance and stories to tell as it is visually something to be remarked upon. Like settling in with a good book, I’m looking forward to taking my time with Harold Halibut when it releases in April, and reading between the lines of its major plot points for the smaller details that are bound to reward those patient enough to find them.