Fallout’s Walton Goggins Says He Intentionally Chose To Avoid The Games
Actor Walton Goggins plays The Ghoul in the upcoming Fallout TV series, and now he’s shared a little more about what to expect from the video game adaptation. Speaking to Empire, Goggins said The Ghoul started out as a jolly actor named Cooper Howard. But 200 years later, Howard lost his nose and became The Ghoul, a bounty hunter in the post-apocalyptic wasteland.
He said The Ghoul is a person who will “do anything in order to survive.” Goggins also discussed why he intentionally chose to avoid playing the Fallout games to help shape his performance in the series.
“You have to understand the world that he was living in beforehand to really contemplate the horrors that he’s seen over the last 200 years and why he’s still alive,” Goggins said. “Why doesn’t he just succumb to becoming a [feral] ghoul or put a bullet in his head?”
Goggins went on to say that The Ghoul is a “morally ambiguous” character, not unlike the characters he played on the show Justified and other TV series and movies over the years.
“I can be funny to some people and maybe engender some pathos for horrible people. That’s what I like to think. Or maybe it’s because Sam Rockwell was unavailable,” he joked.
Talking to TV Line, Goggins revealed that it originally took five hours for the makeup team turn him into The Ghoul, but over time, the time requirement dropped to about 1 hour, 45 minutes.
He also said that starring in projects like The Shield, Justified, The Hateful Eight, and Django Unchained helped prepare him for The Ghoul and Fallout. The Ghoul is the “baddest dude in the room,” wherever he goes, Goggins said.
Speaking to GamesRadar, Goggins said he never played any Fallout game prior to being cast. After he got the role, he intentionally chose to avoid playing any Fallout games so he wouldn’t be influenced by what came before.
“I never played the game. So when this kind of came my way, I didn’t want to play it ’cause I didn’t want to be influenced by whatever version of the Ghoul is in the games. I also knew that what Jonathan and Graham and Geneva, our writers, what they were attempting to do,” Goggins said. “What they were asked to do was not to recreate a season or an issue, I suppose of Fallout the game, but to introduce a new story that would fit seamlessly into the canon that is Fallout.”
The Fallout TV series was originally expected to debut on April 11, but it’s now been moved up to April 10. All eight episodes will arrive April 10 at 6 PM PT / 9 PM ET.
For more, check out the gallery below to find out everything you need to know about the Fallout show, including how to watch Fallout on Prime Video. You can also grab a bunch of free Fallout games on Prime Gaming right now. It’s still early days, but it looks like Season 2 may be in the works already.
As for the Fallout game series, Fallout 5 is in the works, but no one should it expect it to release soon. The game is coming sometime after The Elder Scrolls VI.
Bandai Namco Revives Popular Tamagotchi Connection Virtual Pets For 20th Anniversary
Though Bandai Namco releases new Tamagotchi devices fairly regularly these days, its next major release is a blast from the past. To celebrate the 20th anniversary of Tamagotchi Connection, a refreshed set of the multiplayer-focused virtual pets is set to release on July 9. Not only will you be able to raise you pixelated pet, but they will be able venture out into the world to mingle with other little aliens who also happen to be trapped inside keychain devices. Four different color variants are available to preorder now for $30 each. Alternatively, you can preorder a two-pack for $58 to ensure your little guy makes friends and maybe even finds love. Just please don’t forget to feed your digital pet this time.
Tamagotchi Connection – $30 each
While you might be familiar with the original Tamagotchi released in 1997 in the US, the Tamagotchi Connection was a serious upgrade in comparison to when they debuted in 2004. Along with brand-new designs for the digital critters, the big draw here was the infrared “connection” that could be used to link up with friends. Once a connection was established, you could play games, exchange gifts, and even breed your Tamagotchi after they became married to each other. What a wild time, the early 2000s were.
All of those original features have been retained for this new line of Tamagotchi Connection toys, and these eggs also allow you to meet more than 50 characters, play more games, and earn Gotchi Points to spend on food and other items, as part of the new extras being introduced here. You can even find passwords to unlock special items.
If that’s not enough Tamagotchi for you, then check out this new line of Hello Kitty Tamagotchis.
Available for $20 on July 9 in red and blue shell designs, these cute accessories come with a clasping carrying chain and batteries.
There are plenty of other themed Tamagotchis you can buy, and many of them are discounted at Amazon.
More Tamagotchi
Assassin’s Creed Shadows Is Ditching An Iconic Franchise Feature
In Assassin’s Creed Shadows, one of the franchise’s most iconic features–synchronization points–will work a little differently than before.
Following a cinematic reveal trailer, Ubisoft has revealed all kinds of details about the latest entry in the long-running series to IGN. The game will put players into the shoes of both a shinobi and a samurai in feudal Japan. While much of Assassin’s Creed Shadows will sound familiar to fans–parkour, a large open world to explore, stealth assassinations, melee combat–there are some notable changes, particularly when it comes to filling out the game’s map.
In the past, these have been done via synchronization points. These points are usually atop tall buildings or towers. Traditionally, synchronizing sees the camera slowly rotate in a panoramic view of the surrounding area, before marking all nearby points of interest on the in-game map.
That won’t be the case in Assassin’s Creed Shadows. There will be no spinning panoramic views in the upcoming title when synchronizing, nor will synchronizing automatically reveal nearby points of interest. Instead, players will need to survey the area and manually highlight areas of potential interest before investigating them further once back on the ground. Synchronization points will, however, still allow for players to fast travel between them.
It’s a small, but significant change, as synchronization points, including their stylish, slow camera pan of the surrounding area, have largely worked the same for much of the franchise’s long history. Other changes in Assassin’s Creed Shadows include the lack of a bird that can be used to mark enemies, though players will still have access to Eagle Vision to track nearby foes. Light sources, shadows, and the weather will also play an important role in gameplay. For the first time in the franchise’s history, Assassin’s Creed Shadows will star a real historical figure as one of its dual protagonists: the African samurai, Yasuke.
Assassin’s Creed Shadows will be similar in size to 2017’s Assassin’s Creed Origins, Ubisoft has said, which means there should be plenty of Japan to explore. It will feature a non-linear campaign story revolving around tracking down and eliminating specific targets, according to Ubisoft, and it’s one that will also see players building out a spy network to gather intel on targets in a system that sounds similar to one seen in Assassin’s Creed Brotherhood.
Assassin’s Creed Shadows will release on PC, PlayStation 5, and Xbox Series X|S on November 15. A collector’s edition exclusive to GameStop is available for preorder now.